MvC3: Two Girls one Corpse: The Hsien-Ko Thread!

Well i got to play MVC3 for a good 8 hours today at a friends house. (he got his copy early by paying the extra money for 1 day shipping), and i played around with Hsienko a bunch. Be warned, i was only an average mvc2 and tatsu player and my execution isnt too great (never could pull off the ROM or fly combos consistently), but here are my impressions:

1: Dark-Force-Pendulum (DFP) assist is fucking RETARDED. It is SERIOUSLY too good right now. Definitely the best assist in the game as of now. You know how haggar’s lariat beats everything in the game for free? Well imagine him jumping into the air, doing his lariat spin so fast that he flies across the screen like a helicopter, bashing everything in his way. THAT is what DFP feels like. Its fast and amazingly safe. It beat every super i tried it against clean. Sure she takes a little bit of damage, but its ALL red damage, which gets regenerated damn fast in this game. Not only do you have to be REALLY stupid to have this assist get punished, but it has to be punished OVER AND OVER for her to die. Basically, DFP is a lockdown assist, a get off me assist, an anti super assist, and an anti-air assist all in one, and is extremely safe (in the hands of someone REALLY good, i think she might actually be unpunishable in some circumstances). This assist ALONE is reason to pick hsienko. On point, even if all she could do is sit on the ground sucking her thumb, id STILL pick her just for this damn assist.

2: She controls really awkwardly. Actually playing as her, i didn’t accomplish damn near anything. She seems to be like one of the old mvc2 assist characters that weren’t really bad, but were always at a serious disadvantage on point against characters like storm, sent, and mags. (Examples would be CapCom, Psylocke, Tron, Cyclops, Doom, etc). This is most likely due to the fact that i don’t know her best way to safely fish for hits, and don’t know her optimal BnB’s, or what moves are safe or not. Given time we may find ways to play her that might make her a nightmare on point, but first impression of her doesn’t look very good. (that assist of hers is so damn good though that i don’t CARE if shes bad on point)

3: I didn’t get to use gong very much since my opponent was an avid wesker user and just teleported right through it. Gong also was loosing to his sentinels mouth lasers, so i gave up on the move completely after the third match or so. I still think the move is good, but i think itl mainly function as a way to keep herself covered when shes on the approach against characters who cant bypass/nullify it. Gong as an assist seems fucking worthless. If you want a defensive assist, modok is still king, even if his barrier only lasts 2 seconds. Though even if gong assist was good, id still pass it up for DFP.

4: Anki-ho does seem random. From my experimentation, the probability of getting a stun projectile seems to be 1/6. (Your milage may vary, i could have been unlucky, or maybe i was actually LUCKY and the probability is normally even lower. who knows.) I mostly used her light version though, different strengths may have different probabilities, or they’re might be a way of manipulating those probabilities or reading a pattern like there was in VampSav. I didn’t figure it out though, itl definitely need more testing. For those of you who were hoping to end your combo with anki ho hoping for a dizzy to give you another free combo, your better of going for a reset or a mixup instead. Anki-ho as a combo ender seems like waaay too much of a gamble.

5: Her forward ground dash has some great properties on it. I don’t know what it was like in VampSav, but it actually functions as a teleport, not a dash. Once she turns invisible, the longer you hold the stick forward, the farther she goes. The distance limit is about 2 or 3 Ryu’s in length, but the point is, you can choose to teleport either in front or behind the opponent and INSTANTLY go for a jab into combo, and there’s realistically no way for them to react to it. They just have to guess which way to block or use a move that covers both sides. I can see this being put to GREAT use after untechable knockdowns or while the opponent is suffering from a lockdown assist like chun legs. You can even teleport behind the opponent if hes in the corner. Its great.

6: I’m disappointed with her command grab. Unlike Tron’s command grab where you can combo off of it using an OTG assist, the only thing hsienko can do off of her command grab is X Factor or Tenraiha. They both land too far away and recover too quickly to hit them with anything else (even deadpool’s otg assist, which from what i tested seems to be the fastest otg assist in the game, with vipers seismo in close second.) They also land too far away for her to do her teleport dash mixup, unless of course you throw them into the corner. So to sum it up, Hsienko’s command grab is mainly going to function as a way to get an easy tenraiha, and then DHC her out. Having the command grab by NO MEANS makes her a threatening grappler like thor, tron, or haggar.

