MvC3: The Ultimate Thighs: The Chun-Li Thread

Thanks. My main B&B consist of an air lighting legs but it still does about the same amount damage other combos from her will do. In awkward positions i’ll use lighting legs. I think Chun is pretty good, she’s just not cheap. She’s still my character though, I’ll always play her.

@Sixmachine: My almost kill combo has a team hyper in it.

crouching a,b,c to launcher… stomps, legs, and so on, bounce them back to the floor and team hyper.
Chun/Dante/Storm - doing a good job at it.

You can also try to hi/lo mix up enemies by using Team Hyper, or trick them on their way in (your Legs Hyper goes under them -> instacrossup Full Screen Hyper :D)

Nice Chun, you had some real solid mix-ups and pressure game going there with her. Against Wolverine, don’t be afraid to throw out lightning legs outside of combos, it’s probably the one move that will stuff his rushdown attempts, and you can combo after it.

Can someone list chun’s pro’s and con’s can the list be non bias and legit please

Unfortunately that was the only thing nice about that player. That is one of the worst pheonix players I have ever seen and its very easy to see that he crutched his way through the tourny using her.

So guys im trying different teams and im really interested in Chun, i was wondering what you guys would say is the ideal BnB to learn with her and the best ways to rush down your opponent with her ?

Sorry for the late response

That’s a good point. It was also brought up by someone who IM’d me and the other tourney players. The Phoenix users were mostly just two characters put together and Phoenix. Worrying too much about keeping the meter full, and then not quite knowing what to do other than cheesing when DP. It can earn wins, but imo it’s not really sound (as evidenced by the Spencer/Magneto kills). Phoenix guy got by with Wesker/Chun and def didn’t have to Phoenix until the end. Should have someone like Sentinel or some beam to help with Wesker/Chun instead.

Once the players’ initial Phoenix jitters are gone, I think she will be used less and less unless the dedicated users actually get better at using her esp. non-Dark.

I wish I had more to share, but I know my Chun needs even more work, and most are still learning her outside of an assist to Wesker. :sweat: There’s another tourney here on April 30, hopefully then.

In the little time that I’ve been playing, it’s looking something like

Pros
-good mobility
-legs assist is great
-lightning legs on point is good too
-good at building meter

Cons
-somewhat assist dependent
-certain moves are unsafe compared to other rushdown characters
-usually needs someone to make use of built meter

I’m sure the more experienced regulars can add to this

So I’m trying to use Chun but having trouble deciding which characters would go well with her.
I’ve thought of using Akuma for the tatsu assist. Seems like it fills the role of lockdown and anti-projectile assist pretty well. But I have no idea who else to pair with that team for decent synergy. Seems like anyone with an OTG or wall/floorbounce assist will allow chun to combo into her supers at the end of a combo and help her damage output.
I’ve also thought of using X-23 (ankle slash) or deadpool (quick work) with wolverine so I have a high/low unblockable setup and also the DHC reset trick into wolverine once I’ve got the meter and hit a combo into kikkosho. If I used Deadpool I’d probably use chun’s upkicks assist to help guard against super jumps at deadpool.

Anyone been having any luck using hit-stun scaling to force resets at odd times in combos? Anyone even trying it? It seems that any time you use a light later in a combo there’s a chance to set up a reset. Like the air series after a sweep or the ground series after that. You could use an assist to setup an unblockable, go for an instant overhead/low mixup, go for an assist and airdash crossup mixup. Obviously a throw doesn’t do much good unless you’re using an OTG assist or are confident in your wakeup games.

Pros:
-instant overhead headstomp works against the entire cast

Cons:
-somewhat low damage output
-level 3 unreliable to land outside of combos
-rushdown game shut down easily by advance guard
-X-factor level 3 is difficult to control and utilize

Meant “certain moves are unsafe compared to other rushdown characters”. :lol: let me edit that in

hey chun experts, id like to ask you a question. I know Chun-Wesker is a good combination, what other character should I put in that team in order to draw chun’s potential. Im trying to build a chun based team, but i dont know about the last character. any tips??? thanks

Usually a projectile assist if you want her on point. She could really use the help in getting in, although it is not entirely necessary (my team plays her on anchor, like many others do, so she’s on her own for getting in which requires a lot of creative thinking and patience but it isn’t as bad as you would think).

