New DBZ Fighters: Chou Dragon Ball Z and Dragon Ball Z: Bukuu Ressen Official Thread

Kind of off topic,but is Tenkaichi 2 worth it?I have only ever played one and it was Dragonball Z:Ultimate Battle 22 for the Playstation which was an awesome game.Will I probably like the new one?

It seems it is hanging it’s hat too much on it’s large array of characters rather than gameplay.

You know there’s a BT2 thread down the page.

Cell can combo off his H homing, as seen here

Android 17

L,L,L makes a nice tick throw, but you must walk up or kara to do it. (Cell’s jab can punish this string)

Just like Goku’s kara-throw, listen for the sound of 17’s H to confirm you did it right.

L,H,L is a built in tick throw. If the opponent tries to hit you out of it, L,H xx L head press will stuff them. (Cell’s jab can interrupt this string) It will also keep them from jumping out. It will lose to a reversal Galick Gun, but a H head press will jump behind it, giving you a free shot.

I can’t find a single use for the 2nd hit of the Head Press move. It seems your opponent can punish it with a H homing (or worse) whether you hit or not and no matter which direction you bounce or when/if you dive kick.

Krillin

The dive+roll has startup invincibility. You can cancel it into another special (or a super) once Krillin starts rolling.

H is safe on block at max range.

Use his j.d+H for crossups against 16, Frieza, Cell, King Piccolo, and Mecha Frieza. Aim for the head against 16 and King Piccolo. Target Cell’s wings and (Mecha) Frieza’s tail. You can launch if it lands, and it has frame advantage on block. Or you could whiff the knee and throw.

Krillin’s j.H doesn’t work in unfly combos because it sends the opponent crashing into the ground.

The Scatter Blast is a great zoning tool. If placed right, it keeps the opponent from moving forward or to one side. You can curve a Kamehameha to try to cut off their escape route. It also gives you time to get off a couple of Homing Blasts. Scatter Blast can be used as an anti-air if close enough. It’s safe on block. If trapped in the corner by the Scatter Blast, they have no option but to jump. This is probably your best opportunity for an unblockable Destructo Disc.

Homing Blast is a nice poke. It has more range than your normals (obviously seeing as how it’s a projectile, but I mean the initial hitbox is huge compared to Krillin’s H), chips, and comes out pretty quickly. It’s real laggy though, so don’t use if you’re too close. At a distance, they can be used to provoke a reaction from the opponent. If you have multiple on the field and the opponent tries to shoot them, (as in they have to use something other than a generic ki blast) Destructo Disc.

f+H is nice for protecting a Homing Blast from opposing generic ki blasts.

Homing Blast stays on screen if you get hit, so you can use it to cover throw attempts or crossup rolls.

Example: b,f+L, L+G up to opponent’s face, cancel, b,f+J xx qcf+H

I wonder if you can create unblockables like that.
You can also jump cancel or super cancel the roll.

Destructo Disc will only stop one hit of Super Kamehameha, but still passes through and hits Goku for full damage. Of course, this is only a good idea if that’s all it will take to win the round. It’s only possible from full screen anyway.

After Image can’t punish a jab. At least it chips. It also whiffs against homing attacks sometimes. I can’t figure out what causes that though.

Solar Flare is considered a physical attack, so you can use it for crossups, but your opponent has time to turn around and block after the super flash, making it a bad idea.

Trunks

The first 3 hits of LLHH are all safe and leave you close enough for a throw. Every attack in the chain is bufferable, you just have to cancel the 3rd and 4th really early.

He can link his jab into itself.
L;L,L,H,H = 5 hits

H is safe if you’re far enough away. HH is unsafe on hit unless you roll or super. HHH is bufferable, but can be interrupted.

rDP+L is safe if far away enough. If you have the Japanese sword and the opponent tries to retaliate, you can even walk away from the attack and punish (or at least against Goku’s H). It’s easy to kara with b+H, d, db+L.

DP+H,H can crossup.

Cyclone Blast = 60% damage throw with some invincibility. L xx 720 > jabs and reversal beams. Kara 720 gives more range the later you cancel. It is possible to escape the 720 after the super flash.

f,uf,u,ub,b,db,d,df,f,uf,u,ub+H,b,db+L+H = kara 720. :wgrin:

L,L,H:H, L homing, launch, homing cancel, unfly H, jump forward H, L,L,H:H, L homing xx H Aura Smash = 40%* off a jab without meter

*with attack up, Japanese sword, and against Vegeta

No new vids haven’t came out for a while. I’m kinda worried.

Bump.

