MvC3: You are Defeated: The Magneto Combo Thread

Okay, I’ve changed the notation back to LMHS. Sorry for the confusion for people but the key will still be left up on the first post so whatever you are use to just use that. I feel LMHS is better in the long run because this is officially what the game uses.

Added but we need a lot more information with this combo like possible enders, etc… I added some notes on some theories I have on what we could do with the combo. I can’t test till later today.

How are you getting 4 loops out of his H dash MH combo? Is it just really fast or is there a spacing or timing thing earlier in the combo?

I think I’ve gotten the 4th jH but they recover before my air dash even finishes.

Killey is that combo in regard to the combo with the fly mode extension or the basic loop ending with EM Disrupter? This is the current combo I am working on but unsure whether to have the hypergrav combo for corner purposes and the fly mode combo for midscreen situations.

Do your first j. H quickly, you should be hitting their legs, and do the dash M H quickly as well so they don’t fall very far. You can tell you’re doing it right because the 2nd and 3rd reps they should fall very little.

Not sure if this is known but you can combo into Sentinel’s drones with hyper grav in the corner pretty easily, something like this:

[media=youtube]qmmiTBg9v3Y"[/media], shitty phone quality sorry about that

S, j.H, air dash forward, j.M, j.H, land, H, L Hyper Grav, S, j.H, air dash forward, j.M, j.H, land, H+call drones, L Hyper Grav, H, 3 drones hit, H, L Hyper Grav, H, S, j.M j.M j.H j.S [about 578k damage]

after that you can tag on an OTG like Wesker’s gun and do A Hyper Grav, Magnetic Tempest, DHC if you like

The key to getting the drones to hit is to pause as hyper grav holds and hit the standing H at the last second

Edit: After calling drones and doing L hyper grav just do H, H EM disruptor and drones will hit easier and it does more damage

Instead of doing launch, H adf MH land, you can do launch, slightly delayed H addf H, (j h adf mh) x3, then H xx H disruptor xx shockwave or squeeze midscreen. in corner you can finish H xx L hyper grav, then tempest or S, j MHS shockwave to dhc, or squeeze. if you, for example, do j. C, c. MHS into the full loop in the corner into level 3, it does 930k.

I dunno if anybody has found this yet but you can do two gravity squeezes in one corner combo from max meter

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double YOU ARE DEFEATED

surprised no one has experimented with unfly yet. then again, i guess it is a little redundant.

c.L, c.M, c.H, S, sj.H, air dash forward, H, fly, L, M, H, [air dash forward, M, H,] x2, UNFLY, H, s.H, Hyper grav

did testing mostly in corner, but the combo carries pretty far, but hyper grav definitely doesnt connect outside of corner.

something like 400-420k with this alone, not sure exactly, cant remember(at work right now)

after hyper grav, you can:

jab n go for throw reset
cancel for magnetic tempest for total of 600k ish damage
relaunch for magic series into shockwave/grav squeeze/possible assist extention

or you can go straight into grav squeeze as substitute for tempest if you wanted.

[media=youtube]b8RcvdvYaS0[/media]

Sentinel only combo I came up with.

Damn I can only do that loop up to 7 hits, 351.7k.

you can get kind of silly on x-factor level 2/3, on a jumping character you can just sjH, add, sjH, land and repeat for a few times. can do it with M too

^^^Actually that works without Xfactor. It’s just a bit easier with it.

how much meter do you get for that vs sent combo?

oh shit this is sick

Most of the time I attempt this loop the second launcher misses the opponent because they regain control of their character before they drop within range of it. Any idea what i’m doing wrong?

whats the trick to like link “hyper grav” after an air combo?

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here’s two more double squeezes

dont think you can combo hypergrav in just an air combo, it’s corner only. you have to do an air combo, land, H xx light hypergrav

Whats the notations for the double grav squeeze combo? I see you enter flight mode.

The notation on that is wrong, it should be:

launch, [j.H, air dash forward, j.M, j.H, land]x3-4

Lol thanks but I’m still either whiffing or barely scrapping the feet of the falling opponent when I attempt to start the 2nd iteration of the loop. Basically when I do end up hitting my opponents feet, I dash forward but am unable to hit the enemy anymore than once.

Any advice?