I’m pretty disappointed at the changes Lei-Lei’s been getting, especially because it seems at this point that the development team just doesn’t know what to do with her. What a sad tale to behold after getting top 3 (out of 50) with this past weekend with our lovable ghost that a fair bit of the community seems to think is “perfectly fine.”
We don’t need any more QQ that matches SRK’s current trend of topics, so here’s what I kinda did to place high. The teams I used were the following:
- Ironman (Unibeam/Repulsor)/ Lei-Lei (Henkyo-Ki)/ Taskmaster (Vertical Arrows/Horizontal) main team
- Wesker (Samurai Edge)/ Lei-Lei (Senpu Bu/ Taskmaster (Horizontal Arrows)
The reason why I’m posting it here instead of the team thread is the validity of DF Henkyo-Ki, which I think is being slept on hardcore. Senpu Bu is great at killing momentum, we all know this. The cons of it range from the speed of the pendulum, the damage scale on hit, and how long Lei-Lei is on the field…which makes her a liability against a lot of characters. Go look at P.Gorath to see what I mean.
That got me thinking, just what else can you do to make her viable. I’m about as hard headed as the lot of you in playing her, and using Henkyo-Ki was the shocker of the day. Even without DF, she appears behind the character and is relatively fast. You could use it as a last ditch effort to reflect things, but I like it for a different reason. Henkyo Ki M goes a decent range, and mixed in with a character who can tri-dash and reset fairly well, you got yourself creative block stun and cross up scenarios. Think of it like slow projectiles for KOF-esque combo videos. You’d apply it for a close range mix up or combo continue like Morrigan 's Soul Fist. Call out the gong, it’ll appear behind you at first, which gives some characters like Doom, IM, Mag, Storm some options.
In my case, I combined the Henkyo-Ki with the IM air throw reset. By air-throwing with IM, I called for Lei-Lei right away and also did Smart Bombs. From there, I can go for a small vortex in which, Henkyo-Ki will hit them after the smart bomb hits and I can go for the following:
- air throw again
- tridash + dash under
- Get a combo off it.
Specific to IM, but he can combo off the air throw -> Smart Bomb, so by doing this and leaving the Henkyo-Ki on the field, you can go for a cross up or just choose to straight up damage them. You don’t really lose anything if you choose not to use the projectile our ghost leaves on the field. It’s harder to cross up with the gong because of the duration, but if you can get the spacing down…it keeps the foes on their toes. Especially if you nail’em with a reset midway, cross up and pin them between the gong and yourself. Playing around the edge of how far Henkyo-Ki goes also is fun, because people misjudge that shit all the time.
Interestingly enough, the gong also served as a nice GTFO me at times. Call her out when you think they’re gonna hit you (or even start pressure you), and they’ll either be forced to block the projectile, take the hit, or it’ll whiff (mainly against tridashers.) Unless you got hit by a move that has a ton of frame advantage, you should recover in time to at least block anything if the opponent happens to scout your assist guard. I can’t tell you how many times DF Gong assist saved me against Wolverine that tournament. Cross up or dive kick, they have to be mindful of the shockwave (or let his BFF’s tatsu take care of it, that happened too.)
Now if you excuse me, I’ma gonna have fond memories and play Vampire Savior. T^T