New Ono Interview

in 3s, the parry allows you to create offensive pressure without actually throwing out an attack. i think this is the aspect of 3s Ono is referring to when he talks about SF4 being a bridge between SF2 and SF3. the focus attack seems to be a similar in use to a parry, but not quite as intimidating.

i think the reason many people hate 3s, is because they feel the parry is too strong. not showing proper respect for the parry will lead to a quick defeat against idiot guessers, or those who are good with option selects / sggk. high level 3s is a game largely played in the head, not on the screen - this is a turn off for many players and spectators. so far, the focus attack seems okay in comparison to the all purpose parry on paper, but its full power remains to be seen.

anyways, who cares. MARVEL 3 PLZ!!!

so is ST

except for ST is a lot less random

random

random

People fail when you start trying to quantify a feeling and arguing over who is right. I like 3S. I hope I like SFIV, haven’t got a chance to play it. Tat vs Cap looks fun too, I’m just happy there is stuff out there. For such a small community like fighting game fans, we spend waaay too much time shitting on each other.

I just wonder…Marvel Vs Capcom 3, how many characters? For some reason I’d love a ridiculous sized cast.

So eventually SF4 will end up the same way, no? It all comes down to head games for the most part…

I’d doubt there would be a lot. I doubt Capcom is going to reuse anymore sprites from previous games. I think they’ll just cut cost, and copy and paste Marvel characters into the TvC engine. I think all they need to do is create new models for Marvel players.

Though to be honest, I really would like to see them keep it 3 on 3. I know, wishlist are premature, as the game hasn’t happened yet and nothing has been confirmed. But it would be a major disservice for them not to go there with all of the cockteasing from Ono and Marvel.

…and while we’re making ridiculously premature wishes for the love of god, put a Breath of Fire character in there.

uh so what if sf4 sucks we still have ST duh

Was this interview about Street Fighter III only? I mean seriously is it even possible for an OP to simply mention third strike without people getting their panties in a bunch?

Anyway I think it is pretty obvious that Ono is trying to make this game as accessible as possible. Capcom really fucked themselves hard with Street Fighter III as it wasn’t that accessible to the more casual gamer (I doubt that the average player would take their time perfecting parrys) as well as being far too intimidating (hip-hop music?, modern anime look? slow gameplay?). It seems that Capcom completely missed the mark of what made Street Fighter II such a hit in the first place. The game was very accessible to the casual gamer (no need for explanations), wasn’t intimidating (cartoony styled look, at the time catchy modern '90’s music, easy to do combos).

This obviously applys to Street Fighter IV in many ways with its look, presentation, and its classic Street Fighter gameplay. The series needs to do this to even be so much as reborn. And Ono gives reference to Third Strike as basically saying “If you want those intimidating and un-accessible feelings to make you feel like a more hardcore player well there is still Third Strike and many other fighting games out there.”

Good to hear that both parties are interested in MvC3. Let’s hope that SFIV is a sufficiently big success to make that a reality (or make that reality come sooner).

Actually, I think I’d prefer MSH2 to MvC3, since the influx of Capcom charaters kinda screwed up the near-perfect engine set up by MSH. A game based on Civil War or Secret Invasion would be great. A bit late for that, though, so they might have to wait for the next major crossover. But MvC3 would be fine as well.

And a gigantic FUCK NO to any involvement of Capcom and Midway. Why give Boon any reason to think that the JPN give a fuck about his shitty series?

EDIT:

Dencore:

> Anyway I think it is pretty obvious that Ono is trying to make this game as accessible as possible. Capcom really fucked themselves hard with Street Fighter III as it wasn’t that accessible to the more casual gamer (I doubt that the average player would take their time perfecting parrys) as well as being far too intimidating (hip-hop music?, modern anime look? slow gameplay?). It seems that Capcom completely missed the mark of what made Street Fighter II such a hit in the first place. The game was very accessible to the casual gamer (no need for explanations), wasn’t intimidating (cartoony styled look, at the time catchy modern '90’s music, easy to do combos).

