Whats wrong with that? His sweep is pretty short but seems to match the animation well. I get the feeling youāre judging it when necalli steps forward in his idle animation. Idle animation hurtboxes dont really matter and in any case, thats more of a problem with the idle animation hurtbox than the sweep hitbox.
Seems Alioune made the videoās private, too bad, there was some great play in there.
@af0 The sweep from necalli seems to be one of the normals that DOES act like its animation implies.
Also what is wrong with his crossup? I agree about some of his other normals though.
The range is awful. At that range, a medium punch or kick should hit and WOULD with other characters Iām sure.
His jumping mk has a minimal cross-up hitboxā¦Iāve had it whiff a lot and itās just weird in general. Itās a good jumping attackā¦but not a good cross-upā¦gotta be really accurate with it.
Cr.fierce is an anti-air and does 90. Standing Fierce does 100. Heās got an excellent DP for anti-airs and both of those moves are so slow - besides activating v-trigger with them or using them in guaranteed combos - I donāt see a use.
First of all, you repeatedly got frame trapped by his 5MP (everyone in the beta seemed free to this) into 2MK.
LP spinning mixer is -2, he kept throwing you afterwards, that should never work. He also threw you after it on hit a lot, it is actually a mixup thereā¦ but he wasnāt mixing up, he threw literally every time and you ate it literally every time.
That roll kick is highly negative, full punish negative, you should have punished that.
You should try to jump over his fireballs, the heavy one is very vertical but slow, usually at range Rashid will be throwing LK or MK which are easy to jump over and punish.
You could have actually been jumping more in general, I know this sounds odd for Street Fighter and Rashid DOES have anti airs, but they are either slow or not the greatest hitboxes, so you could have afforded to go for more crossups and such, instead of just stomps (getting yourself EX spinning mixered)
Basically, you pretty much lost to Rashid frame traps, which is how the entire beta pretty much went for me as a Rashid player too.
In summary, you never pushed buttons when you should have and you always pushed buttons when you shouldnāt have. If you block his normal strings and donāt let him do things after blocked LP mixer, you will find his pressure significantly weaker, only having to deal with the throws and crossups. You could also jump over more of the stuff he was doing.
Beta is over now, so I know this is kinda late, but it will probably remain at least similar in future versions.
Nice combos but sadly with his crappy neutral game, Necalli wonāt get much of a chance to do any of those IMO.
If his buttons stay as limited as they were in the beta, he can only afford to play a really defensive and dry game. Thatās how I played him in the beta and got a lot of wins.
His command grab is super slow - and his ex command grab has no invisibility at all from my tests.
I mean I tried this string: jab into immediate command grab. Guess what happens, you can counterhit him with MEDIUM PUNCH/KICK, before the command grab is even active!
His damage is good though. I recorded this personally:
I usually started my grounded pressure from a knockdown with st.lk, st.mk and go from there.
st.mk combos from a meaty st.lk anyway, otherwise itāll counterhit anyone mashing an attack.
After doing that a few times i go for st.lk, ex command grab. st.lk gives +2 on block according to the frame data, jabs give +1, st.lk also seems to ahve a load of active frames.
I agree it is very difficult to perform tick throws in SFV, too difficult. Need a lot more blockstun on normals, less pusback too.
As for playing the neutral with Necalliā¦ it was actually better to press as few buttons as possible and just use his v-skill to pester, anti air, dash in, jump and the occasional st.hk. It was really quite boring and uninteresting.
cr.mk is nice but itās a slow normal with big recovery and you donāt really get shit from it anyway unless, like i said before, you have atleast 1 bar or charge.
Most of online opponents donāt know what theyāre doing - ESPECIALLY in the beta. I did very well too - but once people learn Necalliās vulnerable range (basically where he canāt hit you with ANY buttons;but can be hit- then itās gonna be tough to do much.
Quality of competition is a fair point. But as for the other one, I think it goes both ways. Necalli players will also learn about other characters vulnerable ranges. His shortcomings might be more obvious to you because you spent most of the time with him, but if you hop over the Rashid thread people are already wondering how he can apply close up pressure at all.
I didnāt practise much with Rashid but from playing against him I thought ādoes this guy have anything thatās safe.ā So heās probably in a similar situation to Necalli.
Then I played Cammy and Vega in training mode - tested their normals and was likeā¦why would I play Necalli? Their normals have way better range and they can cancell into critical art/v-trigger for ridiculous easy-mode damage.
And then Iām in training mode trying to get st.fierce to connect after a jumping MK with Necalli. Hardly ever worked. Slow-ass normals with limited range on top. Hah.