If you don’t mash with SA. I, she should throw about 12 knives. If they block them all, that’s about 12 chip damage, which is almost the same damage as a throw, or a jumping fierce, or a far standing RK. Keep that in mind when deciding if the chip damage will kill them or not.
Also always remember to use FP for the super as well. Using SP or JP to throw the super is like an invitation to rape you.
Jumping strait up, throwing a FP knife xx SA I just above head height, from just outside of sweep distance – will put them all the way across the screen if you don’t mash (and they block).
Same if you tiger-knee it from just outside of back+FK range and don’t mash (and they block), you’ll be at about head height, and they’ll get pushed back full screen.
It’s still extremely risky though, since if you guage the distance wrong (and they aren’t pushed back) then you’re screwed.
You’re screwed if they parry the whole thing too, no matter where you are or where you land.
–
You can combo the reverse DP+K stomp (Hien) into a SA. I, also. But that’s risky if you’re anywhere near the corner (again, use FP for the super), or if you land the Hien too deep/close. Max range SK-Hien (just close enough for both kicks to hit) linked to SA I will sometimes push them full screen distance, and sometimes it won’t, the distance is sort of hard to guage accurately. If it doesn’t push them back then you’ll get punished.
Ibuki’s UOH (FK+MP) takes her off the ground too, fast enough to avoid throws IIRC and might be a bit safer than her Hien (RDP+K).
If you use SA. III then it can be linked after the UOH vs crouching opponents (JP version of the super).
I wouldn’t try that trick with toward+RK though, since the lag at close range will most likely get you killed.