I got you, bro.
[FONT=Helvetica][COLOR=#141414][FONT=Helvetica][COLOR=#141414][FONT=Helvetica][COLOR=#141414][FONT=Helvetica][COLOR=#141414][FONT=Helvetica][COLOR=#141414][FONT=Helvetica][COLOR=#141414][FONT=Helvetica][COLOR=#141414][FONT=Helvetica][COLOR=#141414][FONT=Helvetica][COLOR=#141414]Reliance on assists on point without XF = Moderate
Reliance on assists with XF2 = Slight reliance to none
XF3/Anchor abilities = Solid[/COLOR][/FONT][/COLOR][/FONT][/COLOR][/FONT][/COLOR][/FONT][/COLOR][/FONT][/COLOR][/FONT][/COLOR][/FONT][/COLOR][/FONT][/COLOR][/FONT]
Assists:
Disruptor (A): Solid beam assist. Comes out really quickly, VERY useful for characters capable of left/right mixups (Wesker can combo off a clean disruptor on hit as long as he does gunshot -> :l: teleport -> c.
into whatever you want). Causes soft knockdown on hit. Very capable of clearing the screen quickly due to its priority.
Hyper Grav (B): Has no place outside of gimmicks and combo videos. You’re better off with Disruptor.
Forcefield (Y): One of the only pure defensive assists in the game. Don’t really see much use for it.
Strong assists for lockdown/pressure: Pretty much anything that takes up space on the screen and puts people into blockstun/lockdown. Magneto works EXTREMELY well with Sentinel’s Drones (A), almost to the point where it’s retarded. I find Amaterasu’s Cold Star to be very good too, but I believe it forces them into absolute guard so no left/right mixups, only high/low/throw. Don’t quote me on that, I just read it 5 minutes ago. Other really good assists that help Magneto’s rushdown game are Doom’s hidden missles (good at forcing blockstun but not much rushdown cover) or his molecular shield. His molecular shield seems to go often unnoticed but I feel it’s really good for Magneto. It can be used as a ‘get off me’ assist since the rocks do hit while they’re circling Doom, plus when fired, the rocks do take a bit of time to clear the playing field. They also take up A LOT of space. I feel Sentinel’s Drones are better for Magneto than Molecular Shield but this is about options. Magnus basically likes anything that is slow and/or big (taking up space, cutting off portions of the screen that Magneto can use as an avenue of advance), preferably both.
Strong assists for screen clearance/unblockables: Pretty much any beam assist is good for screen/assist clearance to pave way for Magneto’s rushdown. It doesn’t seem Magneto benefits much from these assists though, as most of them require you to be close to combo off of plus the damage scaling in a combo started from a beam assist (especially a multiple hitting one) is not worth it, but hey, damage is damage, yes? Akuma’s tatsu works pretty well with Magneto for the same above reasons, sans the fact that damage scaling off this assist isn’t THAT bad. In terms of unblockables, any low hitting assist + fly :s:, trijump :l:, whatever overhead you wanna use. Wesker is waaay ahead of the other low hitting assists though, not only because of the unblockable potential and the fact that Wesker’s OTG can easily allow you to combo Magnetic Tempest midscreen after a fly combo, but because of the fact that Wesker works VERY well with Magneto’s Disruptor assist, both as a means of mixing up and extending combos and setting up post combo mixups.
General assist strategy is to cover your assist until they’re in blockstun, then go nuts. Phil Jackson trijump :l: offense, trijump :h: (:l: after trijump :h: is very useful in catching people pressing buttons during your offense, and can be chained to :l::s:). Magneto’s trijumps and speed allow him to cover the playing field quicker than most people can react, so you can easily make someone take a defensive posture by calling an assist, then just going for a throw before it hits. In terms of blockstrings, ALWAYS ALWAYS ALWAYS cancel a blocked c.:h: as it is VERY unsafe. Cancel it into fly and go for overheads if the assist is still hitting. Or just hit confirm off a couple extra :l:s
Magneto can DHC into and be DHC’d from A LOT of other hypers. His hyper combos offer you a variety of options.
I feel Magneto isn’t getting much talk in the anchor position just because he’s so strong on point backed up by an assist. I’ve been experimenting though, and lvl 3 X factor Magneto is capable of some REAL GRADE A BULLSHIT. More so than most other characters… he truly is ridiculous with lvl 3 x factor.