New DBZ Fighters: Chou Dragon Ball Z and Dragon Ball Z: Bukuu Ressen Official Thread

I hope its a training mode combo and nothing more ;(

Also, I don’t think I’ll be able to post up vids for a while…

Ummm… except for the fact that…

  1. There was no consensus in the KoF topic.
  2. There are a lot more arcades with KoF XI machines than SDBZ machines
  3. The main people complaining were said Arcade players; I think we in Chicago have like… the only SDBZ cab that i’ve heard of, and I have no problem with console characters
  4. You have no fucking answer to my argument.

If you don’t care what I think, you can go fuck yourself.

I’ll go test the Cell combo soon.

  1. Uhhh…?

  2. Not really.

  3. Well, I’m not really asking for your opinion if you believe allowing console characters in a tournament is the right thing to do. I’d hate to goto your tournies if you think of allowing console features is a great idea. I wonder how many Gill players you got in 3s, or how many EX characters are used in Guilty Gear? I mean, its not like anyone plays arcades anymore, right. And jeez, I wonder how many GG Slash cabs there are in america. Oh boy, let me count :looney: :rofl:

  4. I never answered because what you pointed out was such a weak argument.
    The version that about 99% of the people in the US are using is console.
    Uhhhh, nice job discribing the american fighting game scene, lol.
    Obviously when a game hits console, its always gonna be 100% arcade perfect:looney:

Please, don’t post again unless its something to contribute to this topic or have an answer to my post on the list of console only features/abilites.

I’ll have to agree with pozerwolf here. GGXXSlash cabinets are rare in America, yet people here still have tournies with arcade rules(no EX characters, no justice and kliff).

As for SDBZ, I think the same way, console only characters do not belong in an SDBZ tourny, or any console only things. I am thinking of organizing a SDBZ tourny for this one gaming center in town, and I am planning on banning console exclusive stuff.

Too bad SDBZ is not arcade perfect though… damn. T_T
Why did they lower the skills you can have down to 7?! D:

Seriously, people just don’t care for the arcades anymore… its fuckin’ sad.
As soon as the arcade hits console, all they want are console features/characters and keep telling themselves how much better/balance it is (when there really just full of crap).
Hell, look at what happened to KoF. People would not shut up about having the console features turned on… damn…

And the 7 slot thing shouldn’t be too much of a bother.
As said before, its rare for an arcade game to hit console and be arcade perfect. 3S nor GG Slash are arcade perfect on console, yet those two games are taken seriously in the American fighting scene. I’m unsure what exactly isn’t arcade perfect on 3S (nor I don’t think we should go deeper into the discussion), but GG Slash console version has so many things wrong/changed with it, it does differ from the arcade version.

Yeah, you are right. But really, screw console features in fighting games, like in KoF that’s like so dumb to include the console characters or arrange mode.

I do agree with your point Pozer.

Anywayz…

Watching old Super DBZ matches from http://kainuma.sakura.ne.jp/dbz/ , I notice a bunch of players only having 7 slots filled, yet they were at a very high (or max) level. So, it seems like in tournaments the 8th slot was banned?

If so, what exactly made the 8th slot so broken?
What was in it? Just another ability?

Pozer Wolf, that “If you don’t agree with me, you are a scrub” attitude is really annoying. Can’t you accept that other skilled players think that arranged modes or tweaked versions or console versions with perfectly playable characters are a good option? Even if you don’t agree, and you have all the right to do so, you should respect other people’s opinion.

Damn I wish I had a video editer, instead of doing one combo at a time.

Anyways here is a flex lazer mini loop with andriod 18.

[media=youtube]m_kBJqZ7Kq4"[/media]

And here is a mini frieza combo

[media=youtube]34doWKAYx-g"[/media]

Ah, why do you just find Adobe Premiere Pro and After Effects?

Great video editing programs.

About skill slots

Cell can still have 8.

When the hell did I ever say Gill should be playable? EX Characters in GG? Bosses in various other games? I DIDN’T. I don’t believe they should be playable because it’s obvious that the standard has been set for them not being playable. We base our arcade rules largely on Japan, where the vast majority of playing is done in arcades. Furthermore, both of the games that you mentioned are widely played in arcades and therefore function nothing like the situation with SDBZ.

You don’t seem to get it, do you??? The whole reason that we have those rules set out about those characters is because those games have large aracde scenes; in other words, the arcade parameters must hold when playing on console. Wake up, THERE IS NO SDBZ ARCADE SCENE. I challenge you to name the number arcades in the US that have SDBZ arcade cabs. Who is going to be affected by allowing console exclusive features? The truth is close to no one.

Now before you say that KoF XI is the same situation, it’s not. Not only are there multiple arcade cabs in the US, but they are in arcades that get a ton of play on a regular basis, and thus have arcade players who would be disadvantaged by allowing console features. Furthermore, KoF XI is a potential game that we could play internationally, where the console exclusive features would not be allowed. SDBZ fits none of those qualities.

