st.mp, st.mk was good for multiple reasons:
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[] Allows a link into his st.mk>st.hk>mp+mk to also build vtrigger
[] st.mk allows a hp dp to connect all hits, everytime single time.
[] When trying to attempt a crossup you don’t have to worry about charging a certain direction, you could end always in hp dp and all hits would connect.
[] Gave as much frame advantage as a cr.mp, however you could still link afterwards when it happens to connect, example:
-st.mp(blocked), st.mk(hits) allows for a link into cr.mp xx bf+lp
-st.mp(blocked), cr.mp(hits), doesn’t link into anything and it’s impossible to confirm a single medium attack into a cancel
-st.mp(hits), link into st.mk xx hp dp immediately
The st.mp, st.mk link allowed for much more freedom on both hit and block
On a side note it’s better to start a hitconfirm with st.mk regardless of the situation.
[] The pushback is irrelevant as both st.mp and st.mk push you out too far to get a throw attempt anyway, and on hit you will link into cr.mp regardless. Better to have the extra frame advantage on block then, and it’s 1 frame faster on startup.
[] When the st.mp, st.mk link still worked you had better options on block, hit and counterhit.
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I assume this still works though on counterhit:
ch st.mp, st.mk, cr.mp xx bf+lp
I’m looking forward to doing st.mp, cr.mp xx bf+lp 100% of the time.
guys what would be the best combo with VT? I have few options to choose from:
st.hk VT st.hpmk stomp 240/340
st.hk VT st.mp cr.mpmk stomp 265/360
st.hp VT st.hpmk stomp 240/340
cr.mp VT st.hpmk stomp 202/290
st.mp cr.mp VT st.hp*mk stomp 237/355
Which one do u prefer guys ? and which is the best for hit confirm ?
I like st.hk VT st.mp cr.mp*mk stomp, easy to do, has rly good damage, and st. hk is -2 on block.
I’d have to agree. Although this isn’t SFIV and the game doesn’t run purely on knockdown, I think it’s still ideal for Necalli to end most combos with the opponent on the ground.
Even with the first combo you listed Train, you should end in HK Stomp to launch them. In other cases, end in LP or EX DG.
Long shot here but maybe cody? They both hit hard, are slow, need to play a frame trap game…
I’m sorry but if you’re trying to prepare for SFV there’s no character that fits the bill exactly and the game is mechanically much different without hard knockdowns, focus attacks and crouch tech. It would be counter productive to try to learn it by playing SFIV imo.
I’m just trying to get a feel for his gameplan. I was doing decent in the beta wirh him but I had to use a completely different mindset. I will try cody out though as I’m new to the frame trap game
I’ve yet to try Necalli, but judging from his moveset and footage, I’d say prior to being a charge character he struck me more as Oni with a divekick, minus the fireball. Decent/Meh buttons, a special that can blast through projectiles, Stomp’s giving him frametrap/upclose mix-up potential and a great forward dash imo. I can definitely see a lot of success with him having a balls-out rushdown style of play, complimented by a V-Skill that could negate fireballs and cause knockdowns from different ranges.
If only his fucking Berserker wasn’t a charge motion.