Gotcha
25
Very good post, completely agreed.
Gotcha
26
I really enjoyed this post as well, I’ve been trying to articulate the same type of thoughts for quite some time.
To shorten, I offer the following analogy, SAT style:
Marvel : games :: Earth : universe -in the case of both, it’s a fucking miraculous 1 in a million accident that both were able to sustain what they have.
Anotak
27
what does this refer to?
I tried looking in the 360/ps3 bug database and other places and I couldn’t find anything on it.
I’m not very good at marvel, so I apologize if this is something extremely obvious
I see a lot of people say “this version’s fucked up” but they’re not really sure why, I want to know what’s wrong with it…
thanks in advance
reading comprehension?
MULTIPLE people posted up why the newer versions sucks. If you even glanced @ this thread, you’d realize that.
Don’t have a ps3, I was just going off what I had seen when it first launched (the only time I touched it or seen it played on ps3). I mean if it doesn’t drop frames then probably other issues could be worked around. But dropping frames = no good.
And to mogwaimon, i understand a dreamcast may not last as long as a NES. i never argued that, all i was saying is that if you ever wanted a perfect arcade port, dreamcasts will be available for a VERY long time. so the dreamcasts are going to run out soon comment just isn’t true.
Yea, I understand. I may have missed the point on that, but you’re right. Besides even if all the DCs mysteriously die off in 2015, chances are Naomi emulation will be near-perfect by then and maybe MvsC3 will be here, or even a perfect port of 2. Dreamcasts rock either way, though. Used to be the best system for fighters until the PS2 library got some major expansion, IMO.
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I can’t speak for the 360 version but d+normals are the only thing I find consistently odd on ps3… and you can’t notice it on most normals. It makes mag’s rom harder to execute which is fine by me… if anyone in the game needed any kind of nerf… it was he…
cyke’s inf is a fun little loss… but not something that willl greatly affect tourney play… some loss of instant overhead quality does hurt a few low tiers tho… just gotta retrain yourself in initiate the move a few frames sooner…
Anotak
33
woah, woah, I did. I see that it’s not DC-perfect or arcade-perfect (the DC version as I understand had some minor differences from arcade as well). I know that the 360 version is completely fucked up as far as loading super jump textures and whatnot. I read the posts about how marvel is a complete miracle that with all the fucked upness it’s still playable, and how slightly changing that might destroy everything. I already knew that it’s a completely a miracle that we have as many playable top tier teams as we do.
The only CONCRETE issues I’ve seen mentioned are issues relating to Hulk doing less damage, who is such a low tier character that I’ve never seen anyone at any tournament use him ever… so in a way it’s not as relevant as an issue with the top tiers would be.
The other one is the d+normal thing that I do not know what it refers to.
eczangief says “cyke infinite is gone. If its still there its totally different. Magneto has to cancel his rom very early now because of d.lk recovery time”. I believe him. I do not understand why this is though? (this might explain why my friend who learned the rom on the dreamcast version keeps fucking up when we play on ps3)
This d+normal issue sounds like it completely cripples this version of the game, but I don’t even understand what it is and I can’t find an explanation for it.
I just wanted to know what the d+normal bug is, no need to rage at me.
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360 drops frames like mad… not much you can do…
dc drops like 1 in 6 frames or something… but its at least at a consistent rate…
ps3 drops like frame liks dc… but can also drop a couple extra when certain moves start up… learn which moves and yer rdy for it…
I’ve never heard anything about dc marvel dropping frames…not saying it isn’t true, its just the first time i’ve EVER heard such a thing.
^^
It most definitely does, and so does the arcade version. Every 5th frame of animation/hitbox information is skipped on the Turbo setting. And the stages on DC Marvel also vary in their effect on particular combos and general randomness, but this effect is really subdued and will go unnoticed unless you spend a LOT of time with the game.
Anyway, Madtitan’s view isn’t flawed or anything-- its pretty righteous to support the version as it is now in the hope that it is patched further. But as it stands, there’s NO WAY that even the PS3 version is tournament ready.
When I tested all the frame skipping issues on the PS3 and 360, I found that both drop equally when they’re in higher than native resolutions.
But when you play in 480p, it’s the same as the DC. We did 100% technique calibrations on the PS3 and 360. EX: Magneto the infinite of [HP29/LK]
So in the case of dropping inputs, it might have to do with lag or extra slowdown that occurs on the newgen consoles.
thnx for the info… I’d be interested to have a ps3 owner play a low stress stage, on 480p, w/classic spites, min input lag, and wired instead of wireless… local game as well… align all these stars for comparison… and try mags rom…
I would but I no longer own a dc for comparison… i bet with all these factors… there is little if any noticeable diff…
Well, that’s basically what I tested the most over there. There weren’t any problems except that they couldn’t fix Magneto’s air 2LK and air MP. Other than that, I could program and get things to work right.
It’s just that it doesn’t run as the DC version does in respect to slowdown. There are situations in the DC where the slowdown is guaranteed to occur (almost anything involving icebeam or captain sword), and on the PS3 version, it wouldn’t happen. However, the PS3 would have different moments of slowdown. So this is something people are going to have to get used to. It’s just a matter of hardware architecture, there isn’t anything else that can be done.
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I can ROM in training pretty easy from what I just tested. A bit tighter… but I’m not that great at it anyways… i don’t play magnus anymore. Got like 24 hits on my second attempt tho. I’m sure there are other factors tho… like the stage or what other moves might be going on.
this is ps3 btw
I can definitely see where Evo is coming from as far as dropping DC Marvel, at least in terms of the logistics of running the tournament. You have to supply a setup unique to one game, tune up/replace DC’s and every year more people are walking away with a couple more PS2->DC converters. Probably got old fast but they put up with it for a long time, so yeah, can’t blame them for pushing for PS3 as the new Marvel standard since its infinitely more convenient. There’s also the fact that Marvel on PS3 probably means easily doubling the number of entrants, bc hey you’re in Vegas, may as well roll the dice and play a little of Capcom’s Beer Pong aka Marvel right?
When it comes down to it, it’s not as if people are going to boycott Evo bc of something like this, bc 99% of people can’t argue with the above logic. I’d play Marvel on PS3 versus some of the best players in the world if that’s what the standard was, shit, I’d play Marvel on an Etch-a-Sketch.
Still, DC Marvel is going to be the biggest side tournament in Evo history.
I should hope so. DC may be accurate, but that doesn’t make those horrible control pads any better. Hate using those…hurts my fingers to use it.
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Very few people have the thumbs to play mahvel on a pad… that being said… yes… the dc pads suck!! I got decent thumbs and there’s not much I can’t do on a playstation pad… but dc… yuck…
stick will always be where it’s at for mahvel tho… even if people could play at 100% on pad… they’d still roll with stick just for the nostalgia factor with this game.
What’s with the DC pad hate? I thought it was pretty good back in the day.
…Then again now that I am trying stuff out it is pretty imprecise. I’m trying to learn AHVB x3 on DC pad and I can only get one AHVB out XD It’s probably me being unskilled, but he’ll either end up doing it on the ground or SJing way up high and doing his j.HP instead. But it never really hurt my thumbs or anything way back when I’d play fighters all day on it, and it is a hell of a lot better than Xbox pad