Assuming you’re being sarcastic I think you don’t really have any idea how much top players practice. Virtually no one puts in the time to be a top player compared to the number of people who say they aren’t talented enough to be good.
I’m guessing the general attitude is that natural talents for certain things don’t exist, which is something I disagree with. You guys can believe that you could be the next Daigo if you practiced more, but I don’t believe that to be the case. JS Bach isn’t a legendary composer just because he spent more time at it than everyone else. The thing that separates the best of the best from anyone else isn’t just time invested. If that were the case then it would be impossible for anyone to catch up with pros in any game if they started late.
your guess is wrong, and obviously time invested is just one variable that determines your skill so your tautology is flawed. some activities reward natural talent more than others. I don’t think you need to be as gifted to be a great fighting game player when compared to a being a great athlete or to a lesser extent great musician (which is not really a competitive activity anyway so kind of a strange analogy to use).
game knowledge is the most important thing. natural talent might be like " you have better reactions than the next guy" or “you’re smarter than the next guy” but it’s difficult to peg how much that really matters. but understanding how the game works, knowing the available options in any situation, being fluent so that you always know the correct response and can execute it, these things are usually what makes someone good at any fighting game.
I think it’s not too hard to catch up. people who’re already strong improve in more subtle ways maybe. they’re not gonna be making the same leaps and bounds you will as a new player.
Please show me where I said time invested doesn’t matter?
I believe video games reward natural talents well enough that it ultimately affects the outcome at a pro level. Or at least fighters do. Time invested is likely a smaller part of the equation, probably small enough that it become negligible after a point, where skill can make up the difference.
Infiltration started in 2009 with the release of Street Fighter 4. At Evo 2010, he placed 3rd in the Super Street Fighter 4 tournament. It can be done, but you need the correct attitude, and some obsession if you want to get very good very fast.
A key thing (that I don’t do at all and thus suck) is to use training mode time well. Most people just grind combos, but while you should do a bit of that (with the dummy on random block for all confirmable stuff), the real important thing is setting up situations and figuring out answers to those and then praciting so you can do the answer in a match. That, and playing a lot.
I also kind of find the prospect of “getting good” at SF4/fighting games in general, a rather steep hill. It’s hard to even fathom how the hell to start playing the game like an expert, it’s like I’m playing a different game than them. When I use a poke or a fireball I put it out there with hopefully good spacing and hoping they don’t jump, and hope they happen to walk into it. When someone who is good at this game uses a poke they have considered how and why it should hit, what to do if it’s blocked and what to do if it hits, and so on from there.
My point is that with enough time and effort you can grind out combos, blockstrings, punishes and such, but really learning real mind games seems hard as hell to learn and maybe harder to teach. Sometimes I beat people who are extremely good at the game but only because I’m new and act with wild randomness while my opponent is playing expecting me to choose the right moves to make.
agreed… it’s like I just get bodied. I played some one who used Akuma and then Ibuki in an endless the other night. It’s like shoot… I have absolutely NO IDEA what to do. I can’t keep up with the pressure and I just hold block until I get frustrated and either hit a button and get bodied… or get thrown… it’s just like what the heck? Like… I’m a martial artist and trainer and I can pick apart a beginner because they have absolutely no idea what they’re doing. If I don’t TEACH them what to do to prevent/respond to my moves, then they will NOT learn or maybe they WILL but it will be a LOOOOOOONG time. Even now… after a decade of training and fighting etc… I still don’t know as much as some people who started before me (now some I do), and I’m pretty good. this is getting into how to learn as opposed to catching up now, but I think it ties in.
Your best shot is find local people to play offline who can show you the ropes to some extent; or if nothing else just play one matchup with you till you figure it out.
If you practice actual martial arts, at some point when you adapt to the speed of these crazy characters you should do better than me at least lol. Like if in karate you throw out a random punch that should hit if they don’t block, that’s a beginner understanding, but then if you space and time your punch knowing how they’re going to block and then have a plan to react whether they block or not, etc.
To my mind, getting bodied by an Akuma and Ibuki (or Yun or whatever), and having no clue what the hell just happened, doesn’t necessarily reflect on you that poorly as a player. You just see it a billion times so can think more clearly and react better. Or figure out how to play your slower paced game (like how I like to play, slow footsies fundamentals).