Well it all depends on what type of Gouken you are/wanna be. If you’re a zoner, messages about you zoning or playing keep away shouldn’t bother you in the slightest.
I play close zoning/rushdown. This one particular match I played this Akuma and was just practicing some zoning options I was trying to incorporate. I win and get a message saying “run much?”. Next match, didnt throw a single projectile and rushed him down til he was laying on the floor. 1st round, perfect, second round, he was able to get a cr.lp off on me.
No one sends you a message saying “rush down much?” so its shouldnt be the opposite either. If someones rushing you down its your job to somehow stop them. If someones zoning its your job to somehow stop them. Dont let those messages bother you. Play your game like Climaxter said.
That depends. Are you looking for mid screen juggle follow ups or are you looking for corner follow ups?
Before you answer, practice this:
Cr.hp > lp. hado > FADC forward(as early as possible) >Cr.hp > ex palm.
This works on most of the cast mid screen and hits everyone in the corner. If you hit this and juggle well, you have stunned or nearly stunned 100% of the cast and need to land a flip throw or one or two more hits to either fully stun or just KO the opponent.
I’m only speculating but I think the reason dj.HK works differently is because Gouken is lower to the ground while at the same time carrying an attack from higher up than say dj.HP. I assume dj.MP would work in a similar fashion. No?
I don’t believe jumping attacks have been assigned special properties, but I’m only basing that on personal speculation.
Spent the night trying to get this goddamned link (any air atack > cl. mp > cr. hp xx ex palm) because I’m kinda tired of losing matches because I miss this one.
I was trying to figure out a way to do it consistently because nothing was working for me. Then I read again your post, AOS, and gave a try with your approach.
This way after the cl. mp what I did was going down foward, down, down back, HP+MP, down, down foward, HP+MP, like this link was one move in my head.
Guess what, it’s working better than anything I’ve tried.
Now I will just train this a little everyday until I nail it 90% of the time.
Whatever works for you. As long as it works for you. Now that I’m using stick, plinking cr.HP~MP is a little easier. It wasn’t hard to do on pad, but my consistency went down after I modded it so I was like “fuck that, I’m building a new stick anyway”. lol
Wait a minute…just humor me. Go to your battle log and check your inputs from a real match when you tried that combo. Are you holding back when you are doing cl.mp before you try cr.hp? This will make the combo a bit harder and possibly cause input mix ups. Make sure you are doing neutral cl.mp