7: As far as team configuration, I was having good success starting with a keepaway character like deadpool or dormammu, keeping the opponent out until i built up the meters to DHC into hsienko’s darkfoce. I tried starting with Hsienko for a while instead, but she was getting nailed too hard by my opponents Wesker. Again, as we learn more about hsienko, it might prove more beneficial to have her lead, but for now, its… tough. For those of you looking for a great day 1 team, i think Chris + DFP is going to be reaaaaaly strong. chris’s main problem is that he has no way to control the air. DFP really helps with that problem. ALOT. (it doesn’t eliminate his weakness, they can still superjump/fly over the DFP, but it really does help)

Thats all that i can think of for now based on my time with Hsienko. I probably won’t be able to play again until after the regular release date, so don’t expect any more info from me unless i forgot something and come back to repost it later.

Thats all. Keep on swinging folks.

so everybody going with pendulum assist rite? watching the vids it does look fucking sweet.

Was it known information that you combo Tenraiha into Cheireitou? I dont go onto these boards too much. I was doing it yesterday but the timing is tight and if the timings off I will either DHC or just miss. Sometimes I felt like it would miss because the spike balls dont always come down in the same order, but I could be wrong on that.

[media=youtube]Ng0pWRCj2lY[/media]

[media=youtube]wWIXCquXBwI[/media]
’ more godly assistyness.

As far as I know that’s new, we’ve only seen that via X-factor. Does it depend on the amount of hits beforehand?

That gold assist is really good O.O pair with a proper zoner you won’t have much trouble lol!

meh, nothing in the first post about this and no combo thread so i’m gonna ask here
some BnBs/Combos for LeiLei? I’ve been using her to cover my Dorm but as soon as she gets in i have no clue on what to do, especially that her ground magic series seems total ass and and the S whiffs pretty much all the time unless i’m at point blank range and using c.H…

so yeah basically HALP?

Yeah I can confirm that.

[media=youtube]ZdM8piyCyPw[/media]

Anyone find a vid of Hsien’s Mission Mode? I’d like to see it if you have it. Thanks.

Vesper arcade is uploading all the mission. He will get to her eventually.

A lot of her combos in mission is corner only. It’s basically A B C f.C into Gong and other stuff. The combos are pretty cool (I’d upload them but I don’t have a camera), but corner only for a lot of them.

If you’re planning on using Hsien as point, you HAVE to play keepaway. Getting close to someone is just asking to get rushed to death. Start a match by distancing yourself, and then gong away while you have assists sending projectiles at the opponent (Sentinel force or disruptor). Follow up with anki hous (L/M) if you have 2 gong waves and just keep at it. If they do get close, your bnb is basically cr.A+cr.B+cr.C+S. If you think you’re not going to connect with S, then you can just do forward C instead to do Edoha (Hsien throws her claw at an angle) into gong+tenraiha. Otherwise she’s pretty good at keeping characters away, although anyone with a teleport is going to be trouble. Just remember that pendulum is actually kinda decent for running away, and you can air dash after pendulum into gong for safety.

In a way she kinda plays like arthur minus the incredible chip. It’s a kinda lame style (keepaway) tbh, but I find it to work best for Hsien. If you want combos, just about everyone else can fill that department. Opponents that will struggle with Hsien are zoning chars (arthur/chris) and chars that struggle getting close (thor/haggar/Shulk). Characters with teleports and/or rush down moves (i.e berserker slash/8 way dash/tri-jump) are going to be tough to play against as Hsien.

yes keep away is what u have to do, ive been fighting a chun-arthur-taskmaster team, and if task or chun gets in, its kinda tough

This bitch is blue like candy, and from what I can see, she’s definitely warranted a try.

If you’re in danger of getting rushed down, activate that hyper armor. It doesn’t last long, but you can probably use it as a good panic button if you make the most of it.

This is probably the entire reason she is in the game ya know.

That line is so funny for some reason. So, how do you guys like her as a character now that you got your hands on her?

I’m a pretty huge scrub and I play dumb, but footage is footage.
More lolassist: [media=youtube]2mD6NrBd56A[/media]
There are 5 other videos on my channel if anyone is interested.

Like the other guy said, armored assist is so good it wouldn’t matter if she couldn’t even do anything on point. Seriously, it is SO GODLIKE. Like the guide says, she can actually play pretty good keepaway also. In addition, her normals are actually pretty good, and if you’re looking to run away pendulum can keep you up high for a really long time. She’s a bit slow and her movement is a bit unwieldy but I imagine those issues will just take time to get used to.

I’ve been running Chris, Zero, and Hsien for the last day and not only does she help make up for Chris’ lack of AA options, but armored assist is absolutely deadly with Zero’s mixups.

Just a quick question, is that projectile reflector usable as an assist?