Never Shall the God of Thunder Relent! - Ultimate Thor Thread

If they cleanly tech your airthrow (no buttons/airdashes/double jumps) after breaking), holding back doesn’t undo the opponents invulnerability, neither does pressing forward or down, so that means they won’t get scooped by the Hurricane.

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Finally found out a way to combo off of an L Strike hit. You have to be on the ground, and you have to TK the motion for it.

(TK L Strikes are his best ground mobility options anyway so get to learnin’ that yesterday. Best way I’ve found to do it is by taking advantage of the huge buffer window and just :b::qcb::ub: If you hold back, and do a TK quarter circle back, the game’ll read that as a TK reverse dragon punch.)

So anyway, it’s sorta spacing dependent. Basically if you cross under them after they pop up, you won’t get anything off of it, but if you don’t, what’ll happen is they’ll pop up when you hit them, and since you TK’d your Strike, you’ll be slightly off the ground, allowing you to connect a jL. It’ll connect just as you land on the ground, so jump back up and hit them with another jL, and string it together with jM, jS, land, and launch. It has to be launch and nothing else. If you try and sneak in a sL or any other normal before the launch, hit stun deterioration will make it so the launcher doesn’t connect.

And after you’ve launched them any air combo into finisher will follow up. jMMH, Strike xx Tornado or jMMHS, Strike/Strike/Spark Finisher.

So again. It’s (whatever your TK motion is) :b::qcb::ub::l:, j:l:, land, j:l:, j:m:, j:s:, land, :s:, air combo, finisher.

If someone comes up with something more optimal from it, let me know. I’m trynna see if I can fit in another Strike before the launcher by doing TK L Strike, jL, land, jLMH, M Strike, land, launch, but no such luck yet.

Yeah some guy posted this in the old thread ages ago, don’t remember who it was though. You can also do j.l, j.m, j.h xx m strike (or h strike), cr.h, s for a little more damage. H strike will make them fall all the way to the ground, but you recover a little later so hitting the cr.h is tighter. It’s more reliable, but a little more difficult.

edit: Whoops, you already mentioned it :sweat:.

It does work though, you just have to do it fast. Might be slightly character specific too.

Nice.

I’m working on maximising the damage off j:s: during an incoming setup, and I’m leaning towards putting a normal jump combo in there after j:s:, :m: mighty strike… I was using j:l:,j:m:,j:h:, though before the relauch, felt it was a bit more consistent for some reason. I don’t think it matter greatly though.

It’s either the jump combo or land after the strike into s:h: :m: Mighty spark, whatever… not sure yet. Its quite tricky sometimes to land the s:h:

As an aside, I’ve also figured a nice use for Dorm’s Black hole assist, as it lets me combo into :h: Mighty Spark with the right set ups, might be really nice for big damage.

Thor >>>> Morrigan imo:

[media=youtube]SH3SGmCvlq4[/media]

Of course, there’s more to the match, but she can’t just play stupid.

Nice Duck, thats what we need to figure out, more hitconfirms at SJ height :smiley:

hey guys, is there any difference between L+M dash vs M+H dash?

Reason I ask is because fanatiq has L+M mapped to one button and M+H to another.

I know this isn’t Thor related, but you guys are really good about helping fellow Thor players XD.

M+H OS Throw pretty much. L+M does not. There are times you’d want the OS right away, other times you’d want it later (to time it right). That’s the basis of it, at least when it comes to bindings.

im still a bit confused…can you give me an example of how to use L+H or M+H or a combination of both?

Not much to say. You M+H (or L+H) to dash and make sure you don’t get thrown out of startup.

oo lol. Thanks Saitsu, I didn’t know it was that simple. I guess you don’t need to have two types of dashes then.

Ill only map M+H to a button on my pad then. THanks for the help.

So I just watched an old Royal Flush fight, and you know with his team and he did an interesting oki set up.

[media=youtube]RfDoXUemiSs[/media]

It’s the first round at the start of the video, but at around 00:17, he gets Spencer in a combo. Pretty standard crM, launch, air MMHS, charged H Smash, relaunch, and air S.

From there, you’re thinking, okay now what? He’s gonna look for a way to get another hit in some kinda way. He has the guy in the corner, so he’ll probably go in and look for another hit. And in essence, that’s what he does, but he does it in a pretty good way. He called Modok’s shield just to put something on the screen, and then back dashed to catch the roll forward, and then Spencer ran into a meaty crM for another launch.

This got me wondering about other Oki/Wake up options Thor has. Him being an air based character makes me think of really shooting for most of my resets in the air, but with a strong lock down assist (something every Thor team should have) ground based resets off of a hard knock down sound really nice. I’m gonna hit the lab later on this weekend to see about some good Oki setups for the corner and midscreen.

The hope is to get some of those real good setups that catch both front and back rolls. Just tryna look for another layer to add on for mix up games.

I’ve been using cr.M to catch forward rolls for quite some time now, I usually set it up by faking the MSM OTG after air MMHS by calling assist+l.MSM then dash back cr.M to make them wake up in it, it’s pretty potent, and a easy hitconfirm because of it’s active frames.

thor is redundant to me now. still my fav character in this game though.

oh wow, Thor is actually anti-bullet hell material. The moment the other player use astral vision Thor will superjump and dash up, then repeat mighty spark H, mighty spark H, flying, mighty spark H, mighty spark H. The spark H occasionally will eat Doom missiles while burning Astral vision time lol if the missiles touch Thor then he will be able to cast three more mighty sparks H. This week i have been playing a good Morridoom player and realized this tactic… played some games with my Strange x Ammy team and won the most of them against this Hawkeye Doom Morrigan brasilian player (online >_>)

Thor’s health really helps out with such things… chip and even the stray hit means so little to him.

I’ve been using that strategy already, and you can also use a similar thing with L strike of course although it lasts less time. Remember this is also a great tactic to waste your opponents XF time.

Just more reasons why Thor does has a niche in upper tier play. Doing well against Morridoom is pretty huge. Just wish I could get my TDD down then go down to Big Two and take on ChrisG.

Doing well is a bit of a stretch I think… he just isn’t as completely as helpless as some others.

Hey as far as I’m concerned, not being completely free to MorriDoom counts as doing well.

Fair enough…

On another note, I can’t believe I’m gonna say this…

But I actually am finding Mighty Thunder more and more useful these days. You just gotta know where/when to use it (ie not during combos but at the neutral game).