I don’t have a problem doing the low MK to HP link, but yeah it whiffs crouchers so that makes sense.
Actually, Sagat’s crossup hardly seems to work at all if they’re crouching. Is this character-specific?
I don’t have a problem doing the low MK to HP link, but yeah it whiffs crouchers so that makes sense.
Actually, Sagat’s crossup hardly seems to work at all if they’re crouching. Is this character-specific?
Sagat crossup has weird properties, but yeah it misses many crouching characters but works always against crouching Zangief, Fielong and Honda it’s doesn’t hit most of the time if any other character is crouching.
Also if Remix Sagat hitbox is still the same as N.Sagat from OG ST, then him crossing up with forward would depend on the opposite character block direction, if they block the opposite way Sagat won’t crossup and the 2nd hit will magically come-out from the opposite side ! if they block the crossup normally, Sagat will end up behind like any normal crossup.
I’ve been practicing this for maybe thirty minutes a day for the last three days and can get the 3x shorts about 90% of the time now, but I cannot get the whiffed short into flash kick to work. You should be able to get s.Short right into the Roundhouse FK by itself correct? I can’t even get that much. Either Guile jumps straight up after the short or I just get a FK without the short coming out. I’m trying to do this standing away from the training dummy since the attack is supposed to whiff anyway and cannot get it. If I’m close, 50% of the time I can get a standing short that is blocked into a flash kick though.
I’ve also read two serperate methods on how to “correctly” do this; after the third crouching short push the stick up, then hit your standing short, let the stick go into neutral and hit Roundhouse or let the stick go into neutral after the third crouching short for the standing short and hit up plus Roundhouse. The second makes a lot more sense to me than the first, but neither seem to work for me.
Should I even be seeing any frames of the standing short, or should it be so fast that it simply goes right into the FK? I can do a c.Short x2, S.Short, FK four hit. Is this essentially the correct sequence except that when adding a third c.short the standing will simply be out of range and the FK will still come out fast enough to combo?
The best way I’ve learned to do this technique is this. Practice doing Low Short x 4. The fourth one will whiff, but worry about that later.
Do it as FAST as possible, but learn to time it, and learn to make sure you develop ONE rhythm so that all four presses are equally spaced apart. Short, Short, Short, Short.
Once you get good at that, instead of hitting Short the fourth time, hit Up + Short + Roundhouse, SAME TIMING as doing the four Shorts from above. When you do this, however, hit Short like, a MILLISECOND before hitting Roundhouse. It’s almost literally hitting them at the same time, but you just make sure you barely hit Short first. You will NOT see the whiffed Short. At all. it gets canceled out THAT fast.
Actually, if you hit Up + LK, you won’t get the standing short at all because Guile will jump instead. Though if you press HK soon enough, he’ll cancel the jump into HK Flash Kick.
There are probably four or five different techniques for doing this combo. None of the ones posted in this thread have been wrong. Just pick whichever one works best for you.
According to T.Akiba’s SF2 data, you have 6 frames to kara cancel an attack into a special move. Guile’s s.LK has 5 frame startup, which means his foot doesn’t extend beyond his body until the 6th frame, which means if you’re seeing his foot extended then you’re taking too much time to press HK after you’ve pressed LK.
New vids :
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Very nice combo videos!
A Hawk Dive into super is scary…
Can you explain the joystick inputs on the 'Rog combo? I’ve been trying for awhile and I think my inputs are wrong.
I’m doing this: (i have charge) c.LK -> c.LP -> c.LP -> b f b f -> whiff s. LK -> piano punches.
Tips on that?
Also whats the correct joystick motions when you’re trying to c. jab c. jab xx super with T. Hawk?
Thanks.
Dammit. That was dumb of me. It should be whiff s.LP, not LK. I’ll go fix the original post.
As for T.Hawk, his connected/blocked c.LP keeps him busy for something like 17 frames. If you can’t do a 720 in that amount of time, then you probably need to spread out the 720 motion evenly throughout the two jabs. Maybe something like: D+LP, DB, B, UB, U, UF, F, DF, D+hold LP, DB, B, UB, U, UF, F, DF, D, P.
You’d have to do the first circle slow enough so that when you don’t accidentally cancel the first c.LP into whiff 360 while trying to do the second c.LP (and you have to hold it to avoid negative edge). You’d also have to do the second circle slower since you need to wait until the second c.LP recovers whereas you’re canceling the first one earlier.
Maybe someone who actually plays T.Hawk can give you better advice though.
Dont’ forget, Maj, that 720 codes don’t work anymore. So that code you put there won’t work, cause going from down to down with two circles doesn’t result in a Super in HD Remix.
damn i though old stuff worked also.
For some odd reason doesn’t work with T.Hawk especially, I think the 720 works with Gief thou for some odd reason only starting from the right direction !.