I am not a “exclusively-console player” who rejects arcade only rules. Where the fuck did you get this? I’m an avid arcade player who likes to visit Nickel City every week or so. Although most fighting games shouldn’t have the console features allowed, SDBZ is a special case because there is practically no arcade play at all.

On that note, I think I’m going to make a basic BnB video of all the characters on a default weight subject once I get my digital camera working. Genki Dama is a lot better than I thought. Practical instant death in the corner.

BTW, Shinto, the Freeza combo probably does a little more damage if you don’t charge the Death Ball for the whole time.

Are the console extra characters even that powerful? Videl isn’t that special. Buu doesn’t seem to be that special. King Piccolo seems weaker than Piccolo. Ultimate Gohan doesn’t look like he’s better than the “better” characters of the regular roster. Majin Vegeta is an upgrade in some areas, and a downgrade in others, which may or may not balance out. Mecha Frieza doesn’t appear to be better than Frieza.

Same goes for the extra moves that can be inherited.

Erm, wow… you missed the point completely on why I pointed that out.

And you say Super DBZ only has so many cabs in America? Like I’ve said before, guess how many cabs we have of Slash in America. And it isn’t like GG Slash a very strong scene in America either, yet the people who do play it keep it true to the arcade.
And what about Melty Blood? Shit, I don’t recall any arcades being anywhere in America for the game, yet the people who play the game stay true to the arcade as much as possible. Thats how its always been to any game that comes out.

Who cares wiether or not this game has a strong arcade scene or not, its all about staying close the arcade version as much as possible. Thats how its been in tournaments, and thats how it should remain working.

Why change that rule? Just because your so butt horny for the new console-only bullshit you think is balanced? Whoopie-fuckin’-do.
But it seems everyone else is going to agree with you due to the fact that no one else gives a shit about the arcade scene for any game (not just SDBZ). If thats the case, then there opinions shouldn’t be taken seriously at all.
So yeah… I’ve already made a very strong point on my argument, and I seriously don’t care what else you gotta say about it. You want to change the way things work, fine, but its very unprofessional to do such a move.

But whatever, I already found a salution to the problem in order to find out if players have inherit skills from console-only characters. It tells you when you check your skills, lol :looney:

That seriously isn’t the point.

Should that be banned? Is he allowed to fill anything in the 8th slot in tournaments?

I don’t know what program plays these matches. Are there 7 filled slots + 1 empty one or just 7 filled slots? If the latter I guess those character’s skill trees never were long enough for them to have 8 skills in the first place.

Cell just has a 6-level skill tree. He’s still limited to 2 inherited skills like everyone else.

It’s 7+1 empty slolt. But it has nothing to do with the characters not being able to have 8 slots, because those are arcade matches. On the arcade everyone could have 8 skills; inheriting as many as they need…

Yeah, I recently found out that in the arcade version, they can inherit as many abilities as they want as long as all 8 slots were filled. I’m not sure, but there was something said about having 2 dragon abilities from the wishes? I dunno.

Also, in most of the matches in the link I put you, even at max level with there skll bar to where they can learn another move/skill, it seems like they didn’t bother.

And it seems like Cell is fine with 8 slots because his skill tree is +1 skill longer than the others.

There is no US SDBZ arcade scene.

Any US vs Japan tournaments are unlikely, so there isn’t the concern that the US competitors would be “compromised” by playing a different form of the game.

In regards to compromising the skills of US players, the argument is whether or not the US should have more options available (and be prepared to face more options,) not less. This isn’t something like banning Roll Cancels or banning specific SFIII SAs.

The different limits on skill inherits seems to be a major difference between the arcade and console versions. If there were sufficient arcade machines to be found, that might not be a tournament issue, but there aren’t. Even if you ban the console specific characters, you are not playing the arcade game. “Arcade perfect” doesn’t look to be a goal of the home port, rather “Arcade rebalanced/second release.”

If the console-specific characters aren’t broken in comparison to the rest of the roster, then you don’t have that alternate argument against them. Same with the extra inheritable moves.

Which leaves only the argument of “Tournaments have always been based upon the arcade version when possible.” Which is a questionable course to stick to as the arcade scene continues to falter and efforts shift towards consoles. What will happen if console games start getting online patches beyond the final arcade revision, for example. (Particularly since the console SDBZ could be considered the next revision beyond the arcade release, not a half-baked port as was the case with the earlier years of console gaming.)

I’ve little interest in what specifics SDBZ tournaments use. I was more interested in whether any of the extras of the console release did break the game. Though I am interested in the general issue of the future of fighting game tournaments as options are shifted and things change.

Awesome.
Please read my posts before this one. If you don’t understand what I’m trying to solve here, then I don’t care what you have to say.

Seriously, stop already.
Look at the KoF topic or something. Just stop, none care.

Tho, for those who have the jap version and american (or just well informed), does the jap version have the same boss song like the america version (the one that plays when your playing a red tag character).

Again, arrogant to no end. Don’t expect much help with such behavior.