Net code discussion. Rollback confirmed!

@Nekorin don’t feed the troll bro.

This is the launch for tourney players not regulars. Regulars wait till june or march

deleted. double.

When playing online in ranked I get rollback so bad it actually causes FPS loss, versus somebody in the same small country.

I run over 300fps in training mode, but in a ranked match…

https://www.youtube.com/watch?v=XsQ_8ijsavs&feature=youtu.be

I’m no longer getting the roll-back mayhem I was getting ever since release.

The problem seems to be gone.

what exactly are you proofing?

Probably proofing that Rollback is great when done right but right now it’s pretty butt on SFV.
Playing friends I play on Xrd some close that I get 1f delay in Xrd is minimal rollback in SFV, ones I get steady 3F delay that live a few states over is unplayable with random teleporting.

Have the ports been discovered/posted as of yet?

if you can connect to the CFN and play online, opening ports which are already open then won’t do anything better. any modern router should support UPnP anyway.

“proofing”…

:s

My experience had definitely improved from Saturday’s craziness. I had plenty of slowdown Saturday but then it eased up significantly yesterday. Good job Capcom!

Im proving that the lag seems to be totally one sided and seems that hapens even with high quality fiber between people on the same country.

In other words, 50% of the people are pitchers and the other catchers.

Yes we can deduce that 50% of the entire SF5 player base is experiencing that based off of 1 anecdotal video.

You reminds me of this old joke:
An astronomer, a physicist and a mathematician are on a train in Scotland. The astronomer looks out of the window, sees a black sheep standing in a field, and remarks, “How odd. All the sheep in Scotland are black!” “No, no, no!” says the physicist. “Only some Scottish sheep are black.” The mathematician rolls his eyes at his companions’ muddled thinking and says, “In Scotland, there is at least one sheep, at least one side of which appears to be black from here some of the time.”

In all seriousness this same topic is half full of people complaining about lag and half full of people saying everything is fine, also there is the known alt-tab bug video and comments of GGPO developers with explications of what is happening.

Of course, we still don’t know how the pitcher and the catchers are decided and can happen that a player can swap roles in each match but comments here makes somehow clear that once catching the teleports you are in for some matches in a row.

The netcode itself seems pretty solid to me, it’s just that right now it’s glitchy.
With every opponent that I know and purposefully play with in a lounge, the matches have been absolutely perfect. The netcode itself is good.
Playing random ranked opponents however… yeah.
There is something wrong with it right now. Desyncs, favoring other player etc. but I’m sure it will get fixed.

The netcode sucks or people wouldnt have problems and no one would be bitching…

Find me a game where people aren’t bitching about netcode… I remember the GGPO forums would be filled with everyone whining about how laggy it was or how they could never connect with people. As long as something takes even a fraction of initiative on the consumer’s part as far as their hardware, firewall, anti-virus settings, there will be people bitching about how shit “netcode” is.

Well the netcode should have a delay setting, like GGPO has.