I enjoy all of the speculative posts by people who are assuming things about Capcom’s code.
Here’s my assumption: The code is half baked and it has a system in place for syncing, but the system itself just sucks or is very limited and kind of shitty or just straight up bugs out and breaks for “no reason”.
The majority of my matches are good.
But a majority is also technically just 50.1%. Some days I’m good, some days it can be very frustrating.
As a reasonable person, I can only assume that the SFV developers understand the weakness of their netcodes.
But as a realistic person I can only assume that the SFV developers are a group of maybe five people who are in charge of various parts of the game and outsource almost literally all the work. So one guy is in charge of the models, and he finds people to outsource the projects to and coordinates with them, then aids in implementing the different models from different artists. Another guy is in charge of the network, and he outsources the job of building the network infrastructure to one place, and the job of engineering the netcode to another, etc.
Just seems like Capcom is trying to put literally as little as money possible into the game so they can get a strong return on their investment. Considering how cheap a fighting game’s budget is relative to other triple A titles that have sprawling storylines and next generation graphics with huge maps and multiple gameplay features, it’s not a far fetched idea that Capcom looks at SFV as a “sustainable quick buck” that they’re going to peddle for the foreseeable future as a cheap cash cow. Maybe that’s just their strategy as a business. Spend as little as humanly possible and rape that effort for as much profit as you can.
Kind of sucks. In a way you gotta feel sorry for the developers. It’s like they’re the guys in the hull of a ship manning the oars and being whipped by the executives, but there’s like, two guys for every six sets of oars, and they’re just getting the shit whipped out of them while all of us stand on top of the ship where we can’t see them and complain that it’s going too slow – which isn’t wrong of us, considering we expected to make landfall about six years ago but are somehow still stuck in the middle of the fucking ocean while Captain Capcom charges us additional fees for taking up space on their vessel for so long.
I can only imagine what it’s like to be a dev, to see this kind of backlash against your labor of love (“fuck DLC, fuck the netcode, fuck ragequitters, fuck the lack of content, fuck this game”), but then also to be completely overwhelmed. To want the best for your playerbase but have your hands tied by corporate greed looming over your shoulder. Ono must be one hell of a dude to put up with this shit, but then when you consider what Japanese culture is like (or so I’ve heard), it sounds like he really has no choice…if he leaves or gets fired he won’t be able to find anywhere else, it’s just a lifelong commitment and if you fuck up you become a pariah that no one wants to hire. So the executives can rape you all that much harder, because you can’t tell them to fuck off for being retarded, otherwise you could be driven to the brink of suicide when you lose your job. Damn.
This netcode shit just got real heavy.