@"Evil Canadian"
i give up…i had some ideas but it interrupt and hit the char out of the combo all the time.
is there a specific rule about how many hits or how many normals you are allowed to hit during your combo before that happens?

tried some attempts with a highjump cancel lp, lk,hp which does 1734 instead of the 800 damage from the hk but it while i was going on it always interrupted me…

highest i got so far but with power stone is 5571without meter and 6882 with one bar in the corner.

It seemed to be based on hits and Damage. Around the 4k mark, unless your combos are tight or the move your using has special properties, the other character will start to fall out. 6k range will force a fallout unless it’s a multi hit super but any hits after that they will fall out.

Yep damage = hitstun decay in this game. 5k is the big make or break mark because characters often can’t get much unless it has absurd hitstun after 5k.

example, ultron combo that does 4999, can combo into super. Ultron combo that does 5001 damage, cannot combo into super.

Position: Corner | Stone: PowerStone | Damage: 5571

Spoiler

Jump SK
LP, LK, SK, GutPunch ~ S.GammaCharge
Crouch SK, Crouch SP
AIR: LP, LK, SP, IncrediblePunch
Crouch SK, Stand SP, PowerStone, S.GammaCharge~S.GammaAirCharge

Position: Corner | Stone: PowerStone | |Bar: One | Damage: 6882

Spoiler

Jump SK
LP, LK, SK, GutPunch ~ S.GammaCharge
Crouch SK, Crouch SP
AIR: LP, LK, SP, IncrediblePunch
Crouch SK, Stand SP, PowerStone, S.GammaCharge~GammaCrush

Hulk calling nemesis ugly thing is the best part of this game

I’m having a hard time deciding on a partner for Hulk. I like the following:

Thanos
Hawkeye
Gamora
Haggar
Captain Marvel
Ultron
Arthur

would it be too much trouble to list notations? If it is no worries

first combo should be…

LP - Light Punch
SP - Strong Punch
LK - Light Kick
SK - Strong Kick

Jump-SK, Standing-LP,LK,GutPunch~L.GammaWave~GutPunch~S.GammaCharge
(Forward Dash)
Crouch-SK, Stand-SP, S.GammaAirCharge
(Let yourself fall a bit down)
Air-SP, Standing Forward-LP, Crouch-SP
(Launched Opponent up again)
Air-SP, Air-SK
(Opponent on the Ground)
Forward-LP, S.GammaCharge~S.GammaAirCharge

is there no combo online editor out to make the notation stuff easyer?

Damage 9014 / Power Stone
https://twitter.com/MvC_JDog/status/917693713220014080

I’m a bit late to the party, but I really enjoy playing Hulk now. I’m starting to realize he’s a lot more technical than I’d expect from a big body. Less about damage and more about holding the corner and bullying the opponent. For those of you who like the solo combos, I came up with a corner one just a few minutes ago. Good damage for one bar, and doesn’t use any stones:

https://youtu.be/yNip_iggsTI

Combo using gamma wave/ HP loops. Kinda spacing dependent doh.

Another take away is converting solo from L.P. Gamma Charge if the spacing is just right.

https://twitter.com/MvC_JDog/status/923733132838428674?s=09

Best Meterless follow up I could come up with after HP command grab

https://twitter.com/MvC_JDog/status/925081752028286978

https://twitter.com/MvC_JDog/status/925926444055875584

https://twitter.com/MvC_JDog/status/926260899081486339

https://twitter.com/EdwardValdez/status/926698529153695744

https://youtu.be/WJ56_MdPnb4

https://youtu.be/wVTgJ4KNfvs

Made a combo video with Hulk and Power Stone. I already posted most of what’s in it here but now it’s all in one vid.

Those combos are dirty man. Definitely going to use some of this tech. Good stuff.

https://youtube.com/watch?v=vh7WykGdFRo&list=PLog86t__EiPux4rwSRTGiE4NssN-NZLFi&index=40

Found some more from Boneless Pizza.

https://twitter.com/MvC_JDog/status/950162672296845312