magneto rom hands video, someone please!
the H addf H? I’ll get on it.
Lvl 3 setups with magneto.
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Hey guys I really need help on his bnb right now can someone plz go into details on how to perform it
I need help at when to pause.
yes please ! i asked in your video thread but noone respnded
i agree i just gave up on the rom bc it was way to hard and nobody would post hands lol so i just switched to the flying fierce loop lol
Even just a list of exact presses showing what buttons could be combined to have the same effect.
I am wondering if the DF of the air dash down doubles as the first input of the SJ. Or if you must reinput down-Up to SJ after ADDF+HP.
It may not be a feasible combo for online, but I would still like to know how to execute it
Also, what combo are you guys using as a hit confirm online from an Air-Air? I’m thinking J.M J.M J.H ADF J.M J.H (land) CR.H S air combo The air stuff with fly is nice and great and all, but sometimes you won’t be able to get close enough for everything to land and have them at the right height. Plus with online you need some extra time to hit confirm things vs offline. Maybe I could even omit the cr.H after landing and just use S, but it might screw up where you SJ to meet them in the air
you guys think the ‘infinite’ is viable because of damage scaling?
Magneto MvC3 infinite, bread and butter combos : News : EventHubs.com
I like how this is supposed to be first. Ise did this on arthur in one of his videos a while back… thieving…
I’m trying to get this combo to work but I’m getting a feeling it could be character specific to some. I’ll try it on Cap though.
Okay now I’m starting to get it. The key is getting Magneto under the opponent so you still hit them with the stop of standing H. It really looks like a matter of just doing everything as fast as possible. Super jumping as soon as possible after hypergrav, df air dash H as fast as possible, etc
Right i still cant get it…i need a video explaining it seriously
Agreed…he also explicitly details that it is not an infinite lol
this really wouldn’t be my go-to corner combo
scoops
stay free on blast
Would you guys say that the ghetto ROM bnb is vital to playing Mags? I finally got comfortable with doing the old bnb loop (j.h, adf mh) but I can’t do the ROM for the life of me.
tried that suggestion, and I like it, starting it feels like the beginning of the rom…
Speaking of which, do you have any interesting combo enders for the rom…? is it possible to do 5 reps or so fly/airdash forward aerial exchange or special to otg…? I only ask as I am still trying to find the right height and timing for the start of the rom, any suggestions made would be greatly appreciated…
ghetto rom video please
The most i can do is One rep of the addf H after that…it dont work nomore because hes too low to the ground…
The timing for the beginning is really lenient. You can wait until you’ve hit the floaty apex of your jump, or do it almost instantly off your launcher. The important part is the timing between the first H and its subsequent addf H. The timing between your launcher and your first H just determines how long of a wait you have between the addf H and your first superjump. If you start it out higher, there’s a bigger delay between addf H and superjumps for the first two or three reps, but eventually you bring the opponent down to the same spot you would have them if you did it lower and the timing for reps becomes more similar as you get into the 4th-7th reps.
can someone make a step by step video tutorial for that rom loop, it would help alot
cheers