New matchup thread being made....rejoice!

Predicting or baiting dashpunches or jump-ins is good stuff against Balrog, and what my friend considers to be psychic uppercuts (they’re not, I’m just anticipating the dash-punch always) really can frustrate an otherwise good Balrog.

Now, I don’t usually use midscreen fireballs, unless I go into auto pilot and forget about all of Balrog’s options.

You know that makes sense with the speed of the Ryu’s fireballs giving Rog so much trouble (and why it was so effective). Also, I didn’t know you could find the frame data on the speed of fireballs. I tried looking that up but couldn’t find it. Has anyone else been able to find it?

True but jeez talk about timing and execution. :sweat: I played a Rog last night and it’s amazing how much better of a player I would be if I did what I wanted to do at the moment I wanted to do it. :lol:

^^ U obviously use the standard D-pad which sucks on both systems, ps3s is more tolerable but it still fucks up, buy A fightpad or a stick and itll make you a way better player and your execution 100% smooth even in clutch times. Trust me I know and feel your pain, make the investment, you wont regret it.

As far as Rog goes, I like to bait a Turn around punch or headbutt with lp red fireball, then land a free demon if they take the bait. Its very helpful against alot of boxers.

What are you talking about?:wtf: What gave you the impression that I play on a d-pad based off of what I said? Actually I play on a TE. You might want to think before you post next time. Because it sounds like your saying that those who have execution troubles are those who play on a d-pad and once you get a stick, your execution troubles are all gone (which is incredibly bogus).

I know a page back or so someone was asking about the rog matchup, and I have some questions about it too. I posted a slew of vids at:
http://forums.shoryuken.com/showpost.php?p=7045016&postcount=94

Cool vids, thanks for posting. :tup:

whats the matchup between akuma and ken and what should akuma be doing

Watch out for Ken’s srk. It hurts Akuma. Otherwise if he spams fireballs then you have no problem since akuma can win a fireball war easily.

If your opponent is a scrub then he will just spam srk on you. Block and punish. They wont learn until after the 20th time you punish them. After that they will be careful abt using srk.

Zone him and make him come to you like always. If he loves to spam f+mk and follow with c.mk > hado just do lp srk (hp srk if he’s deep) after blocking f+mk, and you will smack him out of it. Teleport after blocking a tatsu so you don’t have to play the mind games afterwards. Don’t get to happy with the jump back air fireballs while at midscreen or he will f+mk to you and punish. Don’t get to happy with the jump back air fireballs while at midscreen or he will f+mk to you and punish.

LoyalSol did some numbers for how long it takes a fireball to travel full screen.

http://forums.shoryuken.com/showpost.php?p=6915542&postcount=16

There’s good info in the thread.

Edit: For Ken, Akuma’s st. mk wrecks Ken’s step kick and tatsu. It opens up lots of options for Akuma if you can make Ken flinch from it.

That’s some useful fireball info. Now I don’t wanna be considered picky for saying, but I would have found it more helpful still if the speeds from the first point of execution of the fireball were included.

thanks

So what do you vs Balrog? This is still a new matchup for me.

Wiki says to zone him and wait for him to do something stupid like ex rush punch into raging demon.

Cr. mk goes under dash straights. How useful is it for akuma to do this in the matchup? He can buffer srk while throwing out random cr. mk outside jab dash punch range so uppercut doesn’t come out unless he connects with Balrog.

If he doesn’t have ex, he can be meatied on wake-up. Headbutt invincibility ends before the hitbox comes out except for ex headbutt and that can be punished on block with Ultra.

You can throw him out of his overhead punch.

FA boxer. you can FA most of his charge attacks. if you need to block his rush, block high, because that’s his one charge attack that can be combo’d into ultra.

also learn to punish his jumping AA shit (i forget what it’s called) and your successful FAs with ur bnb.

a lot of boxers also start their strings off of c.lp. i tend to stay just out of that range and c.mk, fb, FADC, bnb them. or an easier route would be to c.mk, ex tatsu.

i used to have the hardest time against boxers, but now i really like vs-ing them. so far in championship, i have a pretty good win streak against rogs.

Sorry,
But I completely disagree.

In close-quarters…
Dash-overhead has a long start-up and an easily recognizable animation. There is plenty of time to see it, identify and react (block-high). Granted that the EX version comes out quicker and you’ll have to be on your toes - but Rog FLASHES YELLOW and swings his arm back really, really far to indicate the overhead!
Plus, you can’t be blocking high in close-quarters:

  1. low jabs
  2. low sweep
  3. low dash-straight (comes out quick and not easily recognizable animation)

Long-distance…
Come on - if you get hit by dash overhead at this distance… you deserve to be punished! His dash-straight-low is more of a danger factor at long distance. Simply due to the indistinguishable animation from dash-straight.

I’m not saying, “always block low”. I’m merely point out that you shouldn’t always block high!
A sweep might not do as much damage as a overhead into a combo/ultra. But Akuma DOES NOT HAVE THE HP TO SPARE. Sweeps and low attacks come out quick. The overhead comes out slow.

There are many options to use dependent upon the situation, eg. teleport, counter, FA-counter, FA-dash. But my whole point is: Blocking high by default is risky!

