Oh I know. I wasn’t really focusing on RC. I was just curious. I know there’s no short cut for skill. I’m new to CvS2 and New Generation 2Dgames (anything after ST), but not to fighting games, and I know that this game has a LARGE learning curve (which is why I’m interested). I’m actually spending more time learning fundementals, I.e. Linking. I still have to think about timing on a simple j.mk,c.lp,s.HP buffer. I’m still learning to measure distance and hit-depth differently (a concept on emphasized as much in 3D games). I was just curious as to how the RC work, and look. I’m really not that worried about them as of yet.
On a more pertinent note. I see that most players [Edit:** don’t****] roll too much. However, me and my friends (while just playing casual) frequently Roll-2-Throw. But I realize there is a reason that high level players to abuse it (on of which actually being RC). But I’m sure a big factor is that most people have a plethora of Anti-Roll tactics. Now, I’ve been trying to throw my opponent out of rolls, but my timing is often off and I wind up doing an attack (which obviously whiffs). So I’ve been trying to catch people out of roll on recovery, but this is turning out to be difficult, because I can only manage a few light attacks, which isn’t enough to truly discourage rolls (of course it will be once I can link properly and w/o effort). Any Ideas. I use Hibiki, Chun, Sagat, and Gouki, and C and A grooves). W/ Hibiki I’m straight, because I can easily link a crouching combination into a qcf+P. Same w/ Gouki (c.LK, Light Hurricane, Juggle). But w/ Chun and Sagat, I’m having trouble stopping roll. Help.