MvC3: Two Girls one Corpse: The Hsien-Ko Thread!

I figured out an interesting DHC trick yesterday.

Because DF is such a fast hyper combo, if you’re able to hit your opponent with a hyper combo that takes a while but continues to attack regardless of whether the character is still on screen, you can then DHC into DF (assuming Hsien-Ko’s in your second slot), and not only safely immediately tag in your third member, but potentially start a combo off of the original Hyper Combo. Obviously this is pretty team specific, but it happens to work marvelously for my team (Tron Bonne/Hsien-Ko/Dormammu).

I often punish unsafe character switches with a preemptive M Beacon Bomb from Tron. This catches the new character in midair, and allows me to get off a free lunch rush. From here I can immediately DHC DF, then switch out Hsien-Ko for Dormammu all before the army of servbots makes it to the opponent. At this point I have ample time to slowly walk up to the opponent, and I can wait for the last hit of lunch rush to pop them up, and catch them with a M, S, j.M, j.M, j.H, j.S, purification, Chaotic Flame (If I have enough meter). This does a hefty amount of damage, and safely sets up my typical mid game (Dorm with Gustaff Flame and DFP assists).

Tron’s Hyper is kinda weird, but I imagine there might at least be a few other Hypers you can do this sort of thing with.

I picked up the guide yesterday. Any requests?

Great find! I may have to steal this, as I use Hsien/Dorm as well. Just need a 3rd with the same type of hyper as lunch rush…

Learning curve

How would you rank Hsien Ko for how easy/hard it is to learn to use her? She’s been the character that’s appealed to me the most in this game, but as a newcomer to the MVC series, and relatively new to fighting games in general (didn’t play seriously until SF4), I am having a lot of trouble just remembering all the things needed to play this game, and I’m getting slaughtered when I try to use her. I’m wondering if I need to put her aside until I learn the game better, or if you think she’s a character that would be okay to try to learn as I’m also just learning the game as a whole.

Does it contain any mid-screen or corner combo for her that do not use any assist? Pure bnb’s besides MAGIC SERIES => Launch => j.:m: j,:m: j.:h: j.:s: Super.

I’m messing with the gongs but I’ve only been able to connect them while on the corner =/

Yeah I was wondering about BnBs too, all I have at the moment is the standard: :l::m::h::d:+:h::s: j.:m:j.:h:(all hits)j.:s: to Hyper.

I also have a problem with Cheireitou (:qcf:+:atk::atk:) landing mid-screen, sometimes I get it and sometimes I don’t. I don’t really know what the deciding factor is but I seem to get it more when only using one j.M.

her combos from the guide:

I. c.L s.M c.M c.H S j.MMS OTG Chereitou

II. c.L s.M c.M s.H (3 hits) c.H S j.MMH(3 hits) S

III. L pendulum j.H (3 hits) s.M c.H S j.MMS OTG Tenraiha

IV: c.L s.M c.M s.H (3 hits) Anki Hou (opponent dizzy) dash c.H S j.MMS OTG Chereitou

V: (Corner only) c.L s.M c.M c.H [f.H xx M gong]x3 c.H S j.MMS OTG Tenraiha

assist combos:

VI: c.L c.M s.H (3 hits) [Magneto B-assist] Anki Hou c.M c.H S j.MMS OTG chereitou or Tenraiha depending on your position on screen

VII: c.L s.M c.M s.H (3 hits) [Spencer A-assist] c.H S j.MMS OTG chereitou or Tenraiha depending on your position on screen

combo VI will not work if Anki Hou gives you a bomb

Those are all the combos listed in the guide

Anyone know what the piece of fabric hanging from Hsien-Kos hat says?

judging from this pic:

http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Marvel%20vs%20Capcom%203/Everything%20Else/Cameos/MvC3_Hsien--article_image.jpg

the first two characters are “??” chi-ling i think. guess it means as much as magical order (the first character has something to do with taoist magic)
the rest is to small to read for me (the second one of the order is “body” though)

maybe someone whos a native speaker can answer better

Many thanks for the combos from the guide. It saddens me to see she can’t run away from these basic combos. =(

I don’t know if it has been discussed, but after Chireitou Blades, you have time to tag Hsien Ko out and continue the combo with another character if he has good movement, has to be done mid-screen.

From playin this a good bit, it aint. VS’s DF was different for almost all chars. Which makes me wanna try somethin with She-Hulk/Haggar/Hsien… I’m Tryin for rushdown W/Hsien. But she’s quite the sloth, when it comes to closing the distance anyway. :sad: edit: not sure on what that paper says… But it might be one of those seals that them Taoist dudes enchant, and put on them to give them ‘‘life’’. A tight kung-fu flick that has them things in it, is Encounters of the Spooky Kind. Look it up.

