NEW "Blazblue Continum: Shift" discussion!

IIRC, most of Nu’s attacks that remove guard primer have lots of start up and can be Sledged through, or they’re really punishable on block. She can’t zone him out and poke for free anymore, but the match up will still be in her favour. Probably 6 - 4 after all is said and done.

Any word, announcement, or generally accepted rumor of a console release date?

I’m itching to use my new disruptor.

Nothing at the moment…

not yet, but more than probable, it will be released on june or july of 2010

Calamity Trigger was released on consoles 8 months after the arcade release IIRC, so yeah, July - August sounds about right.

been out of the BB loop for awhile, that trailers got me hyped again. Too bad it’s so far away. :frowning: I don’t wanna watch video’s I wanna play it. :arazz:

litchi looks as sexy as ever this time around, though they really tore down her DD’s and DP. whats the work on taokaka? I know she’s now raped for A mashers which is a good thing, and CH b/c no longer combo’s with 6C, slight driver nerf, ect. is she any good at the moment? I haven’t really seen anything but nerfs for her.

Taokaka is obscenely strong in this game.

It was recently discovered that she can loop her taunts 11 times in some combos, dealing 7000 damage in the process. Yeah, enough said I guess; her nerfs are negligible considering the damage she can deal now and the fact that her pressure/mix-up game is as strong as ever. I think her j.D~B (is that the notation for her cross up drive cancel?) leaves her at an advantage on block, but that’s all I can remember off the top of my head. She has plenty of goodies, so you should be happy with her in Continuum Shift.

The best player in Toronto plays Taokaka, and he’s already dominant, so everyone in my city might as well quit when CS hits the arcade in December.

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That’s a mean haku-men loop.

11 000 damage death combo. :coffee:


Oh my Sweet Zombie Jesus is that an infinite form -IN- a combo?***

That is the most beautiful thing I have ever seen.

Makes me want to do a Yun genei-jin chant haha.

Hazama and Tsubaki’s Astrals.

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man litchi is looking disgusting this time around, oh my god at 00:58, those are the long, torturous combos we know and love. I like how staffless is integrated into alot her combos now, and basically required to do big damage, a nice change from where you could go an entire match without ever losing your staff if you wanted to. the only thing I dislike is her apparent lack of a finisher for combo’s, they just seem to sort of end when the opponent can tech.

Hazama looks kinda “eh” right now though.

Those Astral’s could’ve looked better but whateva…

Yeah Litchi is definitely more of a threat this time around, can’t wait for more videos…

oh god what is up with the 1990’s 3d cartoon animation on that snake, but terumi does look awesome.

also why cant tsubaki look like that all the time.

Nice, I’m glad there are still players out there that still stick to the characters the like most. I’m a Rachel, Litchi (and soon Hazama) player and I’m still going to use Rachel, it just sucks that she got destroyed in CS. I was all for Rachel nerfs since she was way too strong, but not that bad of a nerf.

The biggest nerf that hurted Rachel most of all was her J.2C nerf. That was her primary tool for great rushes.

I heard that a big amount of Japanese Rachel players are dumping her because of her low tier status, really sad.

Arcade Infinity in Rowland Heights California just got CS, I’m going to try it out this week :tup:

Nice. go go Litchi.

I am very also interesting in Tsubaki. Where is my Tsubaki fans at? Alot of Hazama fans though.

Looks on par with how lame Nu’s giant sword was, although slightly worst then Tsubaki’s giant goddess statue Stand.

I do agree with you on Tsubaki, that angel form is a lot more distinctive.

And on a personal note, the more I hear the new announcing voice, the more I long for the from Calamity Trigger.

Played the game for a couple days.

The game seems shallower than CT simply because of the large number of nerfs to most of the cast.

Forces a lot of offensive characters to play more hit and run (Noel hahahahha 25 hit combo’s with 50% meter deal like 25% it’s laughable).

Bang, Arakune, Litchi, Hakumen, and Lambda all seem really solid. Ragna and Jin seem right behind them.

Ragna has better damage but he still has to resort to risky stuff or just poke with 5B so his actual gameplan hasn’t changed at all … Blood Kain is much worse as combo’ing into it other than “Oh fuck i’m about to lose” means you lose a lot of life.

**Taokaka **- really solid played someone who liked her but he dropped his taunt combo’s a bit to much to be a real match. Tao seems to do great damage though which is enough to put her above half the cast. Her st. C CH no longer confirms to 6C which is very sad, but 2C is quite a bit better and does confirm to 6C on counterhit.

Jin is his old self just does less damage plain and simple. His new jC helps him against some character but doesn’t seem to to do to do much in any specific match except arakune. CH air jC can combo to 2D pretty easily when you land which is nice though. All in all think he’ll play a little more turtley.

