MvC3: You are Defeated: The Magneto Combo Thread

Minor updates to the first page with updated notations, damage values for the Hyper Gravitation Loop, etc…

Okay guys i’ve got a question for you.

During the magneto rom, what is the best way to end with a J.S so I can land in time to call she-hulk assist, otg into hyper grav xx super.

You’d have to experiment to see the maximum number of reps you can do before hit stun decay kicks before you do something like - air dash down forward, j.H, land, S, air combo into j.S, She-Hulk assist, etc…

practice on sentinel. he’s easier to perform it on. when i do it on ammy other small characters i’m almost always forced to mix in j.M so they stay in the air high enough.

Killey, from the first page:

isnt the rep part incorrect? iirc it should be [j.H xx adf] as the loop. the way you put it makes it seem as though two j.H’s are done back to back.

Yeah I’ve been doing 4-5 reps then instead of ADDF I ADF j.C, j.S, otg assist, etc

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Yeah man you, masamune, alioune, fanatiq etc are very appreciated for your talents. I’m also learning ways to use that BnB you posted a while ago mega and that shit is crack man.

Thanks for helping me as well as everyone else here in these forums.

Level 3 xfc in corner, any combo that leads into hyper grav, then you do s.h xx hyper grav [s.h xx hyper grav]xN Did this a couple times today. Unfortunatley it only works in level 3 xfc.

Ah, good catch it’s been fixed now. Thanks.

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[media=youtube]wh2esOEVUvI[/media]

STRIDER Z TV on Justin.tv

streaming MegamanDS Strider Zer0 and Techtron playing now

godlike music selection

Does this go to show how much fighting games are regressing? #_#

Shout outs to Alioune for coming up with creative ass, fly ass, stylin´ass lookin´combos!

[media=youtube]I615uGhaos8[/media]
Grav loop corner combo with Sent/Aku assists showing the brokenness of Mags lol
820,000+ Damage Meterless / 1,230,000+ Damage with Level 3 + Disruptor , Builds a little over 3 meters.

what’s the max number of reps for corner hyper grav loop whenever i use it i use 4 reps in-case he bounces out? also nice pretty practical for 800,000+ any chance of some gameplay footage?

To be honest I’m not sure the maximum number of reps you can do, I counted 9 in the video itself .It might be possible to do more. But yea, I wouldn’t recommend doing over 3 or 4 unless your confident you can pull it off, And actually, it is pretty possible , I actually feel that it might be easier to do then the Rom. Sorry , No gameplay footage , Least not anytime soon :frowning: .

I’ve been using as my BNB: anything into launch, sjC adf jBC xx fly then [BC adf]x3 then end w/ jS (into whatever OTG). Got this pretty consistent, but have a couple quick questions about it:

  1. Midscreen, I find I’ll often dash past them during the loop. Am I mis-timing the BC or is this not do-able midscreen?

  2. Is there any way, without use of assist, to reset during any point this air loop so as to threaten an air throw (even if it involved letting myself land first)? I’m guessing not, but that would be hella nasty so have to check. :slight_smile:

  3. I’d really like to use the Cx7 rather than BCx3, but I seem to ALWAYS drop them after 2 or 3 Cs. But here’s the thing: I do the intial sjC-adf very quickly and the pre-fly BC very slowly, and that puts them VERY high up. I thought getting Cx7 to work was about putting them up as high as possible so they can fall slightly on each rep. And I definitely do. Any ideas why the C-adf would still consistently drop after 2 or 3 reps? Ive seen some tutorials say to use put an A before the first C but I tried that and it doesn’t seem to make a difference.

Thanks, all!

I posted this in the general combo thread too, then read this thread so I’ll post here too since it’s about fly combos. The combo I’m talking about seems to be the exact one Soljah mentions 2 posts up:

I’ve been using as my BNB: anything into launch, sjC adf jBC xx fly then [BC adf]x3 then end w/ jS (into whatever OTG). Got this pretty consistent, but have a couple quick questions about it:

  1. Midscreen, I find I’ll often dash past them during the loop. Am I mis-timing the BC or is this not do-able midscreen?

  2. Is there any way, without use of assist, to reset during any point this air loop so as to threaten an air throw (even if it involved letting myself land first)? I’m guessing not, but that would be hella nasty so have to check. :slight_smile:

  3. I’d really like to use the Cx7 rather than BCx3, but I seem to ALWAYS drop them after 2 or 3 Cs. But here’s the thing: I do the intial sjC-adf very quickly and the pre-fly BC very slowly, and that puts them VERY high up. I thought getting Cx7 to work was about putting them up as high as possible so they can fall slightly on each rep. And I definitely do. Any ideas why the C-adf would still consistently drop after 2 or 3 reps? Ive seen some tutorials say to use put an A before the first C but I tried that and it doesn’t seem to make a difference.

Thanks, all!

I don’t understand why ROM isn’t magneto’s BNB.