Alright guys I’ve been gone for a bit(went to Disney world, it was magical) so I haven’t had any time to record and edit videos but I do have the need to dump some tech. I’ll probably do some videos of this stuff but for now I just need to get it written down, you know? I guess I’ll just break it down by characters and overall mechanics…
Chun Li- Where are the players abusing standing resets with this character? It’s ridiculous. She has meaty high/low mixups and left/right mixups after establishing advantage after literally any normal on an opponent with feet on the ground. All you have to do is connect, say, ultrons 236LP or winter soldiers 236LK on a standing opponent and they’re in reset city. Obviously there’s escape options but I feel like chun players aren’t even considering it. Also, this is why I think she’s currently the best character during time storm: https://mobile.twitter.com/coinjamtv/status/953051680358232064
This is obviously much slower than optimal execution because those 5HP’s should be invisible for proper kara legs. But any normal>5HP~236LK(1)>dash>normal should be pushblock proof and a true block string. Her pressure game is just too oppressive during time storm so you’ll need to have a good handle on autoblocking. Which brings me to the next one.
Autoblock- what the hell? This stuff has been around since the first month of the game and no one seems to have really mastered it yet. Using Chun Li’s jc pressure as an example, one pushblock pattern covers most of her potential options. https://mobile.twitter.com/coinjamtv/status/953746819422531584
This should be mandatory.
Winter soldier- I just bought this dude and started training him up yesterday. He’s already my favorite character, maybe in any fighting game. You can double dash out of arm shield without crouch canceling, it’s weird and I want to inspect that more. Jump canceled arm shield is serious stuff. A quick up flick will cancel the shield and still leave you standing without actually activating the jump. 282LP~LK gives you stationary, shielded pistol shots canceled into itself. You can tk stuff out of it too. This means jc stone surge works out of shield which gives you some preeeetty nice options. But you know I’m gonna use time stone so here’s what I know so far. At 50% storm, any bullet that connects should convert to at least 8k damage. https://mobile.twitter.com/coinjamtv/status/956664365419294720
This also works around 3/4 screen from a j.236LK>dash~5HK>236LP>storm for crouching opponents. His pressure game is so-so in time storm. Overhead during shield will combo into itself when first hit canceled and negate pushblock but loses hard to perfect pushblock. Of course you can dash cancel into a plinked normal but it’s still not a true block string. I dunno I still gotta see if the jc properties of shield can be abused during storm.
Plinking dashes- I hear a lot of people upset that plink dashes aren’t in the game anymore but you should still be plinking into and out of dashes. Plinking out of dashes gives some characters(like striders 5HP and 2LK, winter soldiers 5HK) ridiculously long range, as well as sliding command normals. Plinking into dashes abuses proximity guard properties by using the first few frames of a heavy normal before it’s canceled into dash to activate the opponents guard if they happen to be holding back. This can eat inputs and severely limit backdash distance. You can even crouch cancel early with characters that have high startup dash frames for stationary guard checks. This should also be mandatory.
Strider- I’m 100% convinced Strider/Time is a hard counter to raccoon/space. This is important because pretty much every tournament winning team is based around that shell. I’ve already posted that gif against Jedah/space but any grounded time surge will automatically activate raccoon traps as you pass through them. Time not only escapes bad situations but can deny them as well. Strider/Time specifically is the best at shutting down raccoon because panther>cancel trades with traps, satellite completely eats both traps in one launch while also retaining durability to hit raccoon, and orbs+time surge means you just don’t have to give a fuck. Throw in vajra~tag and it’s a nightmare.
Ultron- this dude was hyped up as a magneto function but I actually think he’s more of a storm. Plinking LP out of air dash makes him one of the most mobile characters in the game. This means putting him at super jump height with an extra air dash up into flight makes him verrrry slippery. His LK drone covers his feet pretty well which lets him whiff surge to build storm for little risk. 3 up dashes using the LP plink let’s him bust through the upper ceiling for added safety. Each whiffed surge is 1% storm but if you’re doing 3-4 surges every time it adds up. Plus with characters like winter soldier who can do 8k off a single bullet at 50% storm, that shits valuable.
Anyways that’s all I’ve got for now. I don’t know that many characters so I’d love to hear more about others.
Winter soldier/Strider/Time is my new team.