MvC3: The Ultimate Thighs: The Chun-Li Thread

This may sound stupid, but on the subject of getting in, I only found out now that c.L is not a low hitting move. Her best low is actually c.M with a not so impressive 6 frame startup.

I personally think Chun is amazing in this game (I never liked her, and specially not the poke version in SSFIV), her airdash is better than a trijump, she can cross people up, has an instant overhead on the entire cast, can jump cancel all of her normals, has a godlike assist…the only thing that I dislike is that she is fucking hard to play as, while still doing laughable damage. That aside I can really see the potential on her and C. Viper.

I would learn to combo off of lightning legs (both ground and in the air). Once you get close to him, lightning legs stuffs most of his mix-up attempts even if he tries to attack from the air. If you catch him on the ground, follow it up with j.:l: and into her basic loop combo -> launch -> chun’s standard air combos. Damage isn’t spectacular because of the scaling from lightning legs, but if you use an OTG assist, you can end the combo with Kikosho leaving you with a DHC option or XFC if you really want to finish him off. Also Magneto is just as fragile as Chun, so her low damage won’t seem like a big deal.

Also if he’s abusing Sentinel assist, I would definitely try to beat the assist and punish him. Best way I find is to cross up over Sentinel with triple jump or air dash and use lightning legs from behind. Also if Magneto is not too far away from you, then you can punish his assist call with either Kikosho or Houyokusen. I think the best assist that would go well in a situation like this would be Iron Man’s unibeam or Ammy’s cold star.

the triple jump to get in is good advice, thanks guys, i just needed to here it from someone other than myself.

-dime

You are quite welcome. Us Fellowship members must stick together. Ill be using Chun until I stop playing ha ha ha.

Do you guys get legs when wavedashing or is it just me? I’ve been forced to do it a lot slower with Chun.

It’s an annoying thing that makes wavedashing a bit more awkward, but there is a rythem you can get with it that allows a continuous wavedash without much of a speed compromise.

I don’t use much c:l: at all with Chun Li because a lot of players mash their Ls as soon as it looks like you’re near L range and dash-up c:l:s have had unstable priority for me. I get good mileage from dash-up c:m: around the tip of it’s range. There aren’t many characters (without swords and shit) that have a ground poke with speed and reach to match it. I recommend taking a look at it in training to get used to the reach. It mixes quite well with jump dash :m:, especially if timed with an assist that helps obstruct their vision.

c:m:, s:h:, :h: Kikoanken is a good string for it, and preferrable to tryin to confirm with c:m:, c:h:, :s: or something. I’m trying to train the motion so that I can dash into it and do it instinctively even in the situations where the pressure is on.

The motion that works for me is dash-up :d::m:, :qcb::h: (like doing a special cancel akin to low forward-fireball in SF; it prevents crouching a little too long before you hit H and get a crouch H), roll :hcf: to :h:~:h:.

When it connects it sets up some of her best damage:

Step forward s:h:, c:h:, :s:~jc, j:m:, j:m:, j:h:~:h: legs, double jump, j:m:, j:m:, j:h:~:h: legs, triple jump, j:m:, j:m:, j:h:, :h: Tenshokyaku

is a bog-standard BnB for it that is worth 475,900 damage.

Quick question: In a team with _____/Chun/Wesker, Who is the better anchor, Chun li or Wesker? (first character doesn’t really matter. I use Magneto, Jill, or Taskmaster)

I like Wesker as anchor because he’s my strongest character and with level 3 xfactor I find comebacks vs even 3 characters pretty doable. He also has high HP and high mobility, especially with x-factor. Also with Chun second you can do unblockables with Wesker’s assist.

However, with Chun as anchor, I can use her assist to assassinate characters with Wesker’s level 3. The problem is, she can’t zone and has low HP. Also no teleports. Also I like the feel of Wesker x-factor. Also I’m not good with Chun yet, especially with xfactor.

Here: Justin.tv

At 2:58.

