Titan you’re taking SRK way too serious IMO. :encore:

Everybody tends to see anyone disagreeing with them as if the other party is shoveling shit their way or overly p.o.'d or something. If ppl think you’ll be offended by a neg rep, they’ll do it, bc it easy and anonymous and kinda funny. In fact expect to get a few more :]

Don’t worry about it, stick around and keep posting bc the Marvel 2 crew needs that low tier dedication. You’re well on your way through the ‘proving period’ which is a reality like or not. Pretty soon the game will click in a new way and you’ll really be helpin people out.

Back to the topic though–

Meditations on Marvel 2.1 or ECGief Tells It Like It Is

Here’s why Marvel is a special case (and why I can really appreciate Shoultz’ apprehensive position on the future of this new generation of ports)–

It goes like this-- the more you knowledge you accumulate about this particular game’s engine, the more you realize that it’s a fuckin MIRACLE of accidental game design that everything came together the way it did. This is NOT Super Turbo-- the product of years and years and years of a heavily played international sensation, painstakingly balanced through trial and error through multiple revisions. This game was never meant to be taken as seriously as it is, but it wound up being the most balanced utterly broken game ever. Unless you count the NES SF4 bootleg-- which has 2 versions of Rambo in it and 1 button infinites all around and a combo engine that makes Marvel actually start to look like ST but I digress.

There’s very little imo in terms of, for lack of a better term, “Advanced Tactics” that were designed to function as they do. Particularly Unblockables, Guard breaks and Infinites. This is not to say that these phenomenon were not known before Marvel, but insofar as they apply to each individual character, ya, there’s no way 90% of these were planned out in terms of balancing the character roster. Look at who was nerfed big time from past versions-- Akuma and Wolvie’s vitality is piss-poor (and shit-- they even split Logan in two to tone him down), they totally had certain characters figured for high tier that are just ass in comparison to characters that are mad broken for the randomest of reasons.

Look at the wealth of unblockables in the game. These are all based off of programming quirks that even the well-trained eye of seasoned Capcom ppl missed (i.e. they’re paid to look for this and have been for version after version). For the most part they’re due to either breaks in hitboxes (that allow you to set up situations where the game sees an active hitbox w/o first seeing start-up-- which is the “you can block this” trigger more or less) OR they’re a product of the dreaded Frame Cycle. This is simply the process by which the Naomi/Dreamcast translates the 72 frames/sec that it likes to process info at into the 60 fps that we know and love. My numbers could be off, but the point is that 1/5th of the frames in the game are not displayed visually or for gameplay purposes. This is why Doom/Tron/Chun are bwoppin people free at random.

It’s been 10 years, and every time I play Marvel, I figure out at a minimum 5 or 6 brand new ideas that send me in 5 or 6 new directions. And the deeper you go the more your understanding of what it possible with the way the game works evolves and eclipses itself. And if Joo the Japanese combo wizard can do the same thing, that speaks volumes about what a miracle it is in terms of the wide-open freedom of approach you get in the game. At a high level you really can create your own conditions for victory, which IMHO is the most underrated and hardest to implement feature of any game of any type, ever. I don’t wanna be asking myself whether the burly Hulk set-up I just lashed together Mac-Guyver-style with a cellphone, spit and pages from a phonebook is gonna work when I boot up the PS3 later, but the bottom line is, I’m gonna have to come tourney time.

Why have I put ppl through this random technical Marvel rant? Because Marvel is an incredibly fragile game. If you fuck with it, it will hurt you. And yeah, asking Capcom to balance and plan a 56 character roster is a stretch-- shit they didn’t even do it the FIRST time. It’s impossible unless you have a 10 year dev cycle. You can bet that they took a minimalist approach to this port bc they knew all of this. Definitely went for the change nothing we don’t have to approach and of course there’s a lot that went awry and a lot that remains to be fixed that will NEVER be fixed as of now bc they can’t be fixed by way of a patch-- i.e. would mean taking hundreds of steps backwards in terms of programming and creating a whole new build of the game. If I’m not mistaken this included the busted d+normals as well as the XBox lag.

I love Capcom, but the reality is that both versions of the game shipped in an embarrassing state and this has left a sour taste in the mouth of the peeps who have been students of the game like we like to get about our Street Fighter. Even if the original release was up to par with where the patch is at now, they still couldn’t please everyone bc PS3 and XBox aren’t DC just like DC wasn’t a NAOMI unit even if it was damn close.

So yeah, they’re doing their best I’m sure, but their best is not my best or Joo’s best or Shoultzula’s best or the random ‘OUR’ who love the game and randomly can’t sleep because Marvel is doing something retarded and we wanna know WHY. In this case ‘OUR best is better than their best’ for the simple fact that nobody at Capcom loves the game like the guy who’s been breaking the game wide-open for 10 years nor do they have 10 years to spare making it a flawless port.

