Reliance on assists on point without XF = Heavily Reliant
Reliance on assists with XF2 = Heavily Reliant
XF3/Anchor abilities = Solid
Great Assists for this Character
Akuma:tatsu (this assist is useful in so many ways. It’s one of the few assists that you can add in shuma’s mid screen combos to juggle them into hyper mystic smash as shuma heavily struggles to incorporate hypers into his combos outside of the corner. It also allows him to extend combos by calling in this assist then using jump s to otg as well as easy hit confirm out of the assist with standing heavy aka tentacle rape. What’s great about this assist as well is the fact that you can actually get an easy mystic stare while the person is being juggled as it’s extremely difficult to land a mystic stare combo out of a crouching heavy in a real game.Overall, if you want to play shuma on point, akuma is probably his strongest assist.
Iron Man:Unibeam(this assist is just so amazing for shuma because it locks the person in place allowing you to cross them up with medium mystic smash, and it helps him approach as shuma has a weak approach, especially without assists)
Doctor Doom:Plasma Beam ^same as above
Tron: gustaff fire (this assist is great for any character… shuma is no exception)
Sentinel: Drones [charge] (these are nice for shuma as well because they add a solid approach, but they are dangerous to use with shuma because its easy for sentinel to get caught, and shuma has very weak punishing potential due to the long startup and travel time of both his hypers and the fact that none of his moves have high priority)
Amaterasu: Cold star (great for approach and locking the person in place… allowing you to transition from high to low with crouching mediums and tiger knee light mystic smashes as well as crossing people up as it locks them in place. Also great for extending mid screen combos into hypers and comboing out of jump s otg with the assist out)
Chun Li: Hysakrkrkekrkwkrewr (I would not recommend lightning legs as it’s not a very safe assist and shuma is not good as saving his assists, similar to sentinel drones.)
If you as a player are interested in picking up shuma, it is wise to note some of his weaknesses and strengths, so that you know what to build your gameplay upon. The general deal with assists for shuma are assists that lock the person in place so that you have an approach. Mystic smash is one of the weakest approach mechanics in this game because of it’s low durability, inability to cancel it, and the fact that you can be thrown out of it as well as push block negating your approach with mystic smash. If you have good lock down assists such as uni-beam or cold star, its very easy to do air medium mystic smash to close the gap and meanwhile go for high low mixups with tk light mystic smashes and his awesome crouching medium. Shuma lacks in the dhc department. It’s not hard to dhc from him into someone else but like viper, it’s not safe to dhc into him as his super often doesn’t even connect off of say full screen akuma beam due to the travel time-speed, and slow startup of hyper mystic smash as well as the startup of hyper mystic ray. Shuma-gorath has no participation in the dhc glitch except for chaos dimension, which is overall not worth the 4 meters for the dhc glitch. Due to the glaring weakness’s of his hypers, it is often smart to save your meter for chaos dimension for a solid unblockable 350k damage.
Shuma is decent on point like any character with the proper assists, mainly lockdown assists and assists that allow him to sneak in an air mystic smash. A viable strategy is also to call in your lockdown assist then ground mystic smash heavy or medium because the ground version is much safer.
With the proper assists such as hidden missles, you can actually spam full screen heavy mystic ray over and over and the missles will protect you, creating a strong barrier for keepaway as mystic ray covers the entire screen. You should be very cautious when throwing out mystic rays however because the startup is amongst if not the slowest projectile in the game.
If you have akuma as an anchor, shuma is not too bad second because he has that assist and you do not have to rely on him to make a comeback, which is great because he has a lot of bad matchups.
As an anchor, he is solid.
- You get his assist
- He gains a lot of speed
- If you save meter dark phoenix style, chaos dimension is much easier to get off with the speed increase and does high damage
- He can mix people up much easier because he can combo out of his standing heavy and medium mystic smashes
Overall, shuma is heavily assist dependent if you want to play him on point because of his weak approach and low durability on his moves. He is still fun and decent on point and can definitely win like any character. Anchor is his most suitable slot because he becomes a killer and his assist is good to have for your better point characters.
Feel free to edit for grammar mistakes and whatnot. I hope I helped!