Then what’s the title referring to if not the girls in the game? Maybe it’s referring to an all-cheese grilled sandwich at Subway. Your answer will inevitably be something along the lines of “duh, I dunno.” So the inescapable conclusion is that you’re wrong ;)<br><br></div>
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Current Skullgirl and all the dead ones before her. See? My theory isn’t even a stretch like yours.
Then what’s the title referring to if not the girls in the game? Maybe it’s referring to an all-cheese grilled sandwich at Subway. Your answer will inevitably be something along the lines of “duh, I dunno.” So the inescapable conclusion is that you’re wrong ;)<br><br></div>
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Current Skullgirl and all the dead ones before her. See? My theory isn’t even a stretch like yours. :P</div>
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Actually yours is stretching it to a breaking point because it’s MUCH simpler and more logical to say it’s referring to the playable characters in the game :)<br>
So you’re saying that naming it after something that exists in story (current and deseased Skullgirls) is more of a stretch than naming it after something that doesn’t exist (Skullgirls in roster)? Try again.
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<div class=“QuoteAuthor”><a href="/profile/82918/Kawalorn">Kawalorn</a> said:</div>
<div class=“QuoteText”>So you’re saying that naming it after something that exists in story (current and deseased Skullgirls) is more of a stretch than naming it after something that doesn’t exist (Skullgirls in roster)? Try again.</div>
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<br>I guess by your logic Darkstalkers is an erroneous name because none of them are ever seen actually stalking in the dark. If what you say is true then how come people use the term “favorite skullgirl” to describe who their favorite playable character is in this game? I suppose they’re all wrong too? There’s no way they could be describing who their favorite deceased skullgirl is because they have no way of knowing them. Also if a vs. game was made with this game, called “[Whatever] vs. Skullgirls”, would the Skullgirls name still be in reference to the many deceased skullgirls who haven’t been seen or made playable? Because you’re saying it’s really only in reference to two actual characters, one of which doesn’t even exist in the game apart from a brief mention and a picture.<br><br>In the end, the actual correct answer is, you’re an idiot. I’m not continuing this derail any longer.<br>
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<div class=“QuoteAuthor”><a href="/profile/16300/PsychoJosh">PsychoJosh</a> said:</div><div class=“QuoteText”><span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(250, 250, 250);”>I guess by your logic Darkstalkers is an erroneous name because none of them are ever seen actually stalking in the dark. If what you say is true then how come people use the term “favorite skullgirl” to describe who their favorite playable character is in this game? I suppose they’re all wrong too? There’s no way they could be describing who their favorite deceased skullgirl is because they have no way of knowing them. Also if a vs. game was made with this game, called “[Whatever] vs. Skullgirls”, would the Skullgirls name still be in reference to the many deceased skullgirls who haven’t been seen or made playable? Because you’re saying it’s really only in reference to two actual characters, one of which doesn’t even exist in the game apart from a brief mention and a picture.</span><br style=“box-sizing: border-box; color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(250, 250, 250);”><br style=“box-sizing: border-box; color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(250, 250, 250);”><span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(250, 250, 250);”>In the end, the actual correct answer is, you’re an idiot. I’m not continuing this derail any longer.</span><br></div>
</blockquote>Aha! So there you have it! Name DOESN’T have to be acurate so your initial point about game turning into Skullpeople with addition of males has been invalidated by yourself. :P. To bad you got so serious in this argument you thought I actually meant most of this. Gee man your posts obviously weren’t serious so I just wanted to have some fun. But I guess it’s not as fun when your on the other end of trollish posts huh?