Lambda well as a v13 player I honestly like most of her changes (considering I expected a harder nerf bat hit). New lock down tools make all her advantageous matchups stay advantages just now they are more winnable for the opponent.
Tager definitely still loses this match.

I think hakumen still loses but not by much, CH 4C can really mess lambda up as you can hit 6C>Super afterwards which is hell. The void isn’t as effective as I feared, and 2D is still godly hakumen anti-air so this matchup is Lambda D vs Hakumen 4C and CH fishing alllllll day. Lambda has to use some expert spacing but if she does hakumen can’t do much but try to hide behind a void. Problem is ground blades and 4D get around it on the ground and the void doesn’t last long. Also sometimes her 2nd sword still hits him when he strikes the first sword, not often though.

Tager - well he can hurt you, but his gatlings still don’t lead to knockdowns which I don’t like. His new ground grab is cool, but you have to wait an inordinate amount of time to do a command grab or it will be purple which hurts the post mixup game significantly. st. Jab afterwards into ticks and gatlings is pretty much a must. Still is going to have bad matchups that he had in CT. Carl will probably be a lot more even though, Lambda and Arakune are still gonna mess you up bad 6-4 for lambda and 7-3 for arakune is what i’m going to expect but it’s a bit early for anything definite.

Arakune - he honestly is a pick for top tier for me. Hakumen and lambda might make it to hard for him to be top but his offense is honestly stronger now than it was before. Also his new combo’s using his D bug to loop deal great damage (4-4.5k + good followups). His zoning game without curse is weaker though, and hakumens new jC and void can give him some hell. Super Jump cloud gets you jC’d soooo easily and spamming bugs means void appears and stalls your use of curse meter which is annoying.

Hakumen … he’s high or top plain and simple way way way to solid and as he turtles he builds meter to deal some pretty massive damage. Anti-air is weaker but his air special kick is pretty gross if tiger kneed as you can get a nasty combo on counter hit from it. 4C deals great damage on counter hit, hits 2/3rds the screen, and hits IAD. Honestly once hakumen’s learn to use their meter more wisely I could see him being #1 or #2 behind litchi.

Bang he’s really solid and has some great rushdown. His guardprimer damage is pretty sad though, but his overhead game is annoying. Once people get more used to his command throw tech traps he’ll lose some potency. He’s really basic so I see him settling to high tier but not OP by any means. Though easier Furikanzen means he’s going to run like a bitch against characters that can’t chase him well (Tager and Hakumen).

**Litchi **… honestly I don’t see any character as strong as her. As new setups are found she’ll only get more potent. Her corner rape is stronger than before and her juggles are even longer … I know didn’t think it was possible. Only nerf she got is normal hit DP doesn’t lead to ridiculous combo’s any more.

Tsubaki needs bigger combo’s or she’s going to be low tier. Her normals aren’t order sol quality so she tends to use lots of 6A(think that’s it) and it just doesn’t cut it. Still lot’s to see but her damage is pitifully low right now.

Hazama played an interesting hazama player, but he doesn’t seem top tier. Damage is ok with supers but without it even using RC’s I don’t see him dealing large damage. Again needs MUCH better combo’s or isn’t going to make the cut of being solid.

Carl … ugh … his fireball is just to slow … takes like almost 1 whole second to come out and goes away if carl gets hit so : / His damage is low, but his inbetween rape is still pretty potent. Overall he can probably make lower mid-tier, but he needs something strong as his basic options just aren’t potent as his normal rushdown moves don’t guard primer break. Has to do overheads (risky) and drill (lots of doll downtime) to make a solid rushdown succeed.

Noel and Rachel are joke tier seriously. Nothing special and low low damage.
Explanation, Noel hasn’t got anything new that can be considered solid except better gun shots and aerial ground bounce move (never saw old noel’s do it but I never played noel’s really in CT cuz people around my area didn’t like her). For good mixup she has to do unsafe moves that need meter to be safe which is a major downside since her reward is so low. She can combo well but her proration is MAD ridiculous. literally 21 hit combo and 50% meter dealt MAYBE 25% I laughed so hard when the guy was happy to pull off the combo when the damage sucked so bad.

Rachel wow she has nothing scary … nothing … her frog can supposedly combo but I can’t image outside of the corner how. Has a longer proximity activation time and NEEDS wind to even get close. All her damage involves situational bat pole activations into additional followups. Seeds suck but it’s all she has. Her normals suck and 6A is far less scary than it was. Really has NOTHING to fear. She needs a Carl combo or she’ll suck.
Overall the game plays like an easier and less “dangerous” Blazblue if that makes sense. Nothing in particular is “scary” except maybe Litchi and Arakune. This makes characters with solid options seem better since some characters just don’t seem to have them (Noel, Tsubaki, Hazama, Rachel, and Carl)

Nice write up sir, feel free to post more info when you can as I am still interested…