New ibuki thread

You can be agressive against Hugo so long as you keep the pressure going and don’t leave too many windows – well, any windows if the Hugo player has half a brain, otherwise you’re eating a command throw.

Be very careful with your toward+RK pressure. It’s safe from max range, but if you’re too close he can grab you with Moonsault Press (equals crazy pain for Ibuki). If he parries it, you’re in trouble.

Same with down-toward+FK (slide). You can use it safely, but only from max range, and you gotta be careful about how you follow it up. If you’re too close, or you follow up with a laggy move, you’re in for some pain.

Be cautious when using her UOH too, I think it’s punishable close range via Moonsault Press (ouch).

Jumping in recklessly = free Shootdown Backbreaker for Hugo, which = bad for Ibuki. I usually only jump at Hugo after a knockdown or if he whiffs a laggy move, or if I have enough meter for EX knives.

Abuse walk-in jabs, especially when he’s in the corner. Mix in with c.SK xx EX Tsumuji (qcb+2K). Mix in with throws and ground chains. If you connect with a far jab, remember your JP>SP>toward+SK chain. Don’t get predictable or he’ll just throw/kara-throw you, or worse.

I use toward+FK if the Hugo pokes low a lot. Follow up toward+FK with s.FK xx EX Tsumuji (qcb+2K) if you hit him while he’s crouching (or if you use SA.III, use that).

Hugo is tall enough to be hit by the JP>SP(2hit)>c.RH>s.RH>SJ cancel, chain even when he’s crouching. It’s also pretty safe when blocked.

Sometimes I’ll end the chain at the c.RH for the knockdown (because the s.RH re-sets) and go for some wake-up stuff.

Play footsies with c.SK, c.FK, c.RH>s.RH.

I sometimes use back+FK at max range and SK-Tsumuji (qcb+SK) at max range to pester/pressure.

Some one mentioned back-dashing on wake-up if you get crowded (forget who mentioned, sorry).

If anyone can add to this, please do.

You can aim it like SA.I.

JP version usually connects in combos.

It hits low (has to be blocked low).

You can super-cancel the second hit of a RH Tsumuji (qcb+RH) into Yami Shigure.

The bar doesn’t give much EX storage.

Easy to combo.

Can be used to punish laggy moves or sometimes dashes.

Yami shigure combos easily and links off a ton of stuff.

ok… that’s nice …

at least yami does perform better than stun gun …
i dunno about it yet later i’ll post a thread about short bar supers in GD

I tend to go back and forth from def. to off. against hugo, only attacking when it seems safe (hugo has alot of laggy moves like xeno said) and then after the block string jump out and basicly wait for another chance, pressuring him with pokes that reach very far, doing hein randomly (your unpunishable using this against hugo pretty much).

i don’t remember but i think wakeup backdashes get punished by hugos, c.fk. So if i’m right, i would much rather block on wake up as his 2 other normals can be seen coming with some practice. And be sure to roll everytime cause i think this puts you out of throw range in alot of senarios (not sure though i’d need someone else to confirm that :x )

I still can’t figure out a decent vs makoto strat, that match is so unfair :frowning:
it’s not just ibuki that she slaughters either, its the rest of the low life characters too :frowning:

Maybe I was doing it late, but trying to backdash meant I would eat a 360 or a c.hk. For shits and giggles, I tried to do her dp+k also, those would get stuffed as well.

As for setups for the Yami Shigure (I tend to use mp) :

f+mk -> SA3
UOH -> SA3
d+mp -> SA3
mk -> SA3
lk-> mk-> SA3
lk-> mk-> qcb+mk -> SA3

I’m pretty sure there’s more too.

Today I discovered you can do that far fierce (only the one hit, don’t hit it again for the extra hit) into the EX hcf+p. Too bad this doesn’t seem very worthwhile. And if anyone already knew about this and thinks I’m just now figuring out old shit, I don’t have a dc, so I don’t get to just sit around and try random stuff very much.

