Nemesis throw loop?

I said Hulk, not everybody**;** his hurtbox is big enough for the reset to hit like every time Nemmy goes for it. Nice try tho :wink:

are u slow? i said everyone? THAT INCLUDES HULK… is ur brain on right?

So what’s the tactic that Hulk can use to escape the grab? and dont tell me ā€œneutral air recoveryā€ please…

how about i make a video about it to get the smart assery out of u, ull see it on the fp of SRK soon, if not i’ll post it here

tbh at certain heights all characters can escape a Tentacle Slam M jab reset by neutral teching since it makes them fall faster than a back or front tech would, thus they dodge the grab. However say from Clothesline if they were s.L’ed why the opponent was still high from the clothesline they do neutral tech into the tentacle slam M, but then front techs are then weak.

I’m talking about basic deadly reach resets, i think Hulk and Haggar cannot escape from it with a neutral recovery due to the big hurtbox.

nope u are wrong and i will prove it, gonna make a high quality vid

This is why I prefer sM to sL. It’s longer reach and height often puts them in a place where Tentacle Slam M has a better chance of hitting them. Also, I prefer the timing of the move.

the only downside to M is that you have to be a little tighter on your inputs since it comes out slower. This is no big deal offline, and is an easy peasy adjustment, but ONLINE, this becomes a bigger issue.

aside from that, yeah, s.M is an equally good reset tool as S.L.

You saying this got me to try this reset out in Training Mode…um is the answer by chance ā€œHold upforward while teching, then press an air normalā€ or am I doing the DR reset wrong (OTG assist + fH, M-Tentacles right? I don’t use it myself so…)? It seems to sometimes work so far for Hulk, Haggar, IronFist, Task, Hawk,… :wonder:

If not, a hint please? :sweat:

(oh, mashing Missiles assist before getting grabbed also softens the blow, but that’s w/e).

Depends on the character and the HSD of the combo, but neutral tech jab or forward tech jab depending on which gets everyone out of all of them

A neutral tech + light attack can work if the Tentacle Slam M timing isn’t precise enough. I did a lot of testing with air normals and all 3 air recovery options. If timed right, the reset hits. If the timing is wrong, the opponent can escape it or it flat out misses.

Can you try explaining again? I don’t really follow…

neutral tech can mess with your timing and jabs alter their hurtbox in the air just enough to make sloppy reset timings whiff.