Cheers. Good footage.

I would say Wesker and Chun Li are just as good of anchors but the potential in Wesker starting on point with an assist is just way too good right now compared to Chun Li starting on point with assist. Wesker does more damage, still isn’t bad at building meter and isn’t meter reliant at all to do big damage. He does well against most of the other characters that people use so far having the ability to run away with shots and teleport or use the same techniques to start an offense. With a solid beam or other lockdown assist its very easy for him to set up 50/50’s and keep his teleports safe on block. If Wesker is your strongest character use him with a strong assist on point. Don’t waste that potential on derping out with him in X Factor. Save that for someone who isn’t quite as powerful at high level yet. No need to wait for Wesker XF level 3 to try and take out 3 characters when Wesker on point with assist can easily take out 2 characters if he’s on a good run.

Chun Li on point so far IMO is not that hot. Gets lamed out too easily…pretty much reliant on praying legs or air M lands to do any damage and IMO any way her only real solid mix ups are available when she pushes people into the corner. Where all it takes is one insta stomp to j.M or j.H to do rape damage and free DHC set up with Wesker shot assist. There’s potential with Chun if u can push people into the corner and not get lamed out but why do all of that when you can just put Wesker on point who does more damage, has like 250k more health, better mix up potential, can lame out when he needs to while at the same time being able to create a very powerful offensive as long as he has assist available. Chun doesn’t really have much of a lame game and is rather easy to lame out.

On the other hand though…Chun Li in X Factor is just as good or arguably even better than Wesker X Factor I would say. Her air dash M/c.M high low pretty much becomes unreadable in X Factor because she turns into the fastest character in the game in X Factor. Her lighting legs are all more than +10 on block which means even if you were the worst X Factor Chun Li in the world at least you’ll get to spam a faster version of a move with a broke ass hit box that will chip even more and on hit u basically just mash on super and u win if you’re lazy. If you’re good you can do a real combo afterwards but if u have meter fuck it just super LOL. Being the fastest character in the game also means you can no longer be lamed out. You’re going to get in especially if you can wave dash pretty much for free and the opponent has to be prepared to block for their life. Unless they have X Factor on they’re going to take huge chip for blocking and will have to resort to push blocking you away which wont matter cuz you’re so damn fast you’re going to just go back in immediately. Once you land an actual hit which will be pretty much inevitable with X Factored Chun Li u can land pretty much 100 percent combos easily or just mash super and do almost the same damage. Big characters like Hulk and Sent who like to sit on super armor moves will pretty much have to rely on something else because all of your attacks will be so fast that they will get beat beforehand. Mash legs is also more than enough to scare them from trying.

I started out trying to learn the game by just xcopying buktooth’s pre release stream team which was Chun Li (legs assist), Doom (beam assist), Wesker (OTG shot assist). Being new to the game I figured it would be good since i wanted to learn Doom any way to work on my zone game and Wesker looked really fun and fit my play style and Chun Li just rush in and do combos cuz that’s my style too. Unfortunately I realized earlier that when I played against other good people that Chun Li just has it hard on point. It’s easy to see why PR Rog puts Chun Li in the back because at least with what people know with Chun Li right now he would not be raping that hard with Chun Li on point like he’s doing with Dante. Wesker as anchor was pretty good…particularly if I could save my beam assist with Doom or just derp him out with XF level 3.

Then I thought about it and was like…so many other people are using Wesker on point and he’s so versatile on point what’s the point of putting my strongest character in the back if they can be nearly as strong in the front and not force Chun Li to deal with a bunch of stupid shit? I changed my team around where now its Wesker/Doom/Chun and although I’ve only played against one person so far with it I can already sense I’m going to do better. Wesker with his good health is great because it means if I make a mistake I wont go home almost instantly like with Chun and he just covers so much more screen space and can do more damage with better mix up on point so far. With Doom beam assist covering me I really can’t get hit unless I do something retarded as long as I call him at good times. Once I press Doom beam I pretty much get to teleport for free. If the doom beam is blocked it makes my teleport safe and gives me a 50/50 where I can just press c.L and if htey block the wrong way free damage or I can wait and command grab them. If they get hit…free combo into reset mix up or call Chun assist into level 3.

