Hey how hard is it to run a pocket Thor? I use to play Dorm/Doom for ages and I’m working hard on Strange/Ammy. It just seems like a good idea with that in mind and my main teams not really having an answer to Morrigan.

Thor isn’t difficult at all if Morrigan is a problem he’s a good answer. I’m assuming you’re fluent in Magneto so Thor gameplay might take some getting used to at first. If you’re serious you’re going to have to put in some time to make your pocket point Thor look scary. Especially against nuts

Thanks. The only time I’d whip him out would be vs. Morrigans who are some of the least nutty players around. Coming from Mags Thor’s tri dash light does seem funny. It’s hard to get it out b4 touching the ground. I also have issues with that fully charged smash on landing in the bnb.

Delay your air chain a bit. When you’re own your way back to the ground is when you hit S. You’ll be able to get the h smash otg easier as for tri dashing L movement you don’t have you to do it as quickly as you would with magneto.

You have to super jump to get Thor’s faster tri dash. That’s probably why it seems slow to you.

This may be old news guys, but I’d like to share what I been using for incoming mixup lately with great effect. Its a poor man’s Spencer mixup… But seems to fair well.

If your familiar with the Spencer mixup when you up grapple… Call assist then horizontal grapple for the left right mixup with ur assist.

Thor can generally do the same thing with heavy mighty strike up, call assist, light mighty strike. Depending on the assist your using, depends on the confirm after the assist hits. A beam assist you should be able to do air H - > to medium mighty strike to medium mighty smash. If it’s a longer assist… They u could probably charge a mighty strike instead.

The cons… Thor doesn’t get as high as Spencer… So it’s not as effective, but you at least get the screen shift which could be enough to momentarily confuse your opponent. Also becuz thor doesn’t get as high it’s alittle less effective on bigs becuz they might block the mighty strike.

I’m in the middle of a move so I can’t make a video about it, but i plan on making one at my earliest convenience

IMO it’s more like:

  • Call lock down assist
  • Superjump neutral or forward, Strike L, start coming down
    -Do something to make your attack coming down ambiguous as to whether it’ll cross up or not,
    j.L is good for this

And there you have it. IMO.

Hello Thor thread! Long time lurker, first time poster, etc.

I play Thor/Strange/Ammy, and some of you (hopefully all of you!) have seen e mc’s Thor content. He has a video where off of an air h. Mighty Hurricane, he tags in Strange and does c.L, s.H, m. Mystic Sword and continues the combo with Thor’s assist. This is awesome, but unfortunately, you can’t use Thor to extend your combo later on. However, if you use c.L, s.H (call Ammy), Flames of the Faltine, it should all combo and let you go into FoF loops! Plus, you get the Thor assist for later on in the combo. Just wanted to share this!

For reference, the video I mentioned:

It seems some spoilers in the OP’s post don’t work anymore. Can’t read individual moves’ descriptions for example.

Thank you for bringing that to my attention. I’ve removed all the spoilers.

The format is janky, but the information is all there.

Does anybody know notation for combo like this?
Starting from midscreen: beginning with assorted moves -> launcher -> j. MH->Mighty Spark L-> ADD j. H -> so on, so forth…
I need to figure that one out. I could 1mil+ easy if that conserves hitstun well enough.

Your team won’t hit 1 million with that unless you’re running liberation.

*Purification?
I’ve gotten 1.1+ with that assist and another good combo extender for one meter with Thor on point.

thats literally a vanilla month 3 combo. There is nothing to figure out, characters have different hurtboxes, your target is to delay spark L according to the character size, so that they will only get hit by spark softknockdown hitbox (the aura around the beam). In other words, the timing of j.MH or j.H is different for each character, and probably not viable against many characters (looking at you zero…)

I like more (on standing character) cr.L, spark L, cr.L, s.S, superjump forward, j.M, spark M, addf j.L, spark L (soft knockdown), j.H (land), s.H, smash M, etc. Its wayyyyyyyyy more consistent and has just like 2 different timings to learn for 50 characters.

Thor users who also pair him with Rocket! I was messing around with the hidden missiles>mighty tornado incoming, where you call missiles and time the tornado to hold them in place until the missiles come down. Could you set up a Mad Hopper unblockable on incoming if you have Rocket place the Boulder Trap, then do Mad Hopper>dhc to Mighty Tornado and have them fall on it? I imagine the tornado would have to timed so they are right on top of it as it starts.

Does Thor benefit from vajra at all? Besides being extremely annoying, which isn’t necessarily a bad thing. Shockwave is too slow, you can otg preemptively but thats more of a guess than good play.

This is true, and perhaps under emphasized. Simply compare the design of this character to WESKER. For starters, there are probably only a small handful characters who are as fluid, FAST, POWERFUL, and FUN to play (this being the most important part, and I’m sure many others would agree with me.) Wesker is a FUN character to play. When you look at his swift movement speed, his MASSIVE connects, and his overall ambiguity, there’s hardly a reason to play Thor over him, when his normals are trash, his movement is even worse, and you are simply fighting an uphill battle against anyone with real speed and range (Vergil, anyone?). I’m not saying this to discourage Thor play here. I simply want to understand what could possibly make him viable in a game where poke and dash speed is so critical. Capcom can say that he’s the most powerful X-factor character, or that he has the highest health, but these virtues do not compensate for the fact that this character is NOT THAT FUN to play.

Thor > Wesker, dont let LegendaryDJ deceive you.

And FUN is not at all an arbitrary concept, right.

Come back when you actually know how to play Thor because your knowledge is obviously lacking.
For one, Thor and Wesker could not possibly be more different archetypes. To compare them is next to meaningless.

I suppose if by fun, you mean “requires zero manual dexterity, thought, foresight, awareness to identify risky situations because everything I do is safe or any need to hit confirm” then I suppose Wesker is more “fun”.

In the grand scheme, I actually do believe Thor is a better overall character. Wesker was just made for those with an aversion to skill.

Bah, you’re obviously incapable of grasping anything but the most painfully obvious stuff. Dunno why I bother.

who is the best Thor? I’ve heard so much about how Thor is slept on, but I haven’t seen a Thor player who’s blown my mind. a bunch of mighty striking and iffy combos… now I’m not saying he’s incapable. but I haven’t seen it.

-damnjamz