Neo Thread Casshern

:qcf:(charge):snkc: actually combos into :dp::snkb:/:snkc: for an extra 4-5k,
so I’d say it’s a must-do followup if you land the unblockable charge;
it’s guaranteed to combo from anywhere on the screen.
(though I haven’t tested on the small chars, Roll and VJ)
14-15k damage guaranteed from just landing the charge is real good imo.

Also, as someone noted earlier,
if you’re within range of the wall that you throw your opponent against,
you may as well perform :dp::2p: rather than :dp::snkc:,
since it’s obviously twice as strong (combos for around 20k),
& still hits OTG if you for some reason don’t time it right. =]