Do you have PS3 or 360?
360… GT: Septic Tank53
Sorry, PS3 myself. Anyways, if you want to learn Strider combos, they’re a bit fast, but not to execution heavy compared to others. I suggest go watch a BnB vid and try to replicate the combos if you’re having trouble.
Too bad. I think all three of those make decent additions to a team, and I personally am in love with Skrull’s tenderizer assist. I’d need to think, but if you are set on Wesker on second and Nemesis on point, decent anchors would include…lemme think…
Strider: Guy’s good, and everyone’s go to choice for Nemesis. I honestly don’t think he’s the best assist for Nemesis, but I’m in the minority. Either way, vajra helps approach, makes for some funky fun combos, and keeps zoners and flying folk at bay. And as an anchor himself, Strider’s one of the best. I’m ass with Strider (I have bnbs and a mixup or two, that’s about it), so don’t ask me for advice. Strider and Wesker is scary good too, so seriously consider this one.
Arthur: I think I’m one of the few people who would advocate arthur on as many teams as I do, but he’s godly. Arthur’s daggers make it so Nemesis can’t be zoned by the top zoning characters as easily, and it’s slow-moving enough that Nemesis can move pretty freely through it. Arthur as he is makes a terrifyingly powerful anchor, and Wesker can DHC into his armor or goddess bracelet to very good effect. Arthur could manage to raw tag against zoners if you’re being kept away, and an use both the wesker and nemesis assists to majorly extend combos, or maybe set-up unblockables with Wesker’s gun, though you always gotta be careful of birthdays.
Hawkeye: He’s my favorite anchor character, as he’s fast, safe when he needs to be, has the godly slide move, and has some fun and easy level 3 X-factor cheapness. His triple arrow assist is AMAZING with Nemesis, helps get in, helps keep out, it’s awesome. I like it more than Strider assist, but I’m in the minority there. And he’s great with Wesker (assist + teleport, a simple classic that never fails ). I recommend Hawkeye to pretty much everyone, but yeah, try him out. His DHC is okay, but not epicly good, is my take on it.
Sentinel: Drones, everyone mentions it. It would make Team Unknown switched around, and Sentinel’s fine, I guess. Armor, okay zoning, he’s great, but doesn’t strike me as a very competent anchor if the other two go. His DHC is powerful, that’s one thing to note. And DRONES, they are amazing. He’d be excellent support, but I can’t stand using him on anchor.
Tasky: Briefly, because I love Tasky. All of his assists are good in different ways. I like the horizontal assist, but whatever works. You said you’re not the best Tasky, but he can be played very basically and still be awesome. Also, he’s totally worth learning. He’s got good buttons, safe moves, and is fine with using simple combos if necessary because of how much damage he packs in level 3 x-factor. I’d say if you wanna learn him, maybe put him on second, wesker third. Wesker makes a nice anchor, as if it wasn’t obvious, and his gun makes any simple taskmaster combo much much longer. Also there are occasionally unblockables you can hit the opponent with.
Doom: I can’t stand the man, but he’s got a beam, a damn good beam, and people have used Doom on anchor before. His missiles are good too. I have heard rocks are good too, but I don’t believe a word of it.
Chris: The guy has a great ranged assist, and makes for a solid, powerful anchor. He works with Wesker just fine, and you could rock team resident evil. Always fun.
Shuma: His mystic ray assist is great, stops people in their tracks, and can otg in very very specific circumstances, and his mystic smash assist is more of a pressure tool than anything too useful. Shuma combos assistless are doable, and damaging, but oddly timed, pretty technical, and not entirely worth it. He’s got an unblockable, and some great X-factor damage, but I just can’t do his combos reliably. Honorable mention, I guess.
Akuma: Akuma’s a classic anchor with a godlike assist. That pretty much sums it up. His tatsus are good for Wesker and Nemesis in whatever way you want. His DHC is very damaging.