-9

Like I said before, I literally never use her backdash. I just posted it because some one had mentioned it a while ago.

The one time I did use it, it was vs either Hugo or Alex, and I lost that match so I never used it again, lol.

Hugo can punish Hien if they see it coming, but not if they block it. I always eat a jumping RK if they see my Hien in advance. :bluu:

… Curse Mokoto!

http://www.shoryuken.com/forums/thread59973.php <-- combos

Hmm… Usually if Hugo crowds me on wake-up, I just wait and see what he does.

You can block most of his moves on reaction, and he can’t throw you on wake-up if your stick is in neutral.

I forget if he can Gigas Breaker you when he crowds you on wake-up, but who really does that on wake-up (to a grounded opponent)?

You could also try doing a reversal JP-Raida (hcb+JP). Or just s.JP on wake-up xx JP-Raida.

Reversal EX Hien (rdp+2K) might work too, but I haven’t tested it much. EX Tsumuji (qcb+2K) is probably safer and/or more reliable.

i just experiment around when it’s good to wakeup backdash, i know for a fact it works wonders against urien and shotos (at least the ones that play these characters very well in my area :x). I really should take more notice to who it works best on and experiment with everyone one night with a friend. It’s basicly people who go for footsies and grabs on wake up that it works well against and thats about the primary strat for any character on wake up.

ibuki’s sa2 is shit good with wake-ups !!

What? Explain pease.

Yes, please explain cause it doesn’t make sense…

Sorry, I’m getting my games mixed up.

He can throw you on wake-up (duh).

Well… I used to play Ibuki, but not with the skill and style she deserves. I think now I would like to return to her but this time bring the pain.

I know all her links and stuff. I think f.Forward>EX qcb+k is my new best friend. But I need more stuff. I was wondering if anybody could post some good mixups, crossups, crossunders, wake-up game, and combos invlolving qcf+k. I can’t find any use for that damn move, but I know it has to have some.

Thanks in advance for any replies. Oh, and I hope to see some Ibuki at evo. :slight_smile:

Just finished a big write up of mix-ups, knockdowns, launches, etc.

Check this thread here: http://www.shoryuken.com/forums/thread59973.php

Last three posts are about mix-ups.

Hope it helps / is what you were looking for.

I want to add more to it…

Yeah, I saw that a little bit after I posted.

Amazing stuff.

I hate to spam here, but… VOTE FOR ME, FELLOW IBUKI PLAYERS!

http://www.shoryuken.com/forums/thread68137.php

-9

Now a serious post.

A friend of mine (LTB) plays a really good Ken. He has lots of good corner mixups with him, which often leave me guessing if I’m going to get thrown or not. The problem is this:

When I’m in the corner, his mixups usually revolve around short-short-SA3. But sometimes he’ll do something like short-walk in quicky-throw. These are just a couple of them. He’s tried to make me a better player by telling me to tech the throw, etc. but if I guess wrong, it’s results in me getting Shippu’d. And when THAT happens, it’s “why weren’t you blocking?” “Cause I thought you were going to throw that time, but since I tried to tech, a poke came out”

There’s only so much you can do if you have to guess between numerous mixups, which MIGHT have throws in them. Even though he says “A throw isn’t as bad as getting shippu’d” which is true, I can’t sit around and let my ass get thrown all day. I can’t afford the life to do that. Any suggestions on how A) I can get out of the corner (dashing can be hit), and B) how to keep myself from getting mixed up so much?

Thanks.

-9

your short kick or jab punch should beable to stop him from walking up and should beat his other short kick. So just watch him, and if he stands up, let out a short kick and then chain it with a block mix up to push him away.

Just woke up, so this is probably a stupid question, but…

I just realized I didn’t put 'crouching" before the shorts. You probably knew what I was talking about already, but would this make a difference in me using short back? And where you talking about standing short?

-9

option select it:

crouch and press throw, because you crouch you will get a jab which maybe poke Ken out, but if he went for a throw you tech-throw =)