Necalli Q&A Thread

Thanks for the tips/advice guys. So when would I want to/should I go for a MK stomp over a LK stomp? When I want to connect a crMP after? That’s all I can think of because both can be cancelled into CA and from what you’re saying, at range, LK stomp should be just as safe as MK but just a couple frames more negative.

One more thing, do the stomps have different ranges and pushback? Or do they all hit/connect at the same range and pushback the same distance?

Well, if you cancel into LK Stomp, it’ll hit people who are mashing jab in between. MK Stomp is easier to jab out, but if the normal you cancelled from counterhits, then MK Stomp will combo and it’s +5 on hit, whereas LK Stomp is only +2, which is good for pressure, but has no comboability. Also, if the opponent mistimes their jab when you cancel into MK Stomp and they get hit, well, it’s the same situation, +5 on hit.

If you cancel into LK Stomp from too far and it whiffs, the opponent can whiff punish it.

The heavier the stomp is, the more range it has. I’m not too sure about the pushback.

What is the proper way to use his vskill

Also what are the best confirms into target combo

His best confirms into target combo are usually from meaty or CH st.LK, CH st.MP, or jump-ins.

Not too sure how to answer your first question. It’s about a 20f startup so it’s a bit scary to use against opponents who are constantly moving, dashing, and jumping. But if you know they’re going to walk into the range of your f+VS, then you can use it there. You can also use it on reaction against fireballs. The damage will trade slightly in the other guy’s favor, but you get a knockdown and build V meter, so it’s worth it.

What about pressure?

When you knock someone down I feel like you can’t ever get in range to really mix them up.

Off a forward throw, for example you aren’t really close enough to throw them. Everything else is subject to backroll.

I don’t totally understand necalli in some ways. He’s weak in neutral and weak at knock down pressure. Is he all about hard reads?

Edit: when it comes to vskill, I see a lot of people use in in neutral, in mid range. This is more of a psychology question

Combo into vskill and he has amazing knockdown pressure. Ex dg if it’ll corner carry and don’t letm out the corner

Off of forward throw, you can meaty with V Skill, forward dash st.HP/cr.HP/cr.MK.

He’s not necessarily weak in neutral. It depends on the matchup, tbh. His knockdown pressure is good. It’s just a matter of knowing what your options are. The way I see it, midscreen, Necalli is about corner carry since you’re going to be buffering all your footsie normals into Disc’s Guidance. If you get a crush counter st.HK, you’re still going to optimize with either Disc’s Guidance or Target Combo, the latter of which will leave you with a good setup regardless of backroll or not… Then when you get the other character in the corner, they’re going to have a really hard time guessing their way out.

Just use V Skill in neutral when you think the other guy is going to sit at that range. Psychology-wise, I guess they’ll be hesitating in that spacing because of your stand roundhouse.

Necallis knockdown pressure is super strong imo. Meaty LK setups, Meaty Stomp setups, Meaty HP setups, safe jumps etc etc.

As always i recommend watching Brian Fs Youtube channel, you find plenty of setups to pressure.

https://www.youtube.com/channel/UCKXApalBm-SpCgX9TAkyOuQ

lot of great stuff there, I was going to ask what are necalli’s options after his commandgrab, and it seems he has nothing midscreen, right? only corner setups

No, nothing midscreen. It’s usually not worth it midscreen as a result. At least that’s the case damage-wise. It sure gets into the other guy’s head if you start command grabbing them a lot. Mental damage>health damage lol.

I command grab a lot midscreen.

Simply because the mixup after st.lk is amazing. Start with command grabs then move to other stuff

If they NJ. St.mp is a good frame trap

And how do you manage to get close into the st.lk range in order to do that?
I’m having problems trying to establish that offense, as apart from a jump in or a wakeup, I can only get close enoughto do that if I dash in their face, from really close, which sometimes is contested by a poke and then I eat a ch combo.

You can do a meaty st.lk

Or if you’ve conditioned them to stop pressing buttons after vskill (or after anything for that matter you can dash up)

Do we have a list of meaties? :smiley:

For some reason I have never been able to get the timing on the meaty standing short. Any advice, tips? Also, how does it line up with the counter-hit timing?

Just keep practicing it. It might help you learn the timing better if you set the dummy to jab on wakeup.

the problem is if i set the dummy to jab on wakeup the counter-hit auto combos. I’ve at least been getting it down occasionally on no recovery but it’s inconsistent and it doesn’t say much for when i vary the dummy to different wakeup timings. I feel like untill I get it down pat, i just aim for later rather then too early.

Whats the best way to do V Reversal with Necalli? Im always charged and sometims get a Dash instead of V reversal in the heat of the fight…do people just go into neutral before or is there any other input im not aware of? Especially in short blockstuns i find this kind of annoying. V Reversal with three Kicks would have been a better choice imo…

I agree. This is a real issue for Necalli players. If you know you have charge, you just have to not V Reversal. Just resort to your other defensive options like backdash, mash jab, mash DP, etc. I think that’s the best we can do about it.

V reversal takes priority over special moves. You shouldn’t be getting DG at all. what are they inputs you’re using?