Rocket: This guy is good. Log trap has recently been getting some love from Final Round onwards, but his two shots assist is a nice projectile for approaching and setting up throws. That said, Log trap is still amazing. Rocket makes a decent anchor, too, or I think so, at least.
Iron Man: I don’t know him too well, but his beam assist is great for ranged superiority, and his repulsor blast lets you set up throws, keep dudes in place, mess with incoming, it’s awesome. I’ve seen him on a decent anchor before, but eh.
Well, that’s all the anchors I can think of right now, aside from Ammy (who I adore, but you tried her), and the others you specifically said not to mention.
Make sure you know what your investments are for each of these characters as anchors though.
These anchors are very bursty, relying on their X-Factor advantage more than anything else. Comebacks are rather difficult, but feasible. Dedicate your X-Factor to this person. as well as most of your meter. Not bad for Nemesis, considering he gets such big damage with no X-factor and minimal meter, but depriving Wesker of that X-Factor option may be a bad idea, forcing you to choose between killing off a character and expending the X-Factor or saving it for your last person and risking the incoming mixup.
I wouldn’t go with Hawkeye. People say he’s a great anchor, but that’s not that true. His effectiveness comes down to one thing: whether or not your opponent has blown X-Factor or not. The opponent can just pop their own X-factor and negate the chip from Hawkeye, making him approach. Hawkeye has to have his advantages already given by the previous characters to be as effective as he can be. Lemme ask you. If you’re Hawkeye, and you’re alone vs 3 characters, do you think you can chip out all 3 characters in 20 or so seconds if they all have more than half life? Hawkeye works best for chip outs. Nemesis/Wesker is not a team that leaves characters alive to be further chipped out, they kill them. If Hawkeye is the anchor for this team, chances are high that whomever you face will have high health when Hawk comes in. On the plus side, they may blow X-factor trying to kill wesker, so there’s that.
Not an anchor.Top tier assist, bottom tier character. Talk to Marcatti and he’ll tell you how good Drones are, but the assist only really improves what’s already there, rather than solving problems for Nemesis. Oh, and he’s also a terribad anchor. Moving on.
These guys are your best bets, especially as anchors. Each of them has 1: Incredibly useful assists, as we know. 2: Nasty surprises that can catch opponents offguard. 3: Big ass damage and combos. 4: Deadly at LVL2 X-Factor. 5: DHCs that hurt like hell. 6: Work well with Wesker. 7: Grabs that lead into extreme damage, especially as anchor. 8: Can play keepaway decently if you have to. There’s 8 super simple reasons why these characters work.
I can’t comment much on these guys since I don’t know too much about them, so I’ll say why these guys don’t really seem like anchor material.
Chris: Gets lamed out pretty hard by his mobility and blindspots in zoning. Damage is good, zoning is ok, but when it comes to actually landing the hit and being offensive, he falls flat, and you can’t afford to have that happen in X-Factor LVL3.
Shuma: You know why Wesker, Akuma, Tasky and the like are powerful anchors? Because they’re good on their own. Anchors need to be able to get good damage without teammates. Shuma seems to struggle getting damage with teammates. Bad combination. No mixups, no keepaway, little mobility. Not a lot of gold stars for Shuma Gorath.
Rocket: Look, I know RR has a lot of options and also has yet to be developed. I also know he’s got decent speed and good mixups, but where’s the damage? Like Arthur and Strider, you NEED X-Factor to pull this off. And lets not forget: If you have X-Factor, you want to get in. RR tries to force people to navigate his traps to reach him. X-Factor encourages them to stay away from his traps. Conflict of interest of sorts. Personally, if I had Rocket on my team, I’d put him second and Wesker last, with Nemesis at the helm.