I’m still working on getting my Doom to a point where he can really do well when he’s out on point but until then he’s a great assist for my Wesker and then when it comes down to just Chun Li I can turn on the crack factor and go nuts.

I agree with Chun as anchor. You can do some crazy stuff with x-factor with her. A lot of opponents will try to chip/lame you out if you’re down to her, and it’s just so easy to counter so many things with Hoyokusen as long as she’s in range. Once you counter, you can XFC and get a free x-factor combo on the opponent. You just need to practice controlling a lvl 3 x-factor Chun, it’s like playing a totally different character. It’s not like Sent x-factor, but the speed boost IMO makes her just as devastating.

Would Chun and Dormammu on the same team work? Been thinking of Something like Zero/Chun/Lei Lei as well.

I think it would. Splitting up zoning and rushdown on the same team seems like a good idea in general to deal with bad character matchups. Also Dormammu’s combos seem mostly pretty easy. Purification OTG might be useful for Chun, I don’t know.

If you have gold armor hsien ko I can see this working. If you don’t I predict you dying over and over again by dumb stuff.

You would need a good Hsien Ko on point too because people would intentionally snap her in.

But I suck at this game so my opinion might just be absolutely worthless.

I love Hsien ko as with gold armor assist. My problem is I tend to rely on it too much and she ends up dieing. Or she takes a lot of damage a couple times and before she can heal it up you get snapped in.

Yeah, I was thinking of the armor up + chain swing assist. Definitely want to learn more of her on point in anticipation of snap ins.

My post from the team thread:

Many thanks. Looks like I’ll have to learn Wesker now.

I’ve been wondering about a lot of the same things myself, so you’re not alone with your findings thus far.
I’m nothing special, but I have spoken to 2 other Chuns who are phenomenal. Here’s what I’ve gathered so far based on my own experience plus what I learned from better Chuns:

1.) Chun by herself is mediocre - she is not one of those characters that you can stick on any team and perform well. She has great tools, but lacks the proper setups to utilize them without specific assists. The best way to circumvent this problem is to essentially build your team around Chun, a la Buktooth (Chun/Wesk/Doom).

2.) Chun has 2 main problems: getting in and using meter. If you want to use Chun, you need to fix these 2 problems in that order of priority.
2.A.) Fixing getting in is best done by using Wesker, like Tsukiyome has mentioned. Chun benefits from that unblockable setup like nobody’s business. If you dislike Wesker, pick another low hitting assist like X-23, etc. Beam assists can also help set up cross ups.
2.B.) Fixing a lack of meter utility is easier to fix and less crucial. Chun builds some of the most meter in the game from her BnBs, but has few good opportunities to use it, because Hoyokusen causes hitstun deterioration and Kikosho ends combos before allowing you to abuse Chun’s triple jump. The best ways to fix this that I’ve seen are using an OTG assist like Wesker so you can tack on Kikosho after a full air BnB and/or using a partner who can abuse Chun’s meter like Storm.

3.) Place Chun into your lineup carefully. Most teams that I’ve seen place her either first or last - it depends on your team and your playstyle. If you’re putting her on point, have good reason for it and have a backup plan in case she goes splat because she can/will get squished on occasion. If you’re using her as an anchor, practice using her Y-assist wisely/effectively and get comfortable with x-factor Chun’s speed.

That’s what I’ve learned so far and I’m sure people can add to this and/or correct some of it.

In my experience with Chun-li so far, its WAYY more important to utilize drones/beams or some kind of ground covering assist more than Wesker. You need beams/ground cover to help keep the opponent from teching/rolling freely and neutralizing his assists. Wesker is there to amplify her mixup game when she gets in and keep the opponent guessing wrong. Just because Chun can do unblockables doesn’t mean she gets it for free.

