If no one takes up the task by tomorrow morning, I’ll do it. Got any ideas for thread titles? lol
Thread name for Chun? Easy!
Dem Thighs: General Chun-li Discussion
Hyakursetsu sounds like gunshots for a reason: General Chun-li Discussion
Way better than last time: General Chun-li Discussion
Crouching roundhouse, hidden headstomp: General Chun-li Discussion (Not sure if they nerfed this combo or not)
I Whip My Legs Back & Forth: General Chun-li Discussion
Hair Buns, B!tch: General Chun-li Discussion
…ok I’m out of ideas and they’re getting awful quickly. Someone take over.
sub-machine chun?
Lol “I whip my legs back and forth” xD. That should be it since it’s her trademark lol
i am got the game and i am gona be playing mag storm and chun so i can test anything people need tested till release date. ill just do this for chun and storm cause mag seems to be covered
Okay at Saitsu’s request, I’ve made the other threads for this section and will do my best to keep them updated . Now all that’s left is to wait for the game to drop so we can start putting in work (which may be as early as Friday for me)
I’m not jealous…really. :shake:
Well if you don’t mind, could you please look into:
-Crossup setups
-Followups for hoyousen
-Who can safely DHC with her
I can already tell you if Hoyoukusen is the same as it was in TvC, it is essentially the same as a launcher. Meaning that it follows the same formula as:
Magic Series xx Launcher xx Ender
Thus:
Magic Series xx Hoyoukusen xx Ender
You’ll be able to do any followup off of Hoyokusen that you could off of a standard launcher.
I can already tell you if Hoyoukusen is the same as it was in TvC, it is essentially the same as a launcher. Meaning that it follows the same formula as:
Magic Series xx Launcher xx Ender
Thus:
Magic Series xx Hoyoukusen xx Ender
You’ll be able to do any followup off of Hoyokusen that you could off of a standard launcher.
Ah gotcha, thanks much appreciated. I was hoping for some form of mixups but nbd. And from what I’ve heard the combo system is nearly identical to TvC although I didn’t play it.
Cool Trick you can instant overhead j.A xx Lightning Legs xx Air Combo. Her Air combo’s hurt also I got :
j.A -> LL -> j. 2B - > j. C -> LL ->j.2B -> j.2B -> j.C-> LL ->j.B jc jBjC Tag E to storm E to ground land hail dealt about 65%+
here we go… i got something the corner, i did the SA2 hyper and sjc’d out of it, my opponent was cornered so i went into an airel combo, i hit him with a H, then did a M stomp, then canceled it into a M,LL, then did another stomp and repeated the whole process about 3 times before they could escape
Chun has my favorite battle line thus far with She-Hulk; Betsy: “So you think you’re the strongest woman in the world?” Chun: “We both know you can’t win with strength alone”… they got alotta good stuff into the characters’ personality
can someone tell me Chun’s airborn magic series… it looks to be M>M>H with some double jumps in there but i need an exact transcript
been playing the game for about a week and a half with top nyc players and i have to say chun and dante are the best characters in the game. chun li’s assist is too godlike but it does SO much scaling. if a combo does 500k normally it does about 160k if u start it with chun assist. i dont understan why they would give such great assist to 2 of the best characters.
Her headstomp is downright ridiculous. The only downside to canceling it into LL’s is the ridiculous amount of scaling you’re going to bring on if you try to AOTG and land another hyper.
It has a funny timing but if you delay the H just slightly and jump into the j.M quickly, you can do it 3 times. Doing it naked off a launcher is getting me 300k damage. The timing is odd though. Feel it out.
S>A>B>B>…C>Jump B>B>…C>Jump B>B>…C>Jump if that makes sense. If you wait too long your target will fall out of it. If you do it too fast they’ll fall out of it. There’s a sweet spot.
[Edit] Oh and you need to wait until close to the peak of their launch or start the first chain with a j.A for it to sync up properly, but it’s also possibly in and out of an Air Exchange. You won’t need the light j.A when coming into an Air Exchange.
[IAMSOBAD EDIT] Ok so complete disregard most of what I said. After a launcher pretty much any combination of A>B>C>Jump will work. Just keep it to like 4 hits between each jump and don’t LL’s and you can jump after the C and extend it. Waiting just a fraction of a second after you SJ will make it much easier to keep this going. These are amazing combos because they don’t suffer from scaling due to LL. As amazing as LL’s are, they really hurt your scaling.
I’ve been doing S>A>B>B>C>jump repeat and exchanging back and forth getting some 100% combos. They’re just not lenient on inputs because of LL"s only being 3 inputs in this game.
Looks like Chun can keep doing lightning legs all day with dash canceling them. It can be done anywhere on the screen so it can set up corner carries. You can also ground cross people up with and probably set up a 50/50 reset from there.
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That carrry is so damn pimp.
I’m super tired and I’m not sure if this has been discussed but Chun has retained her cf.RH from SFII (The old version, not the SF4 version). Low assist, unblockable setups, etc. It’s f.C. I’m too tired to think of it right now but X-23’s Ankle Slicer assist would be perfect. Combos cleanly into whatever.
Square jump d+b xx b legs for her crossup.
Oh, god, She-Hulk assist would help for unblockables too.
Chun can instant overhead d+mk xx airdash crossup C (fierce) on non-tiny characters (e.g. worked on Magneto but not X-23). You can actually do it uf, d+ab (d+b comes out), and releasing AB gives you a negative edge airdash.