Not sure if this has been mentioned already but Wesker’s OTG assist tacks on about 60-75k more damage to the standard bread and butter. Here’s what I’m doing: c.l, c.m, s.h, c.h, s, j.m, j.m, j.h, s, Wesker assist, c.h, s, j.h, s, Tenraiha. That does roughly 510,000 damage versus about 445,000 normally. The trick is you must only hit j.h, s after you launch your opponent for the second time. Also, this does work mid screen, but you need to add in a dash just after you summon Wesker in order to connect the launcher.

Throwing properties…

Someone said that Hsien-ko can combo off her normal ground throw in the corner. That isn’t true. She can combo off her throw ANYWHERE on the screen [corners included…]. The forwards and backwards throws look identical, but they have slightly different properties. If you back throw, you can jump back [it becomes towards after the facing change…] and go m, m, h, land, and special to ignite an air combo. You can’t do that throwing towards. As for throwing, I just do basic stuff. I’ve never been good at combos.

Throw [any direction, I don’t care…,] l, m, dm, h, dh, s, air combo to flying screen, knife super.

This one is a reset. IMO it’s kinda crumby, but it’s there. Back throw, jump, m,m,h, rejump m, airthrow, land, command grab, spike-ball super, link knife super. I wish you could combo off her air throw.

Another option, is that after a flying screen combo. Unless they roll away [you can roll instead of get up where you were knocked to although this won’t save you from a super timed to OTG you…] you can jump on them to close the distance, and command grab them. That or airdash, and try to come down on them with a hard attack.

Another way to escape with an armored Hsien-ko would be to land a flying screen combo, then go gong XX Turn Gold XX tag out. Use this anytime you want to armorize her before leaving and you scored a combo, or whenever you try to set up a command throw on a downed foe and he rolls away.

Credit goes to evil rahsaan for the gong xx armor to tag trick.

Looks like ???. Basically means protects your body/life.

As I recall the seal on her hat is actually her sister who turned herself into a seal to prevent Hsien Ko from going berserk after assuming her undead form

I don’t remember 100% but Darkstalkers is a silly franchise so it makes sense

Well that depends, are you talking about execution, or how you should be playing the character? Execution wise I don’t think she’s very hard. Moving around with her effectively seems to be the only real learning curve. I think you’ll be just fine trying to learn her as you learn the game. I mean the game is new, and most of us don’t know what the hell were doing anyway. So you may as well take your lumps with her now before everyone really figures out the game.

Corner throw will allow you to 5M 6H 421M 2H 6H 421M 5H 5S j.H j.S Tenraiha. Nets about 440k, which is pretty good for a throw.

Probably old news to you Hsien-Ko pros… but here’s first set of her combos.

[media=youtube]24HChYxGhbE[/media]
[media=youtube]hWOc7a_lQao[/media]
[media=youtube]zZ5uxlPCHfM[/media]
[media=youtube]x-j-Nfkso[/media]

I think the guide is great as a whole, but I don’t think the Hsien-ko section is very good. Only one I’ve seen that I felt missed the mark (I’ve looked at less than half of them though.)

As for assist combos, there’s no reason to avoid them, unless your other characters don’t have anything that works, which is the tradeoff you get for whatever else you’re getting. More assists can be used in combos than you might think, from what I’m seeing.

And you generally should get used to calling assists during attacks anyway, so practicing that helps. Can’t expect a combo listing when there are so many character combinations, though, got to see what other people do, like the assist combos that have been posted here, and apply it to your team. If you’re creative, you’ll be rewarded.

Technically there are assist-less midscreen combos besides the default BNB, but they’re usually character-dependent and situational. There’s the secondary aircombo I posted earlier which does slightly more damage but puts you far away at midscreen so it’s mainly useful for carrying people to the corner (launch, M, M, L gong, L, S). For another example, a character-specific one that I noticed today.

st:m: cr:h: :f::h: :rdp::l: st:m: cr:h: st:s: -> aircombo

Somewhat difficult to actually fish for unless you’re punishing something unsafe enough to hit with st.M right in front of you, which doesn’t happen that often in this game unless you x-factor out of guardstun, in which case it could be nice. It only works if the cr.H lands at extremely close range, and even then it doesn’t work on all characters. You can also do point blank cr.H and skip the st.M, and it works on more characters, but it’s even less practical.

Somewhat more practical is this Sentinel-specific (maybe other large characters, don’t know) instant overhead combo:

(jump) j:m: j:m: j:h: (1 hit) j:s: (land) (rejump) j:m: (delay a tiny bit) j:m: j:h: (1 hit) j:s: (land) st:m: cr:m: cr:h: st:s: -> aircombo

Final note, if you’re going to chireitou especially, don’t do j.H in the aircombo. Just do launch -> M M S. The combo will do more damage because of less scaling on the hyper and because you land closer to the enemy. This may be the reason why someone earlier was complaining about chireitou whiffing, or it could just be case of timing (needs to activate as soon as you land pretty much.)

Edit: Oh yeah, while mentioning Sentinel, you can duck under standing lasers, but crouching lasers will hit you (not always though, I think, because of moving hitboxes.) However, you can use cr.H to go under the crouching laser when you see him go into the laser pose. It whiffs on you if your timing is right, not terribly hard.