Good to hear that both parties are interested in MvC3. Let’s hope that SFIV is a sufficiently big success to make that a reality (or make that reality come sooner).
Actually, I think I’d prefer MSH2 to MvC3, since the influx of Capcom charaters kinda screwed up the near-perfect engine set up by MSH. A game based on Civil War or Secret Invasion would be great. A bit late for that, though, so they might have to wait for the next major crossover. But MvC3 would be fine as well.
And a gigantic FUCK NO to any involvement of Capcom and Midway. Why give Boon any reason to think that the JPN give a fuck about his shitty series?
EDIT:
Dencore:
> Anyway I think it is pretty obvious that Ono is trying to make this game as accessible as possible. Capcom really fucked themselves hard with Street Fighter III as it wasn’t that accessible to the more casual gamer (I doubt that the average player would take their time perfecting parrys) as well as being far too intimidating (hip-hop music?, modern anime look? slow gameplay?). It seems that Capcom completely missed the mark of what made Street Fighter II such a hit in the first place. The game was very accessible to the casual gamer (no need for explanations), wasn’t intimidating (cartoony styled look, at the time catchy modern '90’s music, easy to do combos).
I would like to point out that this is part revisionist history, and part just plain wrong.
Even when it was new, SF2 was never that accessible. That was the most complex game ever released when it was new: SIX BUTTONS (yeah, Sf1 had it first, but few people saw it), a vast array of moves, including a bunch of hitherto-unheard of and complex button/joystick combination moves, and seven totally different characters (counting Ryu-Ken as one). That game was not all accessible. TMNT and Simpsons, those games were accessible. SF2? Not so much.
This didn’t matter though, because the game as just that damn awesome.
With SF3, though, Capcom threw away much of what made Sf2 good (including, though not limited to, most of the entire classic cast), and, somewhat paradoxically, didn’t make it different enough to its predecessor to attract much attention. SF3 was too different for most of the OG hardcore Sf fans, but it wasn’t different enough for the casual fans, who moved on to either 3D games or the much flashier Marvel/Vs. games (and the fans who were less than impressed by the cast went on to the Alpha games). It didn’t have much to do with SF3 not being accessible, “like SF2 was”. If anything, it was more accessible than SF2 was at the casual level. It only became more intimidating once you started getting better at it and using parries, but most casual players never even got that far, because they simply weren’t interested in the game from the onset.
That, of course, and the fact that the game was expensive as hell on expensive hardware and took years to make back what it cost.
(Final note: The hiphop only came in 3S; there were two versions of Sf3 before 3S, y’know).