In the scheme of the whole scope of the game, its a pretty damn good port, but ‘future of the game’ be damned it’s no DC version yet, nor will it be soon and that’s a fact.

P.S.

Didn’t see Zach’s post while I was crafting my masterpiece. He’s right though, and I hope my thoughts came out proper-- I have nothing against anybody involved in the porting of the game (or anybody at all). Ppl in the industry don’t even have the time to play games. Same thing in the comics industry, who has time to fool around when you spend 60 hours a week at work and about half that sleeping, on a good week. Although comics has the leg up bc you can read those while taking a dump while not everybody can afford an Astro City for the bathroom.

ec… everything you posted is true and most of it existed if you read between the lines in shoultz’s post… yet all of it ignores the fact that there will only ever be less working dc’s in the world tomorrow than there are today… Less working copies o’ marvel… less players who have played that version…

looking at these obvious facts we must understand that for this game to even EXIST for more than a couple more years… we MUST move on to the new versions. Show me another option… show me the shop pumping out new dc’s and fight sticks for them…

Since we know the ONLY way this game has a future is on nextgan consoles… you either choose to support them in hopes of patches or you choose rip on em with hopes of?..?..?..?..?

In other words… I’m saying “hey believe it or not… there is a forest over there behind those tree’s… like it or otherwise.”

Side note… over the summer I bought and refurbished a coin-op that now sits in my buddies garage and we play it constantly. Total price tag… 600ish bucks after getting a new stick for the p2 side and a couple other things. This is only couple hundred extra bucks over the cost of a ps3, 2 fight sticks, and the game… so you DO have that option…

…but it ain’t gonna work for nationals…

It’s nothing about the gameplay whatsoever. I’ve got a “Coming Fall 2007!” HDRemix shirt in my closet. That’s what I’m talking about: you blow a schedule by nearly a year, I bet management types remember that.

I’ve got 6 dreamcasts so I guess I never thought of that.

Honestly, it’s not as if we live in a post-apocalyptic world where we’re forced to make our own Dreamcasts that run on pig droppings-- give me 5 minutes and I can fix 1 in 3 DCs with a philips head. Also, Universal PCBs are the rage and they have lagless DC support.

Which reputable WSOP player is gonna tournament where 33.987% of the time a pair beats a set?? DC is the only viable option. Even if Evo runs PS3, expect to see finals run on DC.

Oh yeah this is all my opinion etctctc of course

I’m afraid that some of us are hoping to get the same old marvel back and patches be damned its probably not going to happen. Those who learn and played for years on a dc would probably desire to have the finals on dc… and who could blame em… I myself would join in this vote…

I still feel like enough pressure from the community would help convince capcom to patch their ass off… we can’t create this pressure if we don’t get behind new mahvel tho…

Say it’s better atm… hell no… but say that it can be salvaged… hell yes… If we want capcom to try then we can’t sit around giving them no incentive to do so… b/c they wont sell many more copies of a game that the community wont get behind… and they know it…

They still have NES consoles for sale on ebay. What makes you think you can’t find a dreamcast 5 years from now? Hell, they got brand new dreamcasts still with 3 month warrenties on them.

PS3 and 360 versions are pretty…crappy. I didnt’ know everything shoult did about the changes, but I did notice the frame dropping (saying I noticed is an understatement too, it was horrible). I mean frames are huge in marvel. You can’t just have 2 frames drop here, and 3 frames drop there. I mean wtf.!?.! What game does that? I am 100% positive that you will create psuedo unblockables (meaning that sometimes it wont be unblockable, but still hard as hell to block, and sometimes it will be unblockable if the frames drop at a specific time, assuming you know how to trigger the game to frame drop). And how come if I am doing a hard combo that requires strict timing, and some frames drop, which messes up the combo, and gets you out of whatever mixup/combo I was doing, is that worth playing and putting your money on?

I could go on and on for days about the reprecussions frame dropping would have for marvel in tournament level IF people took it serious…but why? People will never take a PS3 or 360 version of marvel serious. Because real players know that the only reasonable version to play marvel on is…dreamcast:lol: blue screens and all~

^-- Are you talking local PS3 play? X360 is the worst. PS3 local is a full grade better, in my book. =\

I’m gonna shit one someone damnit!! This is the best game ever in my book and I hated what they did with it.:sad:

to be fair, ps3 is pretty accurate. Much better than the x360 like zach said. There’s no lag in the beginning of the match or first SJ\assist call BS iirc. It also looks like the ps3 doesn’t drop frames like the x360 does. These in particular were a main concern of mine for tournament play. I don’t own a ps3 so I didn’t have much time to gather info or even if my info is 100% right.

