It’s an annoying thing that makes wavedashing a bit more awkward, but there is a rythem you can get with it that allows a continuous wavedash without much of a speed compromise.
I don’t use much c:l: at all with Chun Li because a lot of players mash their Ls as soon as it looks like you’re near L range and dash-up c:l:s have had unstable priority for me. I get good mileage from dash-up c:m: around the tip of it’s range. There aren’t many characters (without swords and shit) that have a ground poke with speed and reach to match it. I recommend taking a look at it in training to get used to the reach. It mixes quite well with jump dash
, especially if timed with an assist that helps obstruct their vision.
c:m:, s:h:, :h: Kikoanken is a good string for it, and preferrable to tryin to confirm with c:m:, c:h:, :s: or something. I’m trying to train the motion so that I can dash into it and do it instinctively even in the situations where the pressure is on.
The motion that works for me is dash-up :d:
, :qcb::h: (like doing a special cancel akin to low forward-fireball in SF; it prevents crouching a little too long before you hit H and get a crouch H), roll :hcf: to :h:~:h:.
When it connects it sets up some of her best damage:
Step forward s:h:, c:h:, :s:~jc, j:m:, j:m:, j:h:~:h: legs, double jump, j:m:, j:m:, j:h:~:h: legs, triple jump, j:m:, j:m:, j:h:, :h: Tenshokyaku
is a bog-standard BnB for it that is worth 475,900 damage.