Peaceman is one of UK’s old skool Ken players and indeed one of my main rivals. And he does NOT get owned by me - I’ll post the vids I talked about where I lose to him 3-1 in the finals.
Also check out
where there are casual vids of our main players on arcade cabinets, and a few games of me playing against Peaceman. Bear in mind that I’m not (neither are most of the other guys) very used to those arcade sticks :sad:
Sorry. The first few games looked that way. I apologize for the assumption.
btw: you guys should really look into fixing the links page for your site. You chose to relative link outside links instead of absolute linking them( i.e. hadoken.org is http://www.rankingbattles.co.uk/www.hadoken.org now). Because of this, the site generates errors on sending people to their desired destination.
…that went well.
Is Normal Lvl 8 training not a good idea?
…that went well.
I’ll mention that to the site admin
Heres something I just found in the general strategy section and found it incredibly enlightening. I’ll post it in anyways:
umm… hi Dime_x here… ive been playing sf since ww first came out. i think i might be able 2 help u dude cuz i went through the same thing u are. first let me saythat ALOT OF THIS IS GOING 2 BE THEORY FIGHTER. second, i’m a scrub. well at least i was till i started pioneering a new wayof thinking of my game. i had the same probs as u, i poked but had no idea why i was poking, i would lose and not know why i lost other than he hit me more than i hit him. my problem was i couldnt learn just by playing cuz i couldnt remember everything that happenedexactly as it happened so i had no idea of what patterns i was using or how 2 change them. in short iwas random and it got me used as a punching bag. sound familiar??? i think so.
what i needed was video of myself playing so i could break my style down. but i dont have a camera. so that option was out. then i came across a remarkable idea: study vids of daigo and other top japs,then if i could find any patterns in there game i’d likely find something similar in mine.
iwas right.
first of all let me say that i define MOVEMENT in my patterns as well as attacking.its all the same 2 me. let me ask u a question: canu define the difference between offensive zoning and defensive zoning??? i mean can u tell me or anybody else in concrete terms the actual things u do??? there very different and knowing one from the other gives u EXTREMELY valuable info about your opponent. heres the definitions of them both from my point of view. offensive zoning:is where u zone MAINLY at the range where u can land w/e your primary poke is. defensive zoning: is where u uzone MAINLY just outside of your opponents primary poking range 2 bait a wiff. the differences are subtle yet extreme. while i was watching daigo play i noticed a fairly distinct pattern that alot of japs as wellas valle (2 a lesser extent) use, they abuse the hell out of defensive zoning. but its very subtle which is why few people catch on. it is also the basis of what i think is 1 of the most least understood techniques in all fighting games: 2s.a.s. ( more on this later)
let me tell u something, which help u out in many facets in life not just in fighting games. “if u wanna learn something DONT ask a prodigy” the reason why??? cuz they dont fukkin know thats why. they just feel it. if u wanna learn something learn it from the guy who was crap at what youre trying 2 do but through sheer maniacal perseverance he’s mastered it. cuz he’s already been down the road your travelin he can tell u how 2avoid the mistakes he’ made and SAVE YOUR ASS SOME TIME!!! dude experts and scrubs dont play the same game. they travel different paths. that havin been said what would an expert say 2 u if u were 2 ask him : how do i know when somebody is gonna jump at me??? he’ll say all u gotta do is get more experienceplay more and youll "figure out " etc. well that aint my answer my answer is teh fukkin TRUTH! youll know when some bodys gonna jump at you cuz:youve been telling them 2. yep its that simple NO ONE randomly jumps they do it cuz they think youre gonna leave yourself open 2 one. an example does well here: lets say im dhalsim vs. blanka, ive just standing stronged you 4 times in a row… welll lets see is there a braindead easy counter 2 my strat?? yes. jump over my PREDICTED strong and combo my ass. gg no re.ive gotten a bit off of subject srry.
about 2s.a.s. : 2 second attack sequence.
this si the foundation of most high level expert play in most fighting games. not just 2d fighters. an example once again is prime here: im ken versus gen on a3 (alpha 3) i jump in crossup mk (blocked) i then launch into uber scrub poke “combo” namely:cr.lk cr.lp cr.mkxxhado (blocked) well what do i do now?? i have pretty much my entire move list 2 choose from but so does gen so how do i figure out what hes gonna do and then counter it??? first ive played against this gen as well others before so he doesnt actually have his entire movelist at his disposal second he has consistently done 1 of 5 or 6 things after blocking my “SCRUB string” 1.IMMEDIATELY jump at me or 2. zone me for approx. 2secs then stick out standing forward trying 2 make contact.(im leaving out the other things he con do cuz they arent relevant to the point i’m discussing) so ne ways i see him walking back and forth just out outside of my sweep range after approx. 2 secs I KNOW he’s gonna try 2 make contact with something so I
dp that shit!!! thats the power of good 2s.a.s. skills it literally tells u what your opponent is gonna do and better yet WHEN theyll do it.