By far, the ps3 is the most tourney viable @ this point. The only thing thats really changed in the ps3 version is that dwn+normals are kidna fucked up. It hurts magneto slightly, cyke tons, and chun a good bit. I can live with those changes.

pretty sure @ this point a future patch is out the question. iirc, magnetro told me that they couldn’t fix dwn+normals from being fucked up. They would have to fix the whole game and that simply was out of the question. So currently, the modern version of this game is all jacked up. What else could they fix? they can’t release a better weaked netcode from my understanding and there’s nothing else to fix in the game thats actually fixable.

What I hope for is that the mvc2 #'s outselling HDR is a pure indication that players want to see another mvc2 VS game. This hopefully is giving them incentive to release mvc3 or some other type of VS game that resembles marvels mechanics and speed. However with the way sf4 turned out, I really hope ono doesn’t touch a VS series thats supposed to replace marvel.

Nintendo knows how to make reaaaaal durable shit, though. I’ve heard stories of SNES’s dropping out of a second/third story window and still working despite having a huge hole in the side of the case. Let’s see one of the current-gen systems pull that off =P

My first Dreamcast died on me about 3-3.5 years after I got it. Just all of a sudden stopped reading disks and then when I managed to get it to read the power just stopped turning on at all. It was probably an easy fix for a knowledgeable person, but not for me, so I ended up tossing it. Right now I use my friend’s Dreamcast, and although he doesn’t play it nearly as often as I did mine back in the day, his still works just fine. Based on that, the typical Marvel addict’s console won’t last nearly half as long either XD

Very good post, completely agreed.

I really enjoyed this post as well, I’ve been trying to articulate the same type of thoughts for quite some time.

To shorten, I offer the following analogy, SAT style:

Marvel : games :: Earth : universe -in the case of both, it’s a fucking miraculous 1 in a million accident that both were able to sustain what they have.

what does this refer to?
I tried looking in the 360/ps3 bug database and other places and I couldn’t find anything on it.
I’m not very good at marvel, so I apologize if this is something extremely obvious

I see a lot of people say “this version’s fucked up” but they’re not really sure why, I want to know what’s wrong with it…
thanks in advance

reading comprehension?

MULTIPLE people posted up why the newer versions sucks. If you even glanced @ this thread, you’d realize that.

Don’t have a ps3, I was just going off what I had seen when it first launched (the only time I touched it or seen it played on ps3). I mean if it doesn’t drop frames then probably other issues could be worked around. But dropping frames = no good.

And to mogwaimon, i understand a dreamcast may not last as long as a NES. i never argued that, all i was saying is that if you ever wanted a perfect arcade port, dreamcasts will be available for a VERY long time. so the dreamcasts are going to run out soon comment just isn’t true.

Yea, I understand. I may have missed the point on that, but you’re right. Besides even if all the DCs mysteriously die off in 2015, chances are Naomi emulation will be near-perfect by then and maybe MvsC3 will be here, or even a perfect port of 2. Dreamcasts rock either way, though. Used to be the best system for fighters until the PS2 library got some major expansion, IMO.

I can’t speak for the 360 version but d+normals are the only thing I find consistently odd on ps3… and you can’t notice it on most normals. It makes mag’s rom harder to execute which is fine by me… if anyone in the game needed any kind of nerf… it was he…

cyke’s inf is a fun little loss… but not something that willl greatly affect tourney play… some loss of instant overhead quality does hurt a few low tiers tho… just gotta retrain yourself in initiate the move a few frames sooner…

fixed: ;]

woah, woah, I did. I see that it’s not DC-perfect or arcade-perfect (the DC version as I understand had some minor differences from arcade as well). I know that the 360 version is completely fucked up as far as loading super jump textures and whatnot. I read the posts about how marvel is a complete miracle that with all the fucked upness it’s still playable, and how slightly changing that might destroy everything. I already knew that it’s a completely a miracle that we have as many playable top tier teams as we do.

The only CONCRETE issues I’ve seen mentioned are issues relating to Hulk doing less damage, who is such a low tier character that I’ve never seen anyone at any tournament use him ever… so in a way it’s not as relevant as an issue with the top tiers would be.
The other one is the d+normal thing that I do not know what it refers to.
eczangief says “cyke infinite is gone. If its still there its totally different. Magneto has to cancel his rom very early now because of d.lk recovery time”. I believe him. I do not understand why this is though? (this might explain why my friend who learned the rom on the dreamcast version keeps fucking up when we play on ps3)
This d+normal issue sounds like it completely cripples this version of the game, but I don’t even understand what it is and I can’t find an explanation for it.

I just wanted to know what the d+normal bug is, no need to rage at me.

360 drops frames like mad… not much you can do…

dc drops like 1 in 6 frames or something… but its at least at a consistent rate…

ps3 drops like frame liks dc… but can also drop a couple extra when certain moves start up… learn which moves and yer rdy for it…

I’ve never heard anything about dc marvel dropping frames…not saying it isn’t true, its just the first time i’ve EVER heard such a thing.