I would like to point out that this is part revisionist history, and part just plain wrong.

Even when it was new, SF2 was never that accessible. That was the most complex game ever released when it was new: SIX BUTTONS (yeah, Sf1 had it first, but few people saw it), a vast array of moves, including a bunch of hitherto-unheard of and complex button/joystick combination moves, and seven totally different characters (counting Ryu-Ken as one). That game was not all accessible. TMNT and Simpsons, those games were accessible. SF2? Not so much.

This didn’t matter though, because the game as just that damn awesome.

With SF3, though, Capcom threw away much of what made Sf2 good (including, though not limited to, most of the entire classic cast), and, somewhat paradoxically, didn’t make it different enough to its predecessor to attract much attention. SF3 was too different for most of the OG hardcore Sf fans, but it wasn’t different enough for the casual fans, who moved on to either 3D games or the much flashier Marvel/Vs. games (and the fans who were less than impressed by the cast went on to the Alpha games). It didn’t have much to do with SF3 not being accessible, “like SF2 was”. If anything, it was more accessible than SF2 was at the casual level. It only became more intimidating once you started getting better at it and using parries, but most casual players never even got that far, because they simply weren’t interested in the game from the onset.

That, of course, and the fact that the game was expensive as hell on expensive hardware and took years to make back what it cost.

(Final note: The hiphop only came in 3S; there were two versions of Sf3 before 3S, y’know).

Another Marvel game “could” be interesting. But not MK, nothing to do with MK–that would be retarded on so many levels.

LOL, This thread is getting fucking Epic

Well hopfully if there is a MVC3 it doesn’t turn into another combo-happy/terribly balanced piece of shit like MVC2.

It’s guaranteed to be combo-happy. Not sure about balance.

Why would anything with MK be retarded. As long as Midway isn’t involved with making the game in any way it could be great. I’d love to see a re-imagining of Mortal Kombat by ArcSys or Capcom or SNK.

Or PopCapGames.

Thanks for the corrections. Though I think what I was trying to get at was that with Street Fighter II hooked casuals to hardcore as they could play it in any form. I think this is why Ono referred to Street Fighter as Chess in the interview. Yes Chess is harder then your usually family board game but once you learn it you can get hooked. However there are different styles of play as you play the game deeper. I think this is where Street Fighter II succeeded so much as you had Pro’s doing there thing to casuals being like “Oh my God if I press the kick button 2 or 3 times the blue girl does a bunch of kicks!”. But yeah I definitely agree that 3rd Strike didn’t appeal much to core or casuals as they had their games already or those to look forward to.

mvc2 is the best fighter ever made back off

The problem here is that SFIV doesn’t suck. So we should be glad.

i’m glad just because of boxer! :>

I wish we had Darkstalkers IV and MvC3 at the same time.

It seems so far-fetched to write like that about a pro and yet I completely agree with your post, as far as fighting games at least.

I guess Ono really doesn’t know shit about competitive fighting games. Taing about 3rd Strike as a very complex game would be weird enough, but he talks about freaking Street Fighter 3. Whatever that game is, it is definitely NOT a game appreciated by most hardcore enthusiastics. Somehow I start thinking that if SFIV gets to be more complex than 3rd Strike, that will be an accident.

I believe most people choose 3rd Strike over CvS2 for starters just because it is so much easier to learn a single character that plays a lot like SF2 with a single super and no grroves at all. Ono think that this “complexity” is what send casuals away. What send casuals away is that for most of them Street Fihter III was boring as hell and games like Tekken or Mario 64 whatever weren’t

Between TatsuCap and Ono’s ideas on what makes a game deep, it’s hard to have hope about a MvC game that plays more like MvC2 than TatsuCap. That and his SFIV planning make me twice as disappointed by this interview.

Unfortunately Midway is the biggest seller of them all. From that, I believe this game has more chances to be MK vs DCU2 than anything made by Capcom.