Newb Questions...

Oh I know. :stuck_out_tongue: I wasn’t really focusing on RC. I was just curious. I know there’s no short cut for skill. I’m new to CvS2 and New Generation 2Dgames (anything after ST), but not to fighting games, and I know that this game has a LARGE learning curve (which is why I’m interested). I’m actually spending more time learning fundementals, I.e. Linking. I still have to think about timing on a simple j.mk,c.lp,s.HP buffer. I’m still learning to measure distance and hit-depth differently (a concept on emphasized as much in 3D games). I was just curious as to how the RC work, and look. I’m really not that worried about them as of yet.

On a more pertinent note. I see that most players [Edit:** don’t****] roll too much. However, me and my friends (while just playing casual) frequently Roll-2-Throw. But I realize there is a reason that high level players to abuse it (on of which actually being RC). But I’m sure a big factor is that most people have a plethora of Anti-Roll tactics. Now, I’ve been trying to throw my opponent out of rolls, but my timing is often off and I wind up doing an attack (which obviously whiffs). So I’ve been trying to catch people out of roll on recovery, but this is turning out to be difficult, because I can only manage a few light attacks, which isn’t enough to truly discourage rolls (of course it will be once I can link properly and w/o effort). Any Ideas. I use Hibiki, Chun, Sagat, and Gouki, and C and A grooves). W/ Hibiki I’m straight, because I can easily link a crouching combination into a qcf+P. Same w/ Gouki (c.LK, Light Hurricane, Juggle). But w/ Chun and Sagat, I’m having trouble stopping roll. Help.

this is kinda scrubby, since its somewhat easy to use/abuse :smiley:
with chun use c.mp and sagat c.mk. long reaching low attacks tend to hit people out of the roll. but keep in mind, i’m referring mainly to when they’re reaching the end of the roll frames so that the instant their roll ends, they’ve got a foot/arm in their way :smiley:
btw, this is a tactic my friend uses on me all too often, so i’m familiar with how freaken annoying it is :cool:

thx man, you like… answerd my question, nobody does that!

moves like c.strong and c.forward tend to hit people out of rolls because they are meaty and have a lot of attacking frames when compared to a move like a jab. they also come out fairly fast so it is easier to time. Reacting to rolls just takes practice, learn when to poke-> combo and when to throw them, and your came will improve a lot.

this is not to say that rolls cant be very good. for example rolento rolling throug a half screen fireball, s.jab (counterhit), c.forward xx patriot circles/trip wire…

Everybody, and I mean fucking EVERYBODY who starts to play CvS2 seriously gets in the ‘roll rut.’ Anybody who says otherwise is a flatout liar. It appears great at first to consistently roll in and throw/dp. It saves you getting poked which you are afraid of, not needing to dash in or jump so no fear of AA or anything. The thing is that once you start to play someone pretty good at the game the will punish you terribly. For example if you EVER roll at me I will throw you out of it 100% of the time unless it was like, through an attack or something (in which case it was good that you rolled.) To stop rolls throwing is easily the best, learn your characters throw ranges. If you find that you just can’t stop abusing the roll tactic switch to P or K groove for a while. I honestly think the only way to really learn good footsies is to play P/K for a while.

tru dat!:stuck_out_tongue: