Re: Re: Re: MVSC2: Effective Marrow strats…and WM and Hayato
Actually, tripping and crlk…and crFp…is kind of a bad way to start a marrow combo…Marrow is not a damaging character…a good portion of the damage from her combos needs to come from strong assists…and the style points are much higher that way too…
And since most of the time people block…
you can chip/lockdown (keep opponents grounded) with cr fk+assist and lp Bonerang…
and if they don’t block…combo away…
So don’t attack too much with dash in trips without an assist…
Besides, the fk+assist is much quicker than trip…otg w/crlk…and therefore harder to roll out of…
Plus…you won’t be able to do the trip with cr Hk…otg with cr. lk, launcher…because the launcher won’t hit unless you have tripped the opponent really close to you…
If I don’t have an assist handy…I usually after the trip…do a cr.lk…standing fp…this knocks the opponent across the screen…which is a good strategy with marrow…
Also…another good strategy is to use her standing FP XX bonerangs for dash in characters…like cammy…to keep them from getting too close…
ARGH:(
I can’t do it… I’ve been play with her for a couple of weeks now and I still can’t really beat anyone with her.
Its sad… don’t want to give up on her but she gets the beat down when she comes in to fight. 
Tanion
31
Hayato.
Hayato has some insane priority when he uses his sword normals [I think his crouching weak kick is the only time that he doesn’t use the sword.] which is good since his moves take a bit to develop. Also you can do a aerial rave and end it with a HP Uppercut [the one where he dashes forwards and goes upwards with his sword] and you will deal a sweet 50 points of damage. But the timing on that is tricky… so do the LP uppercut in your aerial raves to make sure you nail the bastard. Also cancel the Uppercut into his Plasma Sphere. He willbe able to do infinite amount of supers in a limited time period… plus he is able to build meter! [unless your doing a super… duh!]
I’m sorry but I don’t think Marrow can be played well at any level. She is just horrible. Her normals do so little damage. I mean there are some pixies that have the same pathetic normals [Adamantium Wolvie, Morrigan, Cammy] but there is always a special move that they can do that can increase their aerial combos damage to least be able to deal average aerial combo damage [Drill Claw, Soul Fist, Cannon Drill]. Her priority is garbage too and her supers take a bit to develop or come out. Plus she takes a lot of damage. I think Morrigan is a better alternative to Marrow since she does a lot more damage, can play some keepaway, a unblockable and damaging command throw, better supers and a air dash.
FOBio
32
Marrow
Marrow’s pretty good once you get her unusual “methods” down. Like her bonemerang…I treat it like a fireball, which is bad since it’s not. Give her a good AAA (I use Son Son, just to add to the weirdness) and she’s crazy. Rushdown, wait for their assist, bust out AAA xx Dagger Super (qcb PP). It takes out a lot of assists. Take use of her Ride and Slash as a sort of “extra” leap. You can end AC’s with the Dagger Super, but I really don’t like to, because it doesn’t connect alot with me. Sometimes it hits, sometimes they can block, and it also leaves her somewhat vulernable. I end AC’s with a sj. fp, land, jump foward fp bonerang with assist (like Sent’s ground). Then continue rushdown. Like somebody else said, her air throw has a lot of priority. And her j. fp is good too, if the air throw doesn’t work.
People who think Marrow sucks just suck at playing with her…
Marrow is a team player and gets a good chunk of the damage from the assits she has… Learn how to use them…b4 assuming she sucks…
That is all.
Hayato.
It’s true that she doesn’t deal a huge amount of damage in any given combo, but her game is zoning and chipping. Pair her up with doom and you can have your opponent going crazy trying to block rocks, bonerangs, and bone bursts. Hell even if they do block all that does a huge amount of block damage.
Her jfp has a hell of a lot of priority, as does her air throw. If you got Storm right behind her she can DHC from aerial bone burst super into Hailstorm. This is espeically effective if your opponent has an assist on the screen.
Dammmnn Right!!
Beginners who tend to lose with her are losing because they are probably trying to play her like some old school marvel vs capcom 1 character…trying to dash in and launch for an air combo that doens’t do much damage…
Learn to only launch when it is guaranteed or while the bonerang is hitting…(read above for more details) Her “meaty attack” in the air should be a Fp and on the ground low FK+assistXX lp bonerang…
How about trying
Marrow [A] / Tron [projectile] / cammy or ken or doom [ anti air]
Gamefaqs What i tell you about that team?
its not my fault you pick uneffective teams and wonder why thier not doing thier jobs fully
Woo Hoo!!! 