oh and just in case anybody missed it i just catalogued and defined the infamous “PSYCHIC DP” and EXACTLY how its done!!! what expert ever did that 4 anyone? dime_x is the fukkin TRUTH lol. jk.
kinda.
oh and heres a disclaimer: i aint sying that im the only person who knows this but i am saying that that i would like credit where its due ie. as im the only person who has ever defined 2s.a.s. and then taught it.( i was SERIOUSLY gonna keep this 2 myself)
2.if u dont beleive me dont do it.(this goes 4 everyone)
3 i know the ramifications of this and how it can change a scrubs game into something SOLID im doing this 4 the betterment of the fgc (WE need more and better players period).
4 i cant type 4 shit, like 5 wpm or something. so most replies will be brief.
- ill post more on 2 s.a.s. and other things ONLY if people ask( it took me like 3 freakin hours 2 type this!!!) lol
ill reply 2 both positive and nagative feedback AS LONG AS IT IS CONSTRUCTIVE CRITICISM.
one love 2 the fgc dime out
Harmo – Thanks for that!
I’m an Alex player trying to expand my horizons, to play a little Akuma. I started playing 3-4 months ago and due to wasting a tooooon of cash in the local arcade, I think I’m progressing pretty fast. I think Alex is a fairly easy character to play, as far as there are no real combos, besides the knee into everything, and jumping fierce into knee ex’d slash. I’m still not good but I’ve eliminated atleast one letter in Scrub, I’m officialy a crub. So the thing is, I just got a stick at home which doesn’t have a competition stick in it yet, and I can’t combo Mk. hurrican into Mp. Uppercut. Any suggestions?
Heh, Naz, i’ve just read http://www.sirlin.net/archive/art-of-war-part-1-sheathed-sword/ and it’s just about the same thing, bout the basis of all competitive games! Have u read this?
Ludo, u must do srk at the first frame after mk-tatsu recovering, just try to press dp motion in the air and hit the mp button in the very moment of landing. One can even look at Goukis legs, maybe this would work! Good Luck!
Got it once, atleast it gives me something to practice with my new stick!
I’ve been told that if you time the air hadoken perfectly, the opponent is forced to block. Does it work on characters like Yang with his roll kick and Makoto with her hayate who can get out of tight situations?
Also, I’d be really cool if Harmonaz(you seen to run the Akuma boards) made like a simple FAQ on Akuma like they have on Gamefaqs except not suck. Like simple things that Akuma players should know like how to use normals proprerly, in depth character match ups, and mindgames (kinda like you did in the earlier thread about things to do on wake up). Not saying you have to but it’d be very appreciated by myself and other akuma players.
You could cut and paste most of the useful stuff from these boards and that would be enough. I could help fill in any gaps :tup:
cool. Any response to my first question?
First question being timing an air fireball perfectly?
I don’t think there is any such thing. If you assume that Akuma’s jump lasts 2 seconds, theres tons of different times that you could release the fireball.
Now if you already know that e.g. Yang will use his roll and you time the fireball very deep, then you should be ok. But if Yang happened to teleport behind you while you’re still in the air, then no fireballs will help. Conversely, if you jumped with a fireball on the way up, then an early teleport from Yang like I just described will get stuffed.
Its just about your mind VS his. Another example - against Hugo. Now Akuma’s air fireballs zone the hell out of him, but a good guess can screw Akuma over. Lets say that you jump in to Hugo with a fireball on the way down. If Hugo is still on the ground, there is almost nothing he can do to counter. But if Hugo went into jump HP when you reached the peak of your jump, then he will probably hit you or at least trade with the fireball which works in his favour. Fireball does not help at all when Hugo jumps towards Akuma. Or lets consider the shootdown backbreaker rather than jumping attacks. A late air fireball will stuff a late sbb (obviously), but not an early one. An early air fireball will stuff all sbb’s, but if Hugo just decides to parry in this case, then he’ll parry the fireball and still have time to hit you out of the air or wait for you to land - OUCH.
Hope that helped :tup:
Yea, that helped. I was meaning that if the opponent is on the ground, and you jump and airfire ball them, can it be timed so that there only option is to block or parry and not attack (basically hitting really meaty). And if this is possible do you end up at the advantage if they block or does it depend on what strength you used and spacing and ish like that.
hm for the most part i only use the air fireball as defense. If im kinda far away from the opponent and jumping towards him i’ll occasionally throw out an air fireball if i see him hesitating. But really, air fireballs can also screw you over really bad. Say you throw an air fireball and the opponent happens to fall between the fireball and you… say bye bye to a lot of your health. just making sure you realize that.