Need help using K-groove Kyo

yeah I agree i have been also working with it for some time, and it works it’s just that there is a timing… I think?

Does anyone think that it’s possible to win with kyo at evo? and if not how come? if so what groove?

ppl can even win with kyosuke if they want, but u just need to know lotsa tactics and be good…

yeah I thought that too but like I don’t think it would only be tactics, I think that you would really have to combo. I have been wondering though how can you play defense with kyo? He kinda seems like a offensive charcter and you have to combo alot to.

its all about random things everytime, dont do the same thing twice in a row, the examples given are pretty good, use like 3 of em in a round or something, poke them with DF+HK/roundhouse, and just be… random :slight_smile:

alright I will hold you to that

No one will ever use Kyo to win Evo, because he DIES to C Chun. Gets sbk trapped, can’t out poke her, gets crossed up like a mofo and can’t stop it, and has to be defensive as hell when she has meter.

Small Jump D.HP on only middle or small character. Tall character like sagat can punish you easily because of his height. Don’t even think of doing that move on K-Groove also, if they JD(and its easy) then perpare to be combo.

Safest move to get close is small jump mk.

But then again, short jump cr fierce crosses up tall characters WHEN knocked down if timed right.

Also about that combo( medium new wave kick, into forward fierce then rekka overhead) does it really do more damage than dp high kick???

I know dp hgh kick stuns like hell, but I see players like makoto and President using it when opponent is stunned, so can somebody give me the exact damage on both.

Uppercut between the d.mp and SBK, or JD it all, not too hard. If she cancels it from a fierce you’re fucked.

goodness there is NOTHING to do but read these posts in the library! as u can tell, i’m pretty damn bored, so i thought i might say a couple of things…

  • i use kyo mainly in c, a, or k. but this is a k thread, so i’ll try not to include other stuff.

  • when i start a string, i think i always start with cr.short. majority of the times i go into the cr.jab, cr.strong into rekka combo. but sometimes i might go from cr.short into cr.strong. if i see that my cr.short hits, then i have enough reaction time to do the qcf+forward kick after the cr.strong. if the short doesn’t hit, then i just proceed with rekkas.

  • the links and strings i use:
    cr.strong, cr.strong
    cr.short, cr.jab. cr.strong (sometimes st.strong)
    cr.jab, cr.fierce
    cr.short x4, d/f+rh
    occasionally, cr.strong, standing rh

  • fierce rekkas, i love that move. remember, you can delay the shit out of the 2nd rekka (the hcb+p part). so i do the qcf+fierce, then delay the hcb+p, or not do anything at all. there are a couple of things you can do from here, whether or not they get hit: walk up and throw them, go for the third hit of the rekka, or start another string.
    it’s kinda risky because if they block the second hit, they could super you, or poke u, even though they’d have to be quick.

  • i like doing cr.strong, cr.strong, into fierce rekkas, or cr.short, cr.jab, cr.strong, into fierce rekkas. they don’t combo (unless the strong is a counter hit), but most people seem to block the fierce rekka, probly cuz they’re expecting the jab or strong version. from there i try to play some mind games…

  • u can rush down k kyo JUST LIKE you do with shotos.

  • his standing rh is a pretty good poke. if your quick enough, i think u can link his hcb, qcf+p super. it has to be lvl 3 tho…or maybe lvl 2…

  • his d/f rh is so annoying. i like to use this when i’m slightly closer than sweep distance. either this or st.rh.

oh wow, look at the time. i didn’t know it would take so long to write this!! hope any of my stuff helped…

you know the other day I was fighting a geese player and he threw a repukan at me and I did kyo’s st.hk and hopped right over it and kicked him and he did it again and I did the st.hk again and it worked?

Yeah, Chun-li’s s.hk has these same properties. It lets you hop over low hitting moves. Reppukens(not Geese’s double though), Blanka’s Slide etc…

Do you mean it somehow OTG’s and combos, or as they’re getting up?

No, he means its a crossup overhead. If say Chang was getting up and wasn’t blocking in the right direction of not blokcing high, he would be crossed up on wakeup, resulting in another knockdown.