My Customized Cell
BP-1, 150, 056
228 wins
34 losses
win ratio 87%
built perfect energy based warfare and mizups. Weak on the close up metagame though. i dont know how well it fairs against a good a-17, and trunks but it does pretty well against piccolo and Goku. Frieza players i have be able to rely on a lot of the action gauge. And building meter for the barrier just in case i fuck up on my turtling.
Barrier-get out of super cancel combos
Psychokinesis-setup for instant transmission mindgames
Instant T-Psycho K+I.T combo. or follow downed opponent without using acytion gauge.
Flame Pillar-Nappa’s move. Not really used much until im desperate for a unexpected attack on ki spammers. Frieza, Vegeta, Cell
Def Up
Impact Up-For longer combos
Super Cancel
Dragon Vitality
Have any different Cell suggestions let me know.

Last one for now
Vegeta
no specific win/loss table yet. Been using Cell vs. people for the longest.
Endive
Big Bang Attack-As a shield for incoming attacks.
Hurricane Dash-Stole this from Buu. It helps keep pressure on people who like to wait for me to make mistakes. Also i can attack again afterwards if there hit.
Rapid Movement recov.
Ult. Gauge Upg.-Go Super Saiyan straight off the bat or hold until i see an attack opening.
Infinite Rage- Helps build for Guard Cancel/SSJ
Guard Cancel-Helps against cheesers.

end

I was going to wait until I fully tested this stuff to post it here, but you asked about Cell vs. 17, so…

Potential 17 “trap”

Any blockstring xx Surround Attack. L has more range and scores a knockdown, but is unsafe on block. H deals more damage (and leads to super if you have super cancel) and has better recovery, allowing you to land a jab and repeat the process.

If you attack late, you will avoid counter attacks and be able to punish, but your opponent has time to walk away instead.
If you attack early, your opponent can interrupt you. It seems that they can’t move, but don’t quote me on that as I can’t test it.

17 vs. Cell

Cell’s jab can punish LLL, Avenging Fork, and any blockstring xx Surround Attack (except max range H xx Surround Attack).

Dang looks like I’m going to let this thread die.

Is there any word at all from either Crafts & Meister/Atari/or some company from Japan that’s on work of a sequel? Or something of a revision to get more attention?

No match vids, no tourneys, no nothng

I guess it wasn’t really that deep for fighting hardcore fans.:sweat:

New combo vid

[media=youtube]AzaawUNy0-I[/media]

Ask and you shall recieve.

http://www.youtube.com/my_playlists?p=3C48936CB111E8BA

I still like this game but no one talked about it for so long:wasted:

revival approved.

That youtube vid says I don’t have a playlist, and it won’t play. Big Ups to masterhand for keeping it alive, shonuff.

Oops, wrong link. This should work.

Now you can start making fun of me.

6th or 7th paragraph.

Only a rumor but the director said it’s getting a sequel on next-gen systems. so this dbz was only a test run so to speak. they are gonna get it right this time i’m sure. Super Dragon Ball Z 2 FTFW!

CMH what is that move goku do when he makes a energy ball in front of him?

you used it in goku vs vegeta 1.

after watching those vids makes me wanna revive the game.

Guided Kamehameha - rdp+L or H or L+H. You can have up to two on the screen. It will sit there while you hold down the button and pursue the target in a straight line once you release it. It will disappear if you get hit while holding it or if you hold it too long.

More match vids (BlackFrieza vs. MetalKnucle)

Vegeta vs. Buu
[media=youtube]0ZWzmFuj0G0[/media]

Chi-Chi vs. 16
[media=youtube]P6s5O6a8I9U[/media]

Goku vs. Goku
[media=youtube]wXl5hjNJHOg[/media]

Piccolo vs. Frieza
[media=youtube]VseQ87nYxto[/media]

Krillin vs. Buu
[media=youtube]IcXD6F9vXIQ[/media]

Krillin vs. Frieza
[media=youtube]p9CdQXwc_oI[/media]

18 vs. Buu
[media=youtube]Ry-rCUG_Jg0[/media]

18 vs. 16
[media=youtube]pdsCw973rIY[/media]

Piccolo vs. Piccolo
[media=youtube]idJcWMgX3ic[/media]

Vegeta vs. Goku (my favorite of the set)
[media=youtube]UeAiWa6CYuo[/media]

Piccolo vs. Ultimate Gohan
[media=youtube]9Le7DBKBolA[/media]

Buu vs. Buu
[media=youtube]rwzfV1Zy6dc[/media]

Buu vs. 16
[media=youtube]AirqVXUx2wo[/media]

Frieza vs. Buu
[media=youtube]CAnJwuV1Fzc[/media]

Cell vs. 16
[media=youtube]_w2yguKm2E8[/media]

18 vs. 16 (game 2)
[media=youtube]0ZWzmFuj0G0[/media]

BTW: That isn’t BlackFrieza in most of those videos.

Most of those videos are stolen from other sites =/

Really? Well where did they come from originally?