I have a question that isn’t exactly related to combos… but I don’t know of any other “technical” type threads, so please be nice.
So, I was playing around with pre-jump combos, and I had to wonder…
How does throwing work for the attacker when the opponent lands on their feet after being hit out of the air?
It just seems really inconsistent. Either that or training mode dummy is failing.
I also have a combo-related curiosity… and it’s wondering what the heck is going on when Honda juggles HHS after (traded) super. I haven’t done it myself, but I read claims of it happening (Ultradavid?). If it works, I just have to wonder wtf is going on there. How are handslaps juggling? Would something else juggle? I would like to recreate it but I can’t play that well with my feet.
Why would HHS juggle ? Remix only glitch ?
Yeah, I’ve seen jab slaps juggle a couple of times now, although I’m not sure whether strong and fierce do. It’s a super situational thing, though. What I’ve seen happen is Honda does super, his opponent jumps in the air and trades with the super’s startup, and Honda mashes jab slaps and the slaps juggle once for a total of two hits. All of my efforts to reproduce this with a jumping dummy have failed, presumably because the normal startup and recovery on both moves is just too large, so I guess you need to have the recovery interrupted for it to work. It’s weird because slaps doesn’t seem to juggle on its own, although this could be for the same recovery-related reason I think the super to hands juggle doesn’t usually work.
Anyway, the lesson is to mash slaps if you’re doing super just in case your opponent trades with it.
cr. jab starting at d/b then b, u/b, u, u/f, f, d/f, d, d/b, jab ~ press and hold fierce~strong, b, u/b, u, u/f, f, d/f, d, d/b + release fierce~strong.
Cross-up j.forward or j.d+fierce and then the abovementioned or walk under your opponent after roundhouse throw.
Too bad this sequence can’t be done any more. Was sweet to attempt now and then and was perfectly safe when you end at d/b + release punch buttons ;___;
When you hit a guy right when they are not quite off the ground/not quite in the air yet whatever you can be juggled by anything. Even if it doenst normaly juggle. Say jabX2 whatever. So thats probably whats happening in ehonda thing. There in that sweet spot. So you can juggle with anything…
And since im signed in…
combo videos on speed 0 are lame. Seriously. Not like this game is rocket science or something. It just feels really fake when its that slow. Do the stuff on a normal speed geez.
And since I dont think it was posted. VS fei long you can actually get with ken shoryukens after his hurricane kick pretty realistic let alone a super. As long as hes standing that is. You can even get some ridiculous combos like cross up mk, duck mp, link duck hp, hk hurricane kick, then ethier super/fierce shoryuken then fierce shoryuken/or super. Depending on what you did before. Of course this is assumeing hes not dizzy half way through the combo in the first place. Instant kill etc. I wouldnt be suprised if there was even a chance of it redizzying shrug.
You can also get vs geif cross up combo whatever to qcf+lk, duck lk, shoryuken, then shoryuken juggle again, or super. Looks cool shrug.
You can also obviously(then again I dont recall seeing it said)get juggle combos with Thawks shoryuken as well. Pretty dum. Just shoryuken shoryuken. Seems to dizzy pretty consitently for what it is.
I get what you’re saying, but in order to trade with Honda’s super, you would have to be out of prejump and in the air to attack right?
I still can’t figure out what’s up with throwing people who are landing from being hit out of the air. I thought there was a few frames when they land where they cannot be thrown, similar to when they get up from a knockdown. I can’t throw them before they jump again, not even with gief running bear grab… and in real vs play I always get my ass thrown first in this situation. But sometimes, a very few times, I can score the throw before they can jump again.
Maybe training mode is failing me? There is weird stuff like when you hit Gief on the ground when he is set to all jump , he is crouching when he gets hit… and Guile close standing forward, then crouching roundhouse doesn’t register as a combo but beats auto-block.
The inconsistency is bugging me.
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Bah no one yet has touched this old video with new remix stuff this one is pure gold and untouchable. The combos in this are impossible I think cause I’ve tried a few and I get this feeling if I keep trying I’m going to be breaking my components! LMAO
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Hope this doesn’t give you guys any ideas… or maybe I hope it does!!! Muwahahah LETS SEE THIS REDONE WITH HD REMIX WOOOO GOOOO!!!
The Ryu combo against Fei Long still has me buffalo’d I’ve been answered on how to do it but man the input window for all you gotta input is insane that’s why I call impossible but as everyone knows nothing is impossible cause obviously the guy who did the video did it but, did he use a macro??? no one knows except him I think yes but maybe someone here can come forward with something more concrete then what I was told by NKI in the older super turbo forum. I don’t know if that specific combo is possible in HD Remix or not or if it was only possible on a certain version.
The hardest part about combo’ing for me is the charge move supers linking in one hit before it. Anyone else think that is really difficult timing compared to like the fireball motion type stuff.