New matchup thread being made....rejoice!

You can also avoid Seth’s ultra with an ex air tatsu.

Akuma does not lose fireball wars with anybody. Ed Ma simply had no experience dealing with a competent fireball Ryu. Watch how Momochi handles fireball spam from Daigo or Sagat players.

Good info above.

Yeh momochi neutral jumps and uses ex fireball a lot at the last second on the way down, then goes into bnb from a hk if they connect, i remember seeing him do this a lot against a creeping daigo ina set of vids. Besides that he seems to just fireball back, get into the back and forth of it mixing in some red fireballs to throw then off, then will often come in with a well timed ex flip.

Oh yeh and oddscale i jump out of guiles sweep, jumping forward will make him whiff any counter anti air, i havent really tried neutral jumping against it but id imagine you might be able to land right on him into a combo noting he will be crouched.

Yah, posted that a few posts behind ya

"VS Seth

Just a quick random tidbit. If you jump at Seth and he does his Ultra, air EX tatsu should put Akuma in the air long enough to evade it’s start up. I think Akuma is one of the main characters who can put a beat down on Seth."

Wow, us Akuma players must think alike. I was JUST getting ready to say that a lack of Ryu match up info at this point in time is ridiculous!

This match up is definitely a 5:5, but the answers for how Ryu can beat Akuma are a lot more obvious than the answers Akuma has for handling Ryu on a consistant basis. This right now is my worst match up by far(2nd would be Rufus, but that’s more of a lack of focus rather than not knowing how to beat him). Since Ryu is the most popular character competitively, we have to develop some good stuff so we don’t have to see stuff like EdMa or any of us getting smashed by a good Ryu.

Anyway here’s the fight. Lets look over it.

[media=youtube]_TyLSmWasQM[/media]

One thing I was seeing that set off red flags in my head near instantly is Edma tryin to fight Ryu at mid range. With how versatile Akuma is offensively this is quite possibly the worst idea ever. Ryu has a LOT more health and can play footsies and well spaced hadoukens will eat Akuma up. One of Akuma’s top 5 moves, standing HK, is at it’s least effectiveness if the entire fight is based at mid range. A well placed hadouken owns this move so badly. I don’t know if EdMa was nervous and that clouded his judgment or whatever, but considering how well of a strategist he was throughout the entire tournament, this was a terrible, terrible idea.

At this distance Akuma cannot utilize his red fireballs without obscene risk, either. Long distance fireball battles very rarely are lost by Akuma as we all know, and a lot of that has to do with the red balls of death.

The fact that EdMa barely used any ex demon flips was also strange. John Choi only threw…I don’t know…40 hadoukens? If you’re gonna camp your behind at mid range, atleast utilize this option.

Edma tried to use neutral jump over hadouken and finishing with an air fireball before landing, but John Choi’s sweeps were timed so well. I think this tactic in general shouldn’t be overused. Sometimes a simple empty jump might bait out a sweep from those who’s reaction time isn’t as beastly as Choi’s, and…

Ryu’s sweep is -14 on block. That means a GUARANTEED ultra demon for Akuma

I firmly believe this advantage can be utilized with practice. React to that baby and own it.

For those who don’t know, Akuma has a demon shortcut for both ultra and super flavors. The last 3 inputs can be put in simaltaneously. So it would be lp,lp,b+lk+hp for his ultra. I know 99% of all Akuma’s probably know this, but I’m just putting it out there just in case someone new reads this. This makes punishing stuff like Ryu’s sweep much easier. Gotta love SF4’s…“accessibility” when it comes to shortcuts…lol.

I think EdMa got a little too aggressive with leads, too. Most of us may not have a concrete answer for handling Ryu with Akuma…heck, there may be no such thing. However, if there is, I am PRETTY SURE being aggressive with leads isn’t included in the manual.

Momochi is closest to having the answer, if not having it completely. He has defeat Daigo on several different occasions, and we’re blessed enough to have footage. We should look to these vids for some answers.

Fights Momochi wins:

[media=youtube]yGS5b6SK4FM&feature=player_embedded[/media]

[media=youtube]1GqyfnuhAiQ&feature=player_embedded[/media]

[media=youtube]hmT0kMxCkeY&feature=player_embedded[/media]

Machi beating Daigo

[media=youtube]UnSpMfb9LQc&feature=player_embedded[/media]

Can’tReadTheName beating Daigo

[media=youtube]OC_oi5g20NE[/media]

There was also a sick video of Kanbara beating Daigo, but I can’t seem to find it. If anyone can post that it’d be awesome.

