XRD on PC does have messed up servers and the chance of playing bad PC build players, but at least it has online play that you know that it won’t screw you over while the other player gets an advantage (akin SFV). Personally, I prefer that if I know that no one is getting the “no rollback” advantage (which is even hard to avoid in battle lounge). If you are playing player matches in XRD, at least you can play specific people you want… although you have to avoid Ranked due to fear of bad PC build players. SFV feels like it can be hit/miss on both ranked and battle lounge.
In the end though: GGPO > Most delayed netcode games > SFxT (only because it didn’t had any of the “no rollback” advantage nonsense; on side note, I probably should of played more endless on this game than ranked. Higher ranks tend to be super teleporty similar to high ranked SFV games.) > SFV > Kaillera > KOFXIII (Console) > KOFXII (Console)
The player lobbies had a lot more benefits as well. If the match had terrible delay you could just hit start and end it right there without sitting through that torturous lag. The battle lounges in SF5 are complete garbage with limited features and I can see them being an even bigger mess with more players if there are no changes.
I never played ranked in Xrd so I would not know that portion of it as I stuck to lobbies.
“If” it’s good that is. The only problem is that it’s not consistent. It needs to be a good connection to make this certain and give the fun factor it deserves. Right now, SFV (as a PC user) is giving a high percentage of matches that induce rollback (especially once at the peak of 4,000 LP).
Just from watching online streams of SFV at a glance, I see rollback. Big throw off as a viewer imo. If you watch other reviewers, they will refer it to being “glitchy.”
In my opinion, the only thing “SFV” styled rollback does against connections that are average (by average, I’m recalling small bits of rollback in the match when moving around) and below (which is terrible rollback) is to give some sort of placebo effect in-game that makes it feel like offline play in terms of movement and inputs, but in reality, it’s not like that at all. I think this might be more of a taste thing than what’s right and wrong.
You could argue that SFV’s netcode isn’t up to par with what other rollback netcodes have been, but generally rollback netcode is a better overall experience. As like you said, you can’t argue that GGPO is worse than SFIV’s input code.
I still prefer SFV’s netcode over whatever was in SFIV, but since SFV’s netcode is glitchy at best ATM I guess you could say it comes down to preference until it performs at the level that it should.
So, to the PC players here, what setup do you use? I’m actually wondering if players with an HDD (and not an SSD) or “slightly” below recommended requirements are playing SFV online okay.
My setup involves a GTX 970 with an i7-4790k CPU (4.00 GHz), running the game on an SSD. Almost a good majority of ranked matches have been really bad. I’m still thinking of the bad rollback matches of Nash and Karin yesterday.
The player lobbies in Xrd on PC are broken. 90% of the time the lobby with say it’s 3-4 bars, and when I join everyone in it drops down to 1 bar. They aren’t all actually 1 bar, but it’s impossible to see who has a decent connection without first playing them. Something is really wrong with that, but I hear there is another patch in the works, so maybe they will fix it.
Presently, I only find Xrd to be worthwhile online on console in ranked. Sure, you can make the PC port work, but it’s frustrating and an inferior experience to the console.
I don’t think being stuck playing at 40 fps is better than any online experience in any fighter. Neither option is ideal, but only one of them is still playable.
I’m a little below the min specs since they raised them. GTX660, i5 3570k. Using a WD Black hard drive, so nothing special there. I have a stable 60 fps on medium settings with AA and post-processing on low, and render quality at 100. Resolution is 1600x900 though, so that might help.
I’m using an i5 2500k @ 4.4 ghz, 8 gb RAM, and an Nvidia 970. Game runs at max with no issues. Home network has new router and modem, all tightly configured, passes all diagnostics with flying colors. Still get shitty laggy matches. Very frustrating. Thank god for a lively local scene near me and cheap gas. Had locals yesterday, have locals tomorrow, and a tournament Saturday, basically a tournament and at least two local casuals every week if I’m willing to drive.
SSD or HDD (specifically for the game/steam directory)? This might be a flawed theory, possibly, but I’m wondering if users that are running on SSD are more likely to be induced with heavy rollback matches.
I know that isn’t the case in every single match but it happens often enough that I am no longer shocked by it.
If SFV’s netcode was consistent it would be incredible but when that is considered a 5-bar connection it’s just depressing to play.
I am actually using a very similar setup, although for now I have a GTX 780, and I turned a few graphical options to either low or medium. Often, even playing against someone who is only thirty miles away the game feels “laggy”, and a lot of moves seem to come out extremely late, or not at all (like trying to jab or tech a throw). It’s not my internet either. Just tonight, I was disconnected three times within twenty minutes too, and that’s actually pretty bad. Almost as bad as launch day. Normally if I get dropped, it’s once every few hours at most, but the game still feels very sluggish for inputs while online.
Do you happen to know where the US servers are located, and if they happen to be in CA, do you also live in CA? Because a lot of the people reporting “great” experiences online are living in CA.
I disagree. If it were 60-70% of the time, I for one would be happy with it but it’s not. It’s actually closer to the opposite in that 60-70% of games are teleport fests. This has been the same for the vast majority of people that I have spoke to.
You say there’s no comparison whatsoever and I would with agree that if we were just basing it on the good connections I’ve played on. They are amazing but they are the minority of my games. In SFIV there would always be that tiny bit of delay but it was generally playable. In SFV a tiny bit of lag can result in teleportation that Decapre can only dream of.
I’m not trying to say the netcode is trash, it’s not, but it seems like many are having an experience close to the video I posted in a majority of their matches and unfortunately if you’re seeing that more than you’re seeing actual gameplay then you’re not going to be praising the netcode.
A good connection in SF5 is light years better than a good connection in SF4. There is simply no comparison.
A bad connection in SF5 is a bad connection so there is really no point in saying if it’s “badder” than a bad connection in SF4. Bad connections are unplayable in general.
It’s like saying my shit smells worse than your shit. In the end, it’s still shit and stinks no matter what.