If they are at the skill level to combo off a overhead into a ultra. Then you need to have the skills to be able to recognize the overhead and go from a low block to a high block. Otherwise you were simply outmatched before the round even began.


FA is a great tool against boxer. But unfortunately Boxer has a armor breaker dash-punch. So FA all you can till he starts doing armor break dash-punches. After that… you’ll have to be extremely careful on FA usage.

Yeah, boxers do start strings with c.lp. But a good boxer won’t be doing c.lp if you are out of range. He’ll block patiently waiting for an opening or he will sweep. And you don’t want to mess with his sweep. Also watch your pokes because a HEADBUTT + hp goes very far.
Close quarter combat and pokes is Boxers specialty - trading hits with him is not a good idea. If you get the jump on him - sure, do your combo and do your string. But at any point that you unsure or you are taking a gamble - I’d think that backing off is the best option.

Basically - how about just keeping him at bay with FB’s. Make him dodge and make him take the risks. Ideally - we shouldn’t be attacking Rog if he has charge. So save your rushdowns for when he gets frustrated and gives up charge. Once he hasn’t got charge he can be attacked more safely.

i slightly disagree here…it has been my experience that boxers will c.lp to try and stuff you walking in and throwing/etc. even when you are out of c.lp range. c.mk outside of c.lp range stops them from doing this, opening up your game to allow walk-in throws/EX tatsus, etc. the cr.mk also goes BELOW the headbutt, so you don’t have to worry about getting stuffed by it.

the absolute LAST thing i’d recommend is to spam fireballs, though…vs a good rog that avoids FAs, you’re gonna eat a LOT of armored punches and ultras AND supers. come on now – a good rog will EXPECT you to FB them. don’t do it!!

…that being said, i sure do hate blanka and guile matchups. also, does anyone have tips on what to do when a sagat spams the c.lk, c.lk, s.lk, lk tiger knee block string? i can tele out of it, but if something punishes it or breaks it, i sure would like to know…

c.mk xxFB is unsafe on block of the c.mk. A headbutt goes through the FB - leads to ULTRA.

Walk in and throw? My boxer does not fall for that at all. Plenty of time to jab or even tech.
To counter the jab you have to be outside of jab range… but my boxer won’t throw a jab if you are out of range. He sits there and blocks if it is unsafe and he will low forward and then maybe sweep directly afterwards.

I don’t play footsies with Rog. That’s his arena. I will mix-up, D.flip shenanigans and cross-ups. Tick-throws and block-string variations
c.lp - c.lp, c.mp xxFB
c.lp - c.lp, c.mp, c.mk xxFB
c.lp - c.lp, c.mp xxDF
Sometimes I will just DF + hk over his head with Godhammer just to stuff his charge.

I throw FB’s only when it is safe and to make his lose his charge. After that I will assess the situation to see if I can approach. If it is too dangerous… I stay away. Once I can make non-counterable attack (he is out of position to counter) - I make my assault even if I believe he will block. I can get my combo in and possibly tick or mix-up and break his guard. If it fails or starts getting dangerous… I’M OUT OF THERE!


Was just playing a Dhalsim. Beat him 5-0 before he ‘went to bed’. Never had this match up… but LOL at Dhalsim having to chase me!

After he throws you. My Dhalsim occasionally liked to jump back on wake-up and do a long-arm overhead attack to get me. I’d stand and block and immediately DEMON. He floats so long in there air he can’t land quick enough to escape.

He couldn’t FB spam from full-screen because I could time DF.ex and counter him. Got him with an ULTRA from that set-up once.

And if you knock-him down and crowd him on wake-up. My Dhalsim has a tendency of teleport. As soon as he tele’s… you can catch him with a s.hk… I even done a RD on wake-up cos I knew he would tele - got him!

So I ask - do people here have trouble with Dhalsim? I’ve only played the one (he was good. combo execution of tiger-knee tele’s and good zoning - I couldn’t approach him without DFLIPS.) and I didn’t dare use any of the other characters against him.
If people are having a hard time with Dhalsim - what are his setups that are causing the trouble?

I agree, with this as really this could be applied towards any particular match up. But I would say that you are doing yourself a serious disservice by completely abandoning them all together. Using your fireball (especially your 3-hit one from a distance) is a great poking tool to use against Rog i find. But with all things, you just have to use them in moderation (with various speeds for that matter also).

note i didn’t say i don’t FB at all…i said to NOT spam them.

i regularly play an excellent sim, that’s exceptionally unique…he doesn’t play like iyo or any other of the famous highly-ranked sims out there…his style is pretty wild.

sims pokes are outrageous. against other sims, i can usually FA through arms to get in close (DF is 50/50, as his crouching fierce stuffs it), but s.lk is ill when used frequently, haha.

@gunslinger - we can each point out the best thing to do in every situation with ease. i’m sure in game it’s a little different. either way, i’ll just let the OP take whatever tidbits of useful information he found from our posts, and hopefully he’ll have better luck against rogs in the future.

man what can you do vs. a good el fuerte? Some el fuertes I can beat into the dirt but at other times I am just eating ****. Any decent gameplan?