Random interesting stuff involving neutral jump mk

Saw EdMa do this and wanted to slap myself for not thinking of it. neutral jump mk gives some interesting mix ups. You can have it blocked and then go for a throw. This is something a lot of players use. To counter the opponents tech attempt you can neutral jump mk, back up slightly and own the whiffed throw with c.mk into whatever. If they try to jump straight up, crouching HP has that on lock too. shoryu xx fadc is also a good thing to throw in there.

Thanks again for the much needed.

great inof here… really has helped…

You can also jump forward in between sweeps and do a j.lk. It will straight up stuff his flash kick (ex version too) and I believe you may get a free combo after stuffing it too.

I main Ryu and had my butt whupped by Akuma last night. I, like many Ryus tend to favor the c.MK poke. If you are Akuma, you can punish this badly with a focus attack. I did it and was punished twice in a row, so I stopped trying. Really threw me for a loop, so if (when, hah!) you see a Ryu or Ken doing this (or Ken’s step kick), take advantage.

2-in-1 the low forward with hado or tatsumaki, it’ll punish people who are relying on FA.

What’s the best option for dealing with Honda’s that just abuse headbutt? I hate just sitting there having to take chip if they’re just going to keep doing it, and because of lag I can’t even jump over them on reaction. Its silly x_x

pretty sure this is Fujino.

If they do full screen non-ex headbutts, you should be able to jump backwards over them and punish with a bnb combo or ultra on landing. I do it all the time. You can also c.lp and c.mp them out of it but the timing kinda sucks. And of course you can srk them out of it if you are quick enough. I think that’s about it though. And if you are having such bad lag that you can’t jump them on reaction then you need to fight with better connections.

throw a fireball. If he has ultra, throw a fireball from more than 3/4 screen as that is his range. Could also teleport to the other side of the screen, or air hurricane kick your way to the other side as well.

Poor poor honda.

You can also SRK it on reaction if the lag isn’t too bad.

Hi guys , another fairly new SF IV player here.
Unfortunately I do not own any consoles currently, so any amount of experience I’ve had was fully from offline matches.

I got dominated pretty badly by Sagat and Boxer last night , so just to throw a few doubts out.

Sagat :

The Sagat I faced last night was basically doing strings which lead to a safe Tiger Knee.

He’d just repeat the string and even on block I can’t seem to find a way to counter.
What would you suggest I do regarding his block strings -> safe knee ?

Boxer :

I pretty much followed the advice from the earlier pages , problem I faced was beating his crouching jabs.

There were a few times I did a cross up j mK , but when I landed and went for a c LK, I’m not sure if it’s some weird hit box issue or something , it seemed that my c LK whiffed… ?

Seems that even when I’m the one doing the cross up and he blocks , he manages to outjab me sometimes.

I’m wondering if it’s a timing issue with my jabs or something else…

All shotos can make Sagat land on a cr.MK when he tries to string into a safe Tiger Knee. You can also DP, but the cr.MK is a much bigger reward. Just throwing that out there.

i think akuma at best runs even in fireball wars with sagat and ryu. the red fb is good situationally … but straight up mid range, sagat and ryu control the exchange of projectiles a bit better. and as good as air fireballs are, theyre anything but safe esp when the other guy has ex meter and the exchange isnt worth it (ex tiger shot vs ex air hadou catching you as you land… really painful for akuma). honestly i feel akuma excels at point-blank/sweep distance and long range in terms of the tools he has. though he is no gimp in any category (noting of course poor health and no easy ultra connect) take nothing for granted at mid range as it is a lot of work.

Just jump. Jumping owns headbutt since it has hella recovery. Akuma can stay in the air longer with a fireball in case you’re about to land on one and you don’t have a normal with a vertical hitbox that will hit it (short?).

Any advice for Rose? I play a Rose player every now and then that just wrecks me. Constant sliding and poking. And her soul spiral seems completely safe to throw into block strings since the preceding attacks push her back a bit, and it’s armor breaking. I just feel lost.