Iron Man: I’m not gonna lie, there is almost no reason to play Iron Man over Doctor Doom or Nova. Both do everything Iron man can, but better. He either loses to superior keepaway(Dr Doom), or his unique mobility is vastly our classed (Nova). Sure you have decent range and hitboxes on your moves, but Iron man often has so many holes in his playstyle, it’s even harder to make him work without proper backup. His tri-dash is weird and his mixups are poor for a tri-dash character. Go with Doctor Doom as an anchor instead, or Nova if you’re willing to dump the assists.
That being said, I have one more for you that’d probably be a decent choice.
Spencer as an anchor is damn good for many reasons. He’s mobile, hits like a truck without X-factor, and contols a ton of space. In addition, his assist is pretty useful for both Nemesis and Wesker. This assist being his horizontal shot. You could also just as easily work with Slant shot too, but I prefer horizontal myself
You know me too well Gilgamesh XD
But yeah, Gil’s right when it comes to Sentinel as an anchor. Unless he’s facing off against
A. A poorly constructed team (think of any team that can’t do shit from the other side of the screen) or
B. going Mano y Mano with their last character,
he’s a horrible anchor. Unless there’s some CRAY CRAY synergy or tech involved with whoever youre puttin second behind nemmy, sentinel is better riding shotgun than waiting in the back.
As for Nemesis/Sentinel/anchor, that team setup is viable, although you need to think very hard about who you’re running last, because they are the last puzzle piece between you and victory. Even though both nemmy and sent are heavies, they both play differently enough that there are only a small handful of bad matchups they have in common. And when they’re both together and alive? Oooooooooooooh they can wreck shit.
Sentinel is good for setting up a maze for the opponent to run through (if you wanna run keep away nemesis, sent is one of your best assists, easily, due to drones), as well as maximizing nemesis’s combos, both with or without meter. I actually have a nifty Set of relaunch combos using drones, that really maximizes nemesis damage off even the smallest things. It makes random launcher combos hit at LEAST 150k harder, pushes his BnBs past the 800k mark for 1 meter, and they can even set up for clothesline resets, with more damage before the reset to boot! And when sent is on point, if you use the rocket launcher assist, sent gets his old “BnB into hyper sentinel force, rocket punch, plasma storm” BnB he has in vanilla, with an extra 100k slapped on to boot.
Personally I run Nemesis and Sent with doom as an anchor because doom has good solo damage, good mobility, a good ranged and chip game, is pretty safe on block, gets crazy with XF, foot dive trades are the best of bullshit (seriously its worse than vanilla Sagat tigeruppercut trade into ultra, except it can happen at anytime. Seriously, who thought that was fair XD ) AND he’s an excellent assist and DHC for my team. Plasma beam gives me the raw speed and “fuck you” that drones lack in a pinch.
Oh god I fanboyed over nemesis/sent again didn’t I? Sorry folks XD
I’m not saying that they’re all perfect anchors, and some are not even good anchors (Shuma, cough) but they all have their way to be complementary to a combination of Nemesis and Wesker. That’s all I was going for.
I’m aware, that’s why I don’t really play strider. But Nemesis and Wesker can manage without X-factor, and Strider is pretty potent in level 3.
Arthur’s the character I actually know how to play, sort-of, and I’d put arthur on second and Wesker on anchor if I were making the team. Arthur can get some damage with Wesker assist, and use it for high/low snazz, because of Arthur’s instant overhead, or close enough to one. He does eat up meter like crazy, though. My thoughts are that Nemesis uses up less meter than most, because he has such a potent reset game, so if Arthur works anywhere, it’s here.
Gonna have to disagree there, but I’m biased, as I use the guy. His assist is spectacular with Nemesis, as well as anyone with a teleport/command dash. He’s got good tools for punishing an approach, and with X-factor reserved for him, can turn that into more than enough damage. He is also stupid safe at X-factor speeds.
I’m aware of how bad Sentinel anchor is. I was going under the assumption of Wesker second, in response to that dude’s request, but many of these teams can be better with the second and third slot switched.
Yup. All that is entirely right. No other comments.