Using her triple jumps and double airdashing, you can abuse her mobility and bait a lot of stuff out from the opponent. Since you can stay in normal jump mode and cover a lot of distance at the same time you can time your assist calls to counter anything they might try to do. But this requires you to NOT push buttons with Chun on point and being patient in working your way in and smartly calling your assist. If you just start iad-ing your way in randomly you will get killed.

For my team I’ve been running Trish-b/Doom-a/Chun-y, with Chun-li in the back. This isn’t the best team for Chun-li of course and I mainly use this team to favor Trish usage more. But I utilize Trish’s Round Harvest(sword following) super in the corner after a hard knockdown and tag in Chun to start her offense at point-black range. Then in emergency situations I’ll DHC into Doom qcb+PP since its completely safe on block to get Chun out if need be.

Wesker is her best assist, but that only solves a couple of problems, not all of them.

My problems are mostly solved by putting that bitch in the XF Level 3. LOL.

Outside of that though I’m trying to work on jump cancelling a lot more with her. It helps you to stay in better if you know which of her standing and crouch normals are jump cancellable so you can continue moving in right after like Magneto instead of just sitting there getting push blocked to death. I’ve been trying to work on the timing for her air dash H to hit super super late so you can mix it in with c.M. You can make her j.H hit so close to the ground after an air dash that its pretty much unseeable (not a real word but hey). Chun basically touches the ground but still hits you with the j.H. In XF level 3 this is just the most braindead mix up cuz it gets like twice as fast.

Throwing a lot seems important in this game in general. The one thing I think pretty much everyone at high level/low level play is at fault of in this game is not throwing enough. Unlike SFIV throws are good in this game. They’re probably at least 5 times better due to I’m pretty sure a smaller window to tech and having to do something other than mash on down back+throw. I’ve been playing with a friend who uses Magneto and he teaches you the power of throwing (basically if he throws you you’re getting DHC reset comboed into Zero for 100 percent death). Magneto has an easy mode access to probably the most powerful tool in the game right now which is if he throws you you are put in an inescapable death combo situation. **Forward throw, back throw, air forward throw air back throw…any one and you are DEAD. **Which what makes this scary powerful is that all throws are one frame start up. Ground throws, air throws whatever. He pretty much uses air throws like a Guile player would use c.HP or a Ken player with use MP shoryu to anti air in SFIV. If he’s getting pressured with air based offense and it gets too predictable you get that air back throw into 100 percent.

Obviously with Chun Li she’s just not ever going to be that good but if you can imagine the power with what an throw or air throw can do for Magneto (basically win the game) you can imagine how good it would still be for Chun Li. Along with breaking up your c.L strings make sure you wave dash in with her quick wave dash or feint an air dash in and throw. If people are trying to pressure you jump up and air throw bitches. If you think they’re going to jump away from your ground pressure jump up and air throw that shit and OS it with air dash by doing f+H~M (slight delay between tapping H than M but fast). If they jump they get air thrown if they dont you get to air dash in oh well.

One thing my friend started to pick up on about Chun Li’s lightning legs is that they basically act as a reversal on her wake up. Most characters in the game can’t really wake up shoryu like in SFIV to get shit off of them but Chun Li’s lightning legs have such a ridiculous hit box (make you impervious to throws and air throws also) that you can just use this as just a derp SFIV reversal almost if you’re scared. If it hits you get combo etc.3

**On that same note have you guys found any reason to use any specific version of her lightning legs? **They all start up the same time which is like 7 frames. For now I just mash on all 3 buttons and take what I get while mashing on H towards the end because its faster and more hits if I land it in a combo.

On that note all of this shit makes me realize Magneto is basically just a really really fucked up version of Chun Li. LOL. Too bad for Chuns. Mash legs still gdlk though.