I finially beat some matches with her. Punishing big charaters and assits with the j.bonerang. She also helped me get Blackheart out of the air. Still need tons of practice though since i need some better timing on that bone needle special. Plus i get whipped on by mags or anyone that stays in my face, unless i have some AAA to back me up.
Yeah I just started playing Marrow. Her super ownz while calling out doom even if blocked it does pretty good chip.
Anyways i was looking for an assist were i can do her super twice. i tried doom:
dash in lp, lp, c.hk + doom xx super , then super again. but the second one doesn’t combo.
I tried it with IM AAA assist and i think it works.
BTW hey bonesaw are you that dude in that tourney vid at forgo.net?
[quote]
*Originally posted by FINAL SHOWDOWN *
[
Hmm if you ever hit a air combo dail the combo lp,lk, down hk then command throw.
Um, more than one hits in an air combo causes flying screen. So doing lp, lk, hk causes FS. Doing launch, and any one normal (lp, lk, mp, mk, fp, or rk) won’t. This explains why you can-with Cable- launch, sj.rk XX HVB but CANNOT do, launch, sj.lp, sj.rk XX HVB.
I got a sweet show off Marrow combo to share with you guys- in the corner, launch, sj.lp, sj.lk, sj.mp, sj.mk, fierce grab, before opponent can fall do sj.lp, sj.lk, DJ, sj.lp, sj.lk, sj.mp, fierce grab, sj.lp, sj.mp xx air bone super
It’s been a long since I’ve played her, so I’m not sure if the combo is correct. The point of it is that it has two grabs in it, adding extra damage (or reseting it I believe). Mess around with this combo and see what you can get, cuz after the air grab their are several options
laterz
yes4me
43
All right guys… I am starting to play this babe… eh… girl… eh… monster now.
However, Marrow is anything but a monster. She does shit damage in my hands.
So after reading all three threads, here are the basic questions:
- I heard from gamefaq that her best assist is gamma (the one she jumped to a wall and dash at you). True/false?
- What is a BB combo in the middle of the green with and without super?
- Any guard break trick?
- What are the best assists for her? If you are saying doom, please give me another one too. I suck really bad with Doom, and Doom is not very good in my hand against Sentinel.
- How do you do her best traps? I am more interested for traps against sentinel and cable.
I’m not Joe Zaza, but I’ll try. Maybe I’ll get him to post here later and correct all the dumb shit I say.
- Don’t trust anything you read at GameFAQs.
- It’s okay. It’s like an extremely ghetto Sentinel drones assist. Actually, I would use Bonerang assist in almost all cases. Bonerang is too good.
Depends. Marrow doesn’t really combo, she rushes like Wolverine, and baits out assists so she can fuck them up. If you have Marrow/Samurai, you can do an air combo that ends in bone burst, DHC into raimeiken for lots of damage. Same with Marrow/Storm. Otherwise, just do a short chain that ends in bonerang. It won’t combo, but it’ll pin which is more important.
Any projectile assist, but Sentinel’s probably the best.
From low short, do a short chain that ends in s.fierce xx bonerang. Marrow is not an easy mode character, you will have to vary the rhythms and the buttons you press if they pushblock. Also call an assist that is timed to connect after Bonerang, so you have space to run in again.
yes4me
45
When I do that s.fierce xx bonerang LP, any normal size character like Cable doesn’t get hit at all. Is that normal or do I miss something?
It’s not supposed to combo. It’s a block string. If they get hit, do fierce bonerang so they recover into it and have to block.
yes4me
47
I got it after trying today: If they get hit by the HP you do the bone thingy HP. eh… but if they block the HP and crunch after, the bonerang misses completely Cable… and maybe it hits Sentinel… So what do you do if it misses? Do you just keep on dashing, and try to put again the same pressure over and over?
If my opponent character is standing in front of me, doing nothing, what damaging yet easy combos can I do?
PS: I like this team Marrow/Doom/Blackheart.
FOBio
48
if you got meter, s. lk, s. mk, s. fk, either super. if you have an AAA like sonson, you can launch, call assist, sj. fp, bone super. i forgot the damage it does, but i think it does a little better. i tried with doom’s rocks and photon shot, i don’t think it works.