Can we not de-rail this thread yet again into some bullshit that has nothing to do with Squigly?<div><br></div><div>Like seriously why the fuck is this so hard.</div>
People have spent too much time in literature classes and are subconsciously finding sexual “references.”<br><br>They’re all afraid of Squigly’s “snake.”<br>
Oh god.<div><br></div><div><br></div><div>Science Shark or Tank Fist, one or the other?</div><div><br></div><div><br></div><div><br></div><div>LAB ZERO HOW CAN YOU BE SO CRUEL?!?!</div><div><br></div><div>I’m guessing Science Shark would be a zoner and Panzer would be a Grappler, or a slow brawler type.</div><div><br></div><div>As someone who mained/mains Q in 3rd strike(Can any one really main him? It’s like bringing a sledge hammer to a katana fight, sure you can fuck people up if you’re good enough but you’re ultimately going to always be at a disadvantage) I think Big Band is pretty cool, but not cooler that those other two.</div>
Dunno the Science Shark doesn’t really get me excited for some reason. Maybe because I don’t really have an idea of what would he fight like? <span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>I mean look at Panzerfaust. You must have some pretty bad imagination to not foresee his overall style (Juggernaut anyone?). But the Shark? He could be anything from gadget type character like Peacock or just run around biting people.</span>
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<div class=“QuoteAuthor”><a href="/profile/61506/Pterodactyl">Pterodactyl</a> said:</div>
<div class=“QuoteText”>Oh god.<div><br></div><div><br></div><div>Science Shark or Tank Fist, one or the other?</div><div><br></div><div><br></div><div><br></div><div>LAB ZERO HOW CAN YOU BE SO CRUEL?!?!</div><div><br></div><div>I’m guessing Science Shark would be a zoner and Panzer would be a Grappler, or a slow brawler type.</div><div><br></div><div>As someone who mained/mains Q in 3rd strike(Can any one really main him? It’s like bringing a sledge hammer to a katana fight, sure you can fuck people up if you’re good enough but you’re ultimately going to always be at a disadvantage) I think Big Band is pretty cool, but not cooler that those other two.</div></div>
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I always imagined Stanley as a trap character, a fusion of rocket raccoon and Doronjo. He would have three types of traps: stationary(), tracking (after marking the opponent), combo, and spacial (setting up teleporters). All traps would do significant stun but nearly no damage; however only the combo traps come out fast enough to use mid combo. He’d use his science traps to compliment his great strength (shark strength) and relatively slow speed. He’d have one command grab.<br><br>Shark move exampless:<br>ground throw: rubs opponent against sandpaper-like skin.<br>Doooodge!: single hit, streetshark-style dash across the screen (corner to corner so the opponent needs to be stunned by a trap for it to be effective)<br>Jaws!: command grab. Grabs opponent with teeth and mauls them, slamming them into the ground<br>Frenzy!: Pretty much Red-Makoto with a big speed boost. It disables his ability to set traps (traps already set stay set)<br>Lunge : a lunging hit grab (corner carry)<br><br><br>Science moves examples:<br>Shark Trap: Something similar to peacocks j.mk except it causes ridiculous stun.<br>chum bucket (combo): throws chum at opponent<br>chum chaser: tracking trap that chases opponent covered in chum. (shut down if a chum-covered oppone tis not found within a certain amount of time)<br>Silver Scales: Defense and damage increase. Temporarily unable to move but is immune to damage for quite a few frames. Enough time to set one or two traps but has a pretty large cool down time<br>Teleporter: needs to set two for the move to work. Stepping on one will send him to the other. attack strength sets location. Punch version only teleports Stanly. Kick version teleports opponent. They blow up after use.<br><br>EDIT: and just for the heck of it, he needs a Robo-Fortune special/super<br>
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<div class=“QuoteAuthor”><a href="/profile/82918/Kawalorn">Kawalorn</a> said:</div>
<div class=“QuoteText”>Dunno the Science Shark doesn’t really get me excited for some reason. Maybe because I don’t really have an idea of what would he fight like?<span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”></span></div>
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Someone needs to dust off their copy of Tournament Fighters. Armaggon wrecking fools with shark upper all day, son.<br>
Someone needs to dust off their copy of Tournament Fighters. Armaggon wrecking fools with shark upper all day, son.<br></div>
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Is that so? Never heard of the game, but I’ll happily check it out. ;)<div><br></div><div>(After checking)</div><div><br></div><div>Hah, it seems I actually played one of the earlier ones but Armaggon wasn’t there yet.</div>
Observation about Leviathan, I seem to recall, from the concept art, his eyes being further back on his head, but in the gameplay art, we can see that they’ve been pushed forward, nearly to the front of his face.<br><br>With that said, I guess I was more of a fan of concept art Leviathan in that case, but the current version looks fine too, for sure. I’m definitely hyped for Squigly or any new characters in the future regardless. I can’t help but wonder if anything prompted the change, or if it was just some random occurrence…<br>