New Mexico, ABQ

V-Ism is not as bad as A-Groove in CvAss? You’re kidding me? You are aren’t you. Lol

And then after V-Ism, comes the whole crouch cancel bit which is entirly common in Alpha 3, and other random issues like Chun’s walk up jab having plus frame advantage on block.

And there’s no way I suck at 3S, there’s no way anyone can suck at 3S.

Except for you:rofl:

Mike ain’t bad at all.

vism isnt nearly as bad as a groove. crouch cancels dont occur as much outside vism but they are there. the difference in cvs2 and a3 is very noticeable. first off all your combos require different activations secondly not everything hits so not all characters have vc’s. plus some characters vc’s are position situational. cc’s in cvs2 just are broken period there is no balance to them you want it you got it.

The thing is with CvAss is that there are other grooves that are very viable, not just A. In Alpha 3, most of the cast benefits from V-Ism, and then there is the whole thing that many combo’s can and will lead to CC infinites, which, essentially, can lead to a whole “first hit wins” scenero. And again, that shit was very common in Alpha 3 tournament and casual match vids. In fact, I remember seeing plenty of Japanese videos where 40 seconds would get cut because 1p Ryu would just be doing jumping strong for most of the match rebuilding meter for round 2.

Oh yeah, there’s also guard crush CC’s in Alpha 3 as well. Anything that is in CvAss, it’s in Alpha 3, and it’s much worse.

thats not entirely true. first off you cant mention guard crushes for two reasons theres a guard guage there so it doesnt matter if its v or not it will break if you choose to block plus you can alpha counter. the only ones who will be on a downfall is x but their guard bar wont be broken by one vc.

youre right the cast does benefit from v on paper but that scenario is different in play if that was always true youd see everyone using a in cvs2 since it offers rc, you get your activation, meter comes quick, and you get supers still.

you dont even get supers in v in a3 so some characters arent as viable as they are in a or x. dhalsims an example he has decent v combos but he does better in a ism because his ground game is keepaway and his supers help with that plus hes too slow to cc anyways. and more importantly timing is way more strict in a3 than cvs2 for customs.

really? i’ve always felt vism cc’s were way less execution heavy than a groove ones.
thoygh a groove can do alot more damaga (at least bison and sak)

character dependent mostly but i learned saks cc before i did sagat in a3 i still have a hard time with saks but i dont play her regularly plus given the fact they can tech flip and counter if you time it wrong while they dont have that in cvs2 you can roll, just an example, if you think someones gonna reversal on wakeup you cant do that in a3. plus given the activation you use determines how the character juggles since the shadows are spaced out differently. hell ryus vc as easy as it looks takes pecise timing or you whiff a dp, even yet you want to cc infinite with him you better remember to stop at df+p and not f+p. theres more to consider in vism than a groove but neither is overly complex

It does matter, guard breaks are hella common in V-Ism and I hardly see guard breaks if any at all in the other two ‘ISM’s.’ And yes, X-Ism bars can be broken from V-Ism guard break specifc combo’s. It happens to me with X-Chun against V-Sakura and V-Ryu quite often.

It’s just the way the games turned out, both A3 and CvAss. And also, in CvAss, not only do characters have to have a really viable custom, they need to be able to take advantage of RC’s properly in order to get the most out of A-Groove, characters such as Blanka, Sakura, and especially Bison. Someone like Sagat will never be able to be good in A-Groove cause he simply cannot do well with RC’s and really does’nt have a good A combo like the other characters have. Also, again, the most you can really do after an A-Groove combo is slightly build meter. Something like ending Sak’s custom with a basic hurricane kick into jab jab short shouken. That is nothing compared to the amounts of characters that rebuild meter in A3 and have that custom readily avaliable right after one is finished.

Dhalsim’s best Ism is arguable I believe, but even so, he’s a strong character in V-Ism, hell, Dhalsim is just a solid character overall, but again, it’s unclear if his best Ism is either V or A. X-Ism is just so far behind because the lack of options. So again, just another character that benefits from V-Ism. As for V-Ism lacking a super. The customs in A3 in most cases are much more damaging than Level 3’s, plus on top of that, to activate, just push two buttons, and you don’t have to combo into them either to get the damage from the CC’s. You usually have to link or combo the supers in order to get the guaranteed damage from normal supers.

Many customs in A3 are somewhat easy, especially when you get the hang of it, a lot of the stronger characters in A3 are just hit, uppercut motio, repeat until taken into the coner, then it get’s a little different from there.

rc in general is only as good as how much you use it. a full guard in x shouldnt be broken by a vism guard i favor chun so ive played her in all of them and i have yet to see that from a full bar or near full bar. and sagat is still viable in a groove ive seen it as recently as march at fr. for the more used characters there customs are somewhat easier but then there are characters like gen guy nash (thats an iffy one) blanka and quite a few more who have to be precise to be formidable.

dhalsims arguable best is aism. his stupid combos into super are rediculous. as for not seeing gbs outside of vism id say watch some good casual rolentos chuns nash and sagats. if my roommate aint crash my shit when i was still out there i could show you matches but what can you do? plus it wasnt til late in its lifespan where vism became the standard on a3 play most its years were pretty steady with variety.

The way I see it, V ism and A groove both have their bullshit. Its whichever flavor of bullshit you prefer.

But Vism always seemed a lot harder to execute to me.

Zal, fighters today? I can play after 7:30.

Anyone else game? I wanna play some Alpha 2 today. Some ST too.

i’m way down, anybody else is welcome to come

bring your soldering iron, i have wires and the like!

yes they both have their bs but the a groove bs outweighs vism.

I cant believe anyone is arguing about this… A3 and CvAss both suck rc this cc that… But MvC2 has gotten to a point where whoever gets a hit first automatically bust the infinite I saw it all day at evo in the finals it was like prickwaving no real flashy combo or comebacks however I did see jwong bust out against chunksta. Chunks had jwong down to a life point and he still came back. FTW… That was amazing… All games were made to be broken… Thats why MvC3 came into the productions… Dont hate the player hate the game…

D3uc3$

despite rc and customs you still see a lot of play from k groove and p groove so its not that heavily unbalanced. same with a3.

I seriously don’t know what kind of A3 you’re playing Xero.

the same one ive played arturo jwong valle and a gang of others with.

Who cares?

well its not like anything else happens in this thread

all im sayin is its not as bad as hes making it seem and that the customs are more balanced in alpha than cvs2 given the system in each game.