Here I was mostly trying to throw in some odd choices, something that would still work, but is a bit off the beaten path. I agree with Chris, but I’ve seen some competent Chris anchors, so I threw him in there. And his assist is good.
As for Rocket, he does need X-factor at times, but Wesker and Nemesis are fine without it, and if necessary, Wesker can use up level 2, and tear the team apart with himself and log traps. Rocket can be greedy, and there is no character who does not get the damage he needs from X-factor. Also, with X-factor, his mixups are great, and he’s got the ability to place a trap, then jet around until they fall into it or are corralled into a mixup. He’s also got the luxury of being good at waiting out opposing X-factors better than a lot of characters. He’s great on second slot, too. I’d have trouble deciding, myself, but I just like wesker with an assist too much.
As for Shuma, he’s not the best choice at all, but I wanted to mention that he could be used with the two. A decent assist for both characters, damaging combos (problem is you have to be technical as hell to pull them off), and the unblockable level 3, though not NEARLY as awesome as X-23’s, is still a huge amount of damage on an incoming opponent, still good for when you are in that situation of 1 v 3 or 1 v 2, and want to reduce the amount of opponents by 1. I’d probly put him second, but then with Wesker assist, he’d be pretty good on the team.
and Iron Man, I personally hate him, but I know how useful his assists can be. I just hate the character himself. Who knows? Maybe some dude’s good with Iron Man.
Damn, I forgot about Spencer. Yeah, he’s wonderful pretty much anywhere. In the case of spencer, I’d be worried about zoners that have the advantage on Nem/Wesker, because spencer doesn’t really negate the possibility of a few horrible match-ups.
note: I was speaking of wesker on point with nemesis second.
I’m actually going to go into the lab soon with spencer filling out final position. I need to test some nemesis theory with the angled claw assist. In the event the team gets mixed up, wesker can use spencers assist very well, and the otg assist of wesker can allow more meterbuild out of spencer combo, possibly a duo bionic arm approach. My most successful team made so far has been Spencer / Hawkeye / Dr. Strange, so i’ve gotten spencer play down strong. Gonna miss pulling my opponent into the eye of avocado assist, but i’m sure i can make do. Lastly, Spencer is a natural for TAC-down: as you simply cannot argue with a free bionic arm.
I’m liking this idea more and more i think about it. I never get to use bionic maneuvers in my other team, while DHC from nemesis will provide a super easy way into it. Now if only their is a way to use Launcher Slam in a spencer combo. Anybody wanna jot down some command strings that provide potential use out of said assist?
Capcom should just make it so you can use 3 of the same character on a team, like back in MvC2.
Team Nemesis/Nemesis/Nemesis all day, er’ry day
also known as team** FUCK YOU**
I thought Team FUCK YOU was 3 Weskers with Permanent X-Factor. It’s funny because Heroes/Heralds almost makes that a reality
No, you haven’t felt “fuck you” until you DHC 3 biohazard rushes in a row.
Doesn’t even matter if they hit or miss, shits waaaaaaay too funny.
I would play that team all the time, I don’t care how good it is.
Just think of it. Nemesis on point, all with rocket assist. Just fill the screen with rockets.
And DHCs? Bnb into BWA, DHC BWA, DHC BWA.
I’m tellin ya, it’s perfect
Triple THC Maximum Wesker.
Oh good god, that would just be a top-tier rave for about 3 seconds.
See a predictable move/hyper coming? Biohazard rush, and punch through it. Then DHC, and punch some more. And what if you have 3 or more bars? DHC AND FUCKING PUNCH THEM MORE.
^GODLIKE POST
Hmmmm…

Nemesis TJ Type?
Will someone add Nemesis’s face in here over the kid? My photoshop skills are Level -1
we’d have to shoop in the faces of his BFF’s as well.
so, who would they be? (I dont know names so bear with me)
I’m thinking Doom for the smart chick
Sentinel for the fat guy
Strider for the shy kid
Hawkeye for the back dude
and Skrull for the tom boy chick