Just wanted to follow-up and put this out there for any other (rare) ???/Frank/Skrull players:
c.L, s.M, c.M, c.H, s.S, j.L, j.L, j.M, j.H, H.ToS, Land, c.L, c.M, c.H, s.S, j.L, j.L, j.M, j.M, j.H, j.S, Dash + A2, Snap Shot, Snap Shot
If you are able to carry to the corner before the first H.ToS in the air, you just end with Dash +/~ Tenderizer to help setup the timing for the first Snap Shot. As long as the initial Snap Shot lands just as Tenderizer starts up, you can take your second Snap Shot with ease and have some points to spare and not worry about delaying too much and having them drop out.
If you don’t reach the corner before the H.ToS, you will most likely cross under, in which case just do an extra plink Dash or wave dash before the above instructions. Either way, you can get 1-4 meterless.
Of course, touching is easier said than done with level 1 Frank, but having this ready for when the situation comes up (more often than most of us would like) is better than having nothing prepared at all.