Honestly, it depends on your strengths as a Chun-Li player. With Dr. Doom assist, or another strong projectile assist that knocks down characters, you’ll be using it to get in as a primary goal and then secondly, trying to confuse them on wakeup by IADing over them, creating an unblockable scenario, following their tech roll and pressuring accordingly, etc.

If you’d prefer not to go this route, I’d recommend Iron-Man or Sentinel as they have great projectiles that do not knock down. Your secondary goal with these assist is simply to get behind your opponent to cross them up with the projectile and keep the combo going off the hit stun from the projectiles. It works really well.

Lastly you can throw both routes at the window and play Phoenix since Chun & Wesker are amazingly good batteries (You’ll almost always have 5 bars with them the entire match unless you use level 3s, which I recommend you do whenever you get the opportunity considering 1.5 combos with Chun or Wesker and you already have it again).

ok, chun/wesker/phoenix then, sounds good. Now a small question and forgive me for my ignorance but, I used to main chun in TvC, and used her LLs to stop people coming at me and pretty much as a wall, can I use them like that in MvC3 too?

Yes, but the damage off a combo starting with legs will be much lower because of damage scaling.

I go chun/ironman/wesker. Its my day one team and I have stuck with it.

how do you guys feel about chun/zero/wesker?

the order is chun first right now but it might change to zero chun wesker… the thinking being to dhc to chun from zero shadow super. it gets chun in while zero gets powered up fireball.

zero can make great use of wesker low assist cause it only hits once and zero can command dash on the ground to use it as an instant crossup. zero also makes great use of chuns lockdown assist.

wesker uses chun well and a fireball assist from zero helps out as well. plus hes a good anchor (this entire team is good anchors)

the team is also good no matter the starting order if chun zero wesker is picked in that order. hold for either zero or wesker at beginning of match gives a different look without upsetting the teams chemistry.

weakest link is chun dhc’ing in on block cause she cant.

thoughts?

-dime

I have used zero like a “hsien-ko” assist. The difference being that zero doesn’t blow on point. so you can very easily keep zero in and then dhc his clones into chun during some of his combos. Zero cloned assist is really nasty for both chun and wesker. When you say chun dhcing in on block do you mean to make someone elses super safe? if so you would actually be surprised how many people will get caught by the frame trap that is delaying a dhc till the last possible second. once the screen returns to normal a lot of the time people will go to punish before you can block and get hit by the dhc. It only works on the same person a once or twice but if you are constantly using meter on blocking opponent that is another problem all together.

haha! no i mean that chun has no safe way in on block. thats a pretty legit liability. she will have to rely on hard tags (which are very good in this game) but can be killed by an astute high blocking opponent.

the only other means of tagging her in is through aerial exchhange or having a character wall off a portion of the screen with slow projectiles, or after killing a character, or by dhc’ing her in on hit.

with zero first and her second, im pretty usre that zero has some combos where he can cancel into clones and then into chun and have her super hit… that gets chun in while also giving chun zeros powered up assist.

if chun is on point then she MAY have a way to combo into super then zeros powerup> zero finishes combo into hard knockdown> hard tag chun in.

ive been looking for a combo to do just that, but all ive found does only about .8 meter… so it isnt available at the start of the match since matches start with 1 meter and yet 2 are needed to do the hypothetical chun to zero to chun strat.

basically im trying to base my chun on zeros powered up assist, and trying to find good ways to get it out in powered up form from chun on point and zero on point from the very start of the round, alternatively.

i think chun might be pretty strong with a powered up zero projectile assist.

if im wrong or i cant find good ways to make the strat work, ill probably switch out zero for dante with jam session.

-dime

Hey chuns

I’ve played as chun for a little bit and have played against plenty of people who play her as well. Honestly, I think running around and mashing cr l (4 frame start up) and if it hits comboing into H legs to QCB Hyper is amazing for her. She can do aerial damage after, build meter like crazy, do an air tag to bring someone in with an otg finisher (Magneto, Doom, Dormammu, Wesker,) and just inflict pressure with her legs as well.

I think its arguably one of the best moves in the game because that shit is soooo safe on block and it has MASSIVE priority. It beats the fucking Pipe I think.

When I play Chun I just run around and mash cr l and H legs and do just fine and build enough meter for my team etc. Its not as deathly because obviously cause of scaling but its a really solid way to keep pressure up and build meter.