Alright let’s see
Rundown of Spencer’s assists:
**A: **Probably his worst or at least the assist you see people use the least. Spencer does a horizontal grapple that pulls people to the ground into a soft knockdown. Just like his B assist it’s kinda unsafe on it’s own, but this one just makes it a lot harder to continue a combo.
B: His most used assist, Spencer does a diagonal grapple that pulls people in front of him, leaving them in hitstun. This one is an excellent assist to continue combo’s and gives you a lot of reset ability as well. Characters who can otg by themselves like Taskmaster and Wesker can use this to continue a combo easily or get a nasty reset off of it. It also reaches into a zone that some characters like Sentinel have trouble dealing with. It does need a little experimenting and its usefulness varies from team to team, but overall this assist is really worth it.
**Y: **One of, if not the best wallbounce assist in the game: Spencer does his Armor Piercer special move. Unfortunately he always does the slow version, but it does do a lot of damage and works very well in combo’s. Characters that can’t normally wallbounce can really benefit from this assist, since it gives you a lot of wallcarry in a combo. Most Spencer players use the B assist but Y is actually quite useful as well.
What kind of assists does Spencer want:
Rushdown (Projectiles and Unblockables): Sentinel Drones (projectile, miniature-lockdown, left-right/high-low/throw mixups, zipline mobility), Taskmaster horizontal arrows (projectile, high-low-throw mixups), Iron Man Unibeam (projectile, assist clearance, zipline mobility), Doom Plasma Beam (projectile, assist clearance, zipline mobility), Doom Rocks (projectile, zipline mobility), Magneto Disruptor (projectile, assist clearance), Arthur Daggers (projectile, zipline mobility, high-low-throw mixups), Shuma Mystic Ray (projectile, zipline mobility), Amaterasu Cold Star (projectile, lockdown, high-low mixups), Akuma Tatsu (projectile clearance, lockdown), Chris Gunfire (projectile, zipline mobility).
Wesker Gunshot (unblockables, otg combo), Deadpool Quick Work (unblockables), Felicia Low (unblockables), X-23 (unblockables, otg combo), She-hulk Torpedo (unblockables, otg combo).
Defense: Dante Jam Session (vertical range), Tron Gustaff Fire (invincibility, combo starter), Haggar Lariat (invincibility, combo starter, combo extender), Akuma Tatsu (projectile/assist clearance), Iron Man Repulsor Blast (range, lockdown), Doom Hidden Missiles (combo breaker, breathing space).
Spencer’s strategy with assists is to use a projectile assist that can give him the oppurtunity to get in either using ziplines or just dashes. After that he can go for a high/low/throw mixup, and some assists like Sentinel Drones or Iron Man Unibeam can even give him really good left-right mixups thanks to his zipline mobility. He’s reliant on an assist, because Spencer can be airthrown out of his ziplines when he’s on his own.
When you get in thanks to the proper assist, you get a lot of mixup oppurtunities depending on what assist you have. He has a dangerous overhead and command throw and of course he always has the option to go low. The best thing is: with the right team make-up any of these three hits will get you an instant kill thanks to the DHC Trick. This is also the reason you’ll always want a partner character for Spencer that you can DHC Trick with. Characters like Wesker, Taskmaster, Sentinel, Amaterasu and Doctor Doom are typical partners for a Spencer team: they all have a reliable assist that you can get mixups with (or in Wesker’s case, unblockables) and you can DHC Trick with all of them, even with Doom.
There’s trouble in paradise when your mixups don’t get the job done and of course you can always resort to using a lockdown assist. However, with this you would abandon the possibility of using one of Spencer’s most popular tools: his Bionic Arm. The Bionic Arm has 11 frames of invincibility and starts up just as fast as Magneto’s Disruptor. If your mixups fail and the opponent is coming toward you, you can use the Arm to punish any mistake in his offense. Against zoning types, the Bionic Arm will help you get through projectiles. The fault in this strategy lies, of course, in the amount of meter Spencer has. You can help him out by giving him a useful defensive assist: Dante and Doom have two good defensive assist that even give him a DHC Trick option. And of course characters like Haggar, Tron and Akuma can only benefit Spencer. Alternatively, if you don’t want to bet on a defensive strategy even for a while, you can put a battery character first and build meter for Spencer to use while benefitting from Spencer’s B or Y assist. Characters like Wesker, Taskmaster and even Chris are used for this kind of strategy.
Spencer does well on point for his ability to get a DHC Trick instant kill while benefitting from a projectile or defense assist. He does well second because he can gain a lot of meter to use for Bionic Arm while still giving him the option to use the DHC Trick.
And now for the myth: Spencer is only a decent anchor. His assists don’t really warrant putting him in the last position: they’re good assists, but not as good as the more common projectile assists. On his own his mobility is a lot weaker, since he can get airthrown easily out of his ziplines. What makes Spencer scary in the anchor position is that he’ll have a lot of meter stored to use Bionic Arm with: and he can even make them safe with X-Factor to put him in a mix-up position. He also has good matchups against more common anchor characters: he beats Sentinel, Akuma, Tron, and with a lot of meter even top tier characters he can easily turn around a bad matchup like Wesker. On the other hand, it’s easy to run away from a lone Spencer: he has no chip options. Even if Spencer uses X-Factor, if the opponent doesn’t press buttons Spencer will be in trouble, since he doesn’t have an assist to back him up.