I’ll try not to derail in an Akuma forum, though there is mostly Akuma stuff among this babble anyway.
I commented on my recent Gouken disdain in this post which you may find interesting:
http://forums.shoryuken.com/showpost.php?p=7162959&postcount=997
I think you nailed it by stating the fact that he is under-developed. They were onto something really good with Gouken, but just didn’t quite think through his implementation properly. I look forward to seeing where the character goes in follow-ups to IV however. With a little work, he will be a monster. I will continue to use him, though my focus right now is seeing how well I can get Akuma to work for me.
Akuma’s demon flip lacks the smooth trajectory Gouken’s enjoys which is just plain in part due to the fact that he is a different character with a different feel. Gouken’s flip feels more refined and precise to me but has a higher and larger arc whereas Akumas seems snappier and a bit more stilted. Because of Gouken’s higher flip arc, it is much easier to lob yourself over projectiles without risk but with Gouken’s comes a loping, lagging motion.
I liken Gouken’s flip as like lobbing a ball underarm in a slow and steady motion, whereas Akuma’s is like hurling a ball overarm a little faster and not as high. This may sound weird to those not familiar with Gouken, but it is the best ‘comparison’ I can make. Again, they are different characters so it is a lot like comparing apples and orange or SRKs between the various shoto clones.
Akuma’s demon flip is still quite straight forward to accurately pitch over fireballs and it works well and I feel is faster in many ways. As a player transitioning from Gouken to a Akuma you just need to get a good feel for the subtle differences. Its essentially the ‘same’ move but actually has a very different feel.
Akuma’s dive kick can be blocked low as I understand it, whereas Gouken’s can’t. Both dive kicks stand opponents up when they successfully connect which aids in completing a combo. Akuma’s dive kick appears to have a massive hitstun, which pretty much guarantees you the ability to follow it up with a damaging combo whereas Gouken’s requires you to place it quite deep to guarantee that follow up combo.
Both grabs seems comparable in terms of range and effectiveness though I miss Gouken’s immediate recovery over a downed opponent and the perfect positioning it leaves you in to immediately cross-up with j.mk. Akuma still is well placed for his various mix-up options on wake up however, of which he has MANY more.
I miss demon flip parry but I love Akuma’s armour smashing hammer fist with lightning recovery than can also be intentionally whiffed for mix-ups upon landing. With Gouken we can whiff the grab to invoke a mix-up but it isn’t near as snappy nor as effective. Sometimes I’ll whiff the hammer fist with Akuma and be throwing opponents before I realise it. The recovery is just that fast.
Akuma’s slide attack I find inferior to Gouken’s which is one tool I actually miss. Again, its a character trait that is simply different and I just need to adjust and consider my other options with Akuma which Gouken doesn’t have - such as the hammer fist, red fireballs and Akuma’s strong ability to tango in fireball fights compared with Gouken.
The EX versions of the flip for both characters work fundamentally the same with them delivering you almost immediately to be right in the face of your opponent irrespective of distance and be perfectly positioned to do whatever you please from a dive kick combo opener to a throw/grab. No real differences there. Both are fast as hell. Both are great “surprise, asshole!” punishers for turtles who cower in the far cover. With Akuma its nice being able to whip out an EX demon flip > hammer fist to smash to the ground people who idly wind-up their focus attacks from a distance.
But you know what is really nice? Hit confirms. Gouken has none. Akuma has scores of them. You can go from a c.lk hit-confirm into some of Akuma’s most devastating combos. This is a huge fundamental of Akuma’s game which doesn’t even ONCE factor into Gouken use. It is a huge and rewarding transition.
I trust this helps but I think its important to realise that both characters are really quite different beasts entirely. A long time ago I told myself to avoid the common shoto comparisons made against Gouken because he is quite simply a different and unique character in his own right. The Akuma/Gouken comparison does have a few parallels with the demon flip and its fundamentals in many ways being similar but I think the similarities end there.
Its a weird transition though, right? While Gouken is no Zangief, he can get beat up and not cry about it as much as his little brother. Hell, Akuma sheds tears and 30% of his energy over a scraped knee! THAT takes some getting used to o_O
Again, my apologies for potentially derailing.