Hi All, I am new to the forums. I just couldn’t resist giving some of my comments - Utlra hyped that Poison has finally made it into USF4.
I played Poison quite a lot in SFxT and I think she is a great character overall. Being considered such a low tier character. I would like some changes to her in the SF4 engine though: -
My experience with Poison is that she does well when she is pressuring her opponent (the “Poison Pressue” ) however she struggles to break through an opponents defense, so I hope they give her something to remedy this - perhaps making LMT an overhead, as already suggested, would alleviate some of these problems, alternatively make her current overhead (the elbow drop) recover a little faster - there was almost no reason to use it unless you were desperate to break through your opponents defense (80% of the time it left your opponent in a better position??). or give her a few more mix-up options (I think her focus attack, if handled correctly would help with this too). She should be really good with frame traps, or trapping her opponent in the corner (staying true to the fact that she herself is a “trap” LOL) - the trapping element of her gameplay should also be strengthened I think.
If they do not make her LMT an overhead, I at least hope that they allow the normal version to go over fireballs a little easier (Kinda like Chun Li’s Hazanshu). it was possible to go over fireballs in SFxT, but the timing was too strict (you literally had to execute the move the moment you hear “hadoken”) the EX version should still travel full screen and have fireball invincibility to allow her to get in and exercise that “Poison Pressure”.
I would really like her to keep her chargeable fireball (it made her game in SFxT a little more interesting) it could work similar to Gouken’s fireball as well as Viper’s feints? i.e. being able to charge the fireball or dash out of the charge to exert more pressure - allowing Poison to play mind games with her opponent? If Akuma can have a fireball that has 3 hits - why can’t Poison charge her fireball? level 1: normal fireball, level 2: fireball that hits twice, level 3: she shoots a fireball similar to her HP fireball in size (that travels full screen that is slow moving) - she can walk behind it, giving her another option to get in? the EX version would start at level 2 and end at level 4, being that it is larger fireball (due to her level 3 charge and has three hits? if anything - charging and dash cancelling out of her charge will allow Poison more mind game options. the fireball would automatically be released upon reaching level 3/ 4 depending on whether it is normal or EX, unless you have dash cancelled out if it?
Perhaps they could give her new moves: 1. being able to do LMT in the air? This could change her jump arc quite significantly? 2. a lightning legs / hundred hand slap move with her whip (cat 'o nine tails :P) - giving her new ways to chip / do damage in a combo / start a combo? (perhaps this is less likely due to her having Rekkas?). 3. They would have to give her different jump/ air animations - since all the unique characters to SFxT (like Poison, Hugo, Elena, Rolento and the tekken cast) all had the same neutral jump and backwards/ forward jump attacks whereas the SF4 cast had different moves/ animations. I hope they keep her J.HP as a diagonal jump move - give it cross up properties? allow her to cross up but land in front of her opponent for unique mixups?
I think EX WoL should have the same damage as the normal WoL - its unfair to get less RAW damage when you are using meter, despite its juggle properties. Hopefully it will retain its juggle properties so after the forth hit you can connect with standing close HP into LK LMT/ HK KBG or if you are in the corner 2x cl.MP, cl.HP into LMT/ KBG, or cr.MK into super (or an ultra in the SF4 engine).
I know I probably went a little overboard with some of my suggestions - I really would like Poison to be a solid character in USF4 and I hope Capcom takes cognisance of the fact that she was such a low tier character in SFxT and give Poison Fans something better to work with I do agree that Poison is probably a little better suited to the SF4 engine than the SFxT engine though, however I also feel that she may be lacking if not improved- since the original cast seem to be getting quite a few significant buffs. So if we doing a wish list I hope some of these things could also be considered - even if they are a little over the top, which fits with Poison’s whole character LOL
Maybe Roxy will be the 5th character? since they already have a model for her
LOL