N Ken Thread

It actually depends what character you’re fighting. It works every time on shotos from the left, but never on the right. I couldn’t get it to work on Chun’ at all.

Sorry,
Kyokuji. I’ll clarify it for every character.
hcf+K = RH
qcf+K = IC

Chun: RH
RYu: RH
Honda: RH
Blanka: RH
Guile: RH
T. Hawk: RH hits crouching hawk
Fei Long: RH
Boxer: RH hit crouching Boxer
Sagat: RH hits crouching Sagat
Ken: RH
Gief: RH hits crouching Gief
Sim: RH
Cammmy: RH
Dee Jay: RH crosses up; and IC hits crouching Dee Jay
Claw: RH
Dic: RH

This list is only for crouching opp. from both sides (I’m using AE so I don’t know if that has anything to do with why you can’t do it from the right for shotos). I’ve spent a few hours learning exactly how just the RH cross up works and this is what I’ve come up with.

Let me define cross up. A “cross up” is any time you cross your opp. center of gravity right on the opposite side. An “actual cross up” is when your character changes to the opposite side of the opp. and stays there.

I did these specifically to answer the question about side problems with shotos.
1P/2P = opp. is on side stated.

There are 2 ways you can cross up a shoto. You can jump in and press away, dn/away, land+dn, dn/twds, twds + hold K you don’t have to hold K on all of them. You can also input the command extremely fast so that Ken does not move away from Ryu at all (the timing is similar to that of a s.720, and yes 1 pixel can/does matter). Both lead to the same results as follows:

  1. Ryu is standing.
    2P
    Ken crosses up Ryu.
    1P
    Ken actual crosses up Ryu.

  2. Ryu is Jumping
    2P
    Ken crosses up Ryu
    1P
    Ken actual crosses up Ryu

  3. Ryu is waking up.
    2P
    Ken actual crosses up Ryu.
    1P
    Ken crosses up Ryu

  4. Ryu walks twds Ken.
    2P
    Ken crosses up Ryu.
    1P
    Ken actual crosses up Ryu.

I hope someone will test this again and give me any useful input. I hope this helps clear things up a little. I’m doing the cycle of tests for all characters and will post it as soon as I’m done. I’ve tried to make it easy as possible but post any problems/questions/comments/help/suggestions etc.

Testing…

Nohoho - ShinVega is saying Ken can crossup a crouching opponent from either side. Are you saying that Ken cannot?

BTW - The video you posted has already been addressed on page 4.

What I’m saying is: deez nuts.

Suck on them.

Concerning the Ryu juice kick - you can see it performed 23 seconds into this vid: [media=youtube]JTPubo8iQwU[/media]

I’ve only posted 2 things in the wiki and both are useful and correct. They are not assumptions. You need to learn how to read everything and not just what you want to see (I’ve posted several things in this forum and you’re the only person that replies negatively, instead of just giving a reply). I stated in my post that it wasn’t finished. You must have no life because you have plenty of time to criticise others instead of giving useful help. GROW UP!

Enough of your posts here are negative and a waist of time for me to read.

Au Revoir

I wouldn’t say that Ryu’s “Juice” Kick works better than Ken’s does. Ryu would use it to move quickly…and possibly crossup someone for a…knockdown. Ken, meanwhile, gets combos galore from his version simply because his Hurricane Kick doesn’t knock down. Check out the TZW Combo FAQ and the madness that ensues when Ken corners Sagat. (Did NKI cover this in his combo/shenanigans video, as well?)

As far as interrupting their jumping moves, I’ve interrupted jumping jab and the very first frame of jumping straight up roundhouse. You have to interrupt them both at the very first instance that they hit. Keep practicing. It’s really not that hard.

I hope they bring back those kicks for SF4. :slight_smile: Or…maybe just the floaty air HK that Ken had…you know…the one that would hit Sagat four times if you started it right after Ken passed the apex of his jump. :slight_smile:

How useful is the juice kick in a real match though? I hardly ever see it. I can do cross-up AHKs, shortx2xxsuper, j.jabxj.AHK and have learned his kneebash craziness, but this “juice kick” is giving me problems not only in execution but also in implementation.

In top tier play, it is one of his main tools to make him competitive. It gives him a tool to get around many fireball zones more quickly and efficiently that any thing else can do.

A great example would be against zoning Sim who is just at the end of jump range, if you juice Kick over a fireball your arc will go right over many of Sim’s AA normals (that would hit a regular jump) and land right before Sim recovers and get a knee bash.

Looking for a vid of this… Will post when I find one!

Maybe Nohoho can throw you a bone here, if he knows of one of his head. But you may need to pray :pray:… and sacrifice a goat :devil: … I think that has been the standard protocal in the past…

The only problem with the juice kick is difficulty of execution. Even guys like Matsun mess it up sometimes and usually results in a giant floaty air hurricane.

No joke.

Yeah, the reason you don’t see it much is that it’s hard to do consistently.
Like they said, if you mess it up, you’re wide open.

I have major problems pulling it off. I can do it sometimes. The easiest time to do it is after a hit fireball (because of the slowdown). I’ve seen Mattsun do it against a Dhalsim player right at the end of a match once when he was basically down and out and looking for a homerun. I guess I will go back to practicing it. I hope in HDRemix, he will be good enough to not need to use such a move to be competitive.

Here’s some help for the juice kick. IMO it always helps to know the exact timing required to execute a move. The easiest way to get the timing down is to tap up, then very quickly perform HK motion (if you do it too slow it will fly up high like a helicopter, if you perform it correctly it will make a very small parabola/rainbow and it will be very fast) this is easy to do consistently IMO. Use the same timing only pressing up+twds. In order to escape extremely quickly input d, d/a, a+K, up/twds this will make you fly across the screen away from your opp. (this isn’t as difficult to perform). Juice kicks are worth practicing (if you really want to spend the time required to master), I use them occasionally.

Also, posted revision of:
http://forums.shoryuken.com/showpost.php?p=4624750&postcount=102

This should put to rest the cross up question. If not please let me know why and I would love to fix it and get it right.

fatboy hope this helps…

Thank you kind sir!:wgrin:

Thanks for the info., ShinVega.

You can do the outside crescent kick by pressing twds, up/twds, up. I don’t know if anyone else knew about that.

Someone should post a youtube video of someone “consistently” doing juice kicks. I wonder if it matters if its done on a P360 or not.

I just started picking up N-Ken. It seems like he has some weaknesses, but if you can get some shenanigens going then the character matchups don’t matter. :tup: