Necalli General Thread: Necalli enters the Tournament!

Where did it go

I like Necalli. I levelled up quite quickly with him (literally - I donā€™t mean the points).

But his cross-up and ridiculous normals will probably make me drop him.
I mean look at this sweep:

Whats wrong with that? His sweep is pretty short but seems to match the animation well. I get the feeling youā€™re judging it when necalli steps forward in his idle animation. Idle animation hurtboxes dont really matter and in any case, thats more of a problem with the idle animation hurtbox than the sweep hitbox.

Seems Alioune made the videoā€™s private, too bad, there was some great play in there.

@af0 The sweep from necalli seems to be one of the normals that DOES act like its animation implies.
Also what is wrong with his crossup? I agree about some of his other normals though.

The range is awful. At that range, a medium punch or kick should hit and WOULD with other characters Iā€™m sure.

His jumping mk has a minimal cross-up hitboxā€¦Iā€™ve had it whiff a lot and itā€™s just weird in general. Itā€™s a good jumping attackā€¦but not a good cross-upā€¦gotta be really accurate with it.

What do you think his best jump in combo without ex would be when vtrigger?

Most damage I found was jump in hp, cr hp, MK stomp, cr mp, hp Srk. It all hits for like 40% on Ken.

Does cr. Fierce do less pushback than stand Fierce? If itā€™s all the same, I think the standing one does more damage.

Cr.fierce is an anti-air and does 90. Standing Fierce does 100. Heā€™s got an excellent DP for anti-airs and both of those moves are so slow - besides activating v-trigger with them or using them in guaranteed combos - I donā€™t see a use.

First of all, you repeatedly got frame trapped by his 5MP (everyone in the beta seemed free to this) into 2MK.

LP spinning mixer is -2, he kept throwing you afterwards, that should never work. He also threw you after it on hit a lot, it is actually a mixup thereā€¦ but he wasnā€™t mixing up, he threw literally every time and you ate it literally every time.

That roll kick is highly negative, full punish negative, you should have punished that.

You should try to jump over his fireballs, the heavy one is very vertical but slow, usually at range Rashid will be throwing LK or MK which are easy to jump over and punish.

You could have actually been jumping more in general, I know this sounds odd for Street Fighter and Rashid DOES have anti airs, but they are either slow or not the greatest hitboxes, so you could have afforded to go for more crossups and such, instead of just stomps (getting yourself EX spinning mixered)

Basically, you pretty much lost to Rashid frame traps, which is how the entire beta pretty much went for me as a Rashid player too.

In summary, you never pushed buttons when you should have and you always pushed buttons when you shouldnā€™t have. If you block his normal strings and donā€™t let him do things after blocked LP mixer, you will find his pressure significantly weaker, only having to deal with the throws and crossups. You could also jump over more of the stuff he was doing.

Beta is over now, so I know this is kinda late, but it will probably remain at least similar in future versions.

Just a little combo video. Thereā€™s so much that I didnā€™t get to record that I wanted to record (some great stuff in the corner):

Did anyone come across any ā€œhigh levelā€ Necalli replays? Iā€™d really like to see how some are approaching the neutral game with him.

I think he really needs a few better buttons. His st. LK seems to be the only solid one, but you canā€™t do anything with it.

Nice combos but sadly with his crappy neutral game, Necalli wonā€™t get much of a chance to do any of those IMO.

If his buttons stay as limited as they were in the beta, he can only afford to play a really defensive and dry game. Thatā€™s how I played him in the beta and got a lot of wins.

His command grab is super slow - and his ex command grab has no invisibility at all from my tests.

I mean I tried this string: jab into immediate command grab. Guess what happens, you can counterhit him with MEDIUM PUNCH/KICK, before the command grab is even active!

His damage is good though. I recorded this personally:

I usually started my grounded pressure from a knockdown with st.lk, st.mk and go from there.

st.mk combos from a meaty st.lk anyway, otherwise itā€™ll counterhit anyone mashing an attack.
After doing that a few times i go for st.lk, ex command grab. st.lk gives +2 on block according to the frame data, jabs give +1, st.lk also seems to ahve a load of active frames.

I agree it is very difficult to perform tick throws in SFV, too difficult. Need a lot more blockstun on normals, less pusback too.

As for playing the neutral with Necalliā€¦ it was actually better to press as few buttons as possible and just use his v-skill to pester, anti air, dash in, jump and the occasional st.hk. It was really quite boring and uninteresting.
cr.mk is nice but itā€™s a slow normal with big recovery and you donā€™t really get shit from it anyway unless, like i said before, you have atleast 1 bar or charge.

hm why did alioune camara delete all his you tube videos with necalli game play :frowning: :angry: :bawling:

Saving it for majors

i think euro tournaments are going to have sf5 tournaments with big prizes before release, itā€™s better for him to keep his gameplay hidden.

Frame data? Where man? Would love to see some.

Why wouldnā€™t he just play Cammy for majorsā€¦cos I donā€™t see Necalli winning any tournaments the way he is now.

He got and afaik kept rank 1 through the entire beta with Necalli. Heā€™s ok.

Most of online opponents donā€™t know what theyā€™re doing - ESPECIALLY in the beta. I did very well too - but once people learn Necalliā€™s vulnerable range (basically where he canā€™t hit you with ANY buttons;but can be hit- then itā€™s gonna be tough to do much.

Quality of competition is a fair point. But as for the other one, I think it goes both ways. Necalli players will also learn about other characters vulnerable ranges. His shortcomings might be more obvious to you because you spent most of the time with him, but if you hop over the Rashid thread people are already wondering how he can apply close up pressure at all.

I didnā€™t practise much with Rashid but from playing against him I thought ā€œdoes this guy have anything thatā€™s safe.ā€ So heā€™s probably in a similar situation to Necalli.

Then I played Cammy and Vega in training mode - tested their normals and was likeā€¦why would I play Necalli? Their normals have way better range and they can cancell into critical art/v-trigger for ridiculous easy-mode damage.

And then Iā€™m in training mode trying to get st.fierce to connect after a jumping MK with Necalli. Hardly ever worked. Slow-ass normals with limited range on top. Hah.

Itā€™s a shame cos I liā€¦like him.