i think the info is really important if you’re relying on those tight links in tournament play. After reading this there’s no way I’d main a ps version and then go to an xbox tournament, at least not if I’m relying on those tight links as a key part of the game.
Input lag != slowdowns. I’ve gone between playing on 360, PC, and PS3, and let me tell you, I have to make a serious adjustment every time I play on PS3. It just feels different.
I’m playing with V-Sync turned on via my graphics adapter settings (Nvidia control panel). In the game V-Sync is disabled. I have max pre-rendered frames set to 1. I’m playing on an Asus V238H.
I played on a PS3 recently on an “Evo” monitor and it felt totally different.
Ultra isn’t out for PC, and you definitely do not have an arcade rip of it to play. Comparing different game versions is spectacularly stupid (let alone “emulated” taito type x2. Fucking laughable).
Nope it was in your head, unless the stage slowdown people are talking about is true which I see no evidence of. In game v-sync vs adapter setting v-sync makes no difference on Nvidia cards for Street Fighter 4, I just double checked frame by frame. The only settings that affect the timing on pc are max pre-rendered frames and v-sync completely off
Yes I did (talking about Japanese players coming from arcade). I do not need an arcade rip of Ultra as I am testing ryu’s standing lp which has had no frame changes since vanilla. Emulated would be a bad comparison if I was running a game that was not running on pc hardware on the arcade original. When I run AE Taito Type X-2 version on my PC I am not actually emulating it since I am actually running it on the same pc hardware as the arcade. Just a more powerful version of the same Intel cpu and Nvidia gpu.
Feel free to show me your statistics proving this.
You need to test the same version of the game on all (legitimate) platforms, or else your test is utterly flawed and worth absolutely nothing. You are not taking a scientific approach to your testing, and thus any claims you are making should be disregarded.
At most, his videos would prove that there are differences between 2 different versions of the game (not just separate platforms), which nobody should really care about.
I’m working on the videos right now. I have no experience in editing videos together or making them run on youtube frame by frame so this may take me some hours.
The idea of Super and Ultra having different timings is ludicrous. If that was the case then ps3 (Ultra) and pc (ae) or arcade (ae) would not match (they do). The only way this would be valid was if I was testing a move who’s frame data changed (I’m not). If enough people complain about this possibility then I could re-do the video in August after the release on PC and hopefully get an arcade rip of Ultra but I believe most people understand that the timings have not shifted between version (all your combo timings would feel different).
I see almost everyone is fighting what I’m saying tooth and nail but I am convinced that I have this right and after I post video proof of all versions except 360 running at the same timings than I look forward to someone proving me wrong with scientific evidence equaling or exceeding my own.
What’s ludicrous is you automatically assuming that a game that has had 5 versions has stayed 100% the same across all platforms in terms of input delay, dropped frames, etc. Until you can prove it has, then comparing two different game versions on two different platforms is 100% ABSOLUTELY MEANINGLESS.
Any videos you produce with this flawed method of testing should be completely disregarded.
I also find it hilarious that you think it brings any tournament results into question at all. It doesn’t, even if what you say is true.
It was announced what console the tournament would be held on (just as 99% of tournaments announce), therefore they had time to practice on said console. And they’re playing on the same console as everyone else.
I’m sorry your Japanese-senpais couldn’t win this year, maybe next time.
I’m not going to fight with you anymore over this. I already said that the timing matches across all platforms besides 360 regardless of version played. No one else is disputing this fact and I have tested ps3 and pc versions from vanilla to ae (pc) and vanilla to Ultra (ps3) and none of the timings for input delay have changed. When Ultra comes out again on pc and/or there is an Arcade rip I can test again but it’s almost a waste of time at this point.
I could care less if Japanese won or lost but this timing issue deserves to be addressed. In Japan’s defense though they do not have Ultra on console yet and are coming straight from Arcade which has a big difference from the Xbox version. My biggest concern is that the one version that differs in input timing from all the other versions is the tournament standard.
Except you cannot prove the different versions are identical, because there is no PC version of Ultra yet, and you do not have the arcade version of Ultra, either. Are you really this dense?
As for the game not being out in Japan on Xbox, there is this thing called importing. Something most people would be willing to do if they’re going to fly 5000 miles to seriously compete in the biggest tournament in the world for it. Please though, continue to make excuses for your onii-chans.
On a serious note, I have re-recorded in better quality my findings (again same results) but I am running into big problems with editing them to run in slow motion frame by frame and putting the different versions side by side as a comparison. If anyone with video editing experience is willing to help out I would greatly appreciate it.
For now, I am uploading the videos in their original format to Onedrive and will post a link to them for anyone interested to download. You can compare the input delay by running the videos in Quicktime or any video program that lets you skip from frame to frame and see that all versions except 360/pc no V-Sync run with the exact same time (5 frames from button press to Ryu st.lp initial transition blur frame). This is ps3, pc (set at arcade equivalent 1 max pre rendered frame), and Taito Type X2 version. The pc non v-synced video runs at 3 frames from button press to Ryu st.lp initial transition blur frame which is the same as the known difference (2f) between the 360 version and ps3.
Your line of thought has been made clear to me and I disagree with it having any relevance to the input timings between versions. I am not interested in debating this with you any further.