vs divekick jump back air normal or one of the better dps is good.
his slide is far from safe if they have at least half a bar because of gcfs
vs divekick jump back air normal or one of the better dps is good.
his slide is far from safe if they have at least half a bar because of gcfs
It depends on who you have vs. Mudman… Kowtow…post up who you are using and I will tell you counters…
Actually I don’t know, i just wing it depending on the move i’m trying to parry…i’ve been very pleasantly surprised to see that the tiger stance completely eats whole normal/special/super frames before putting the inputs. Needs more testing definitely tho.
Is there any sort of snapback or something to stop an enemy’s character 2 from regenerating? It’s fucking annoying destroying a character and getting them down to 20% only to have them show up at 80% not 45 seconds later.
Currently my biggest beef with this game.
Killing them. Yep.
Honestly…If you’re using DA to it’s full potential, they shouldn’t even WANT to keep any character on the screen too long.
comboing d assault early is the key
Put me in first post, same as username.
I have guides on gamefaqs for Mai and Shiki.
^you can do a d-assualt (qcf+CH), cuts up a lot of their red health
I’ve been playin the shizz outta this game, very impressed. Tryin to climb the leaderboards, made it to rank 9 on ranked wins, but down to like 15 now (I’ve been playin Modern Warfare, Blur, Snoopy, ect.), can’t stay on top of leaderboards anymore cause of summer school starting and gotta focus on school. My first SNK game playing competitively, so im glad netcode is great. A bit too many Kyo, Iori, Terry, Rock, KIMs online but its all good. Im using Hanzo/Shiki, but I really need to get back to Street Fighter, this game took away all my SSFIV time hahaha.
actually add me too. might not be on for a few days though =(
anyways, i have a question, since im not going to be able to test myself. does athena have any ultimate juggles that she can do after a hit with qcf*2 with wind out, i love how that shit sends them to the corner on blockw ith little to no guard meter left, and prevents them from gcfsing out (they get hit if they do), but when it guard crushes it hits immediately and launches them high. im wondering if she can take advantage of that…
I dont think athena has an ultimate juggle for that
http://www.shoryuken.com/wiki/index.php/NeoGeo_Battle_Coliseum#Ultimate_Juggles
unless your talking about something more specific
Learning to play with kisarah, I found her interesting, but something that really bugs me, why she never appears in the tier lists?
She is that bad?
BTW coosco, Did I play against you yesterday?
GGs Phoenix Azure, that was a pretty good connection from here all the way to Vancouver even though it got choppy towards the end
yea ggs. Was hoping the connection would be more consistent but the games were def playable even tho its mad far away. Def be on again in a bit for anyone else that wants to play.
LOL marco’s tanks ultimate juggle? wtf. im gonna have to play around with that. also, iron lizard ultimate juggles too.
I think you did, I was online for a long time yesterday and the day before =)
gcfs = dash cancel out of guard right? How fast can you attack out of that? Seems like you’d have to know it was coming 100% to punish it reliably. I haven’t been using it enough, just now getting used to using the guard cancel tag attack.
I think I played you first day in some random matches, GGs.
No I was the one using Mudman lol, but I know that shit isn’t airtight. It was just giving some people trouble, so I was looking for counters to it.
GG’s to everyone so far! It’s so nice to play people in this game again!
GGs people I played today. Recognized a lot of names.
Still trying to remember stuff and get combo timing through, delay on matches is bearable but still kinda inconsistent
GG’s to everyone I faced tonight!
I just NOW saw this, sorry…